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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-05 11:16:44 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-05 11:16:44 +0000
commitf786f747554c79de3a7aa1fd63cd1e7c2e0763c3 (patch)
tree55d68e30dd0117689fb36a2ebe3c2849f1c74652 /Game/Code/Classes/UAudioInput_Portaudio.pas
parent80c3bf3f4b428d03c0f237ebb001e002abe5f9e4 (diff)
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FFT support for SDL/Portaudio playback
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@909 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UAudioInput_Portaudio.pas')
-rw-r--r--Game/Code/Classes/UAudioInput_Portaudio.pas7
1 files changed, 6 insertions, 1 deletions
diff --git a/Game/Code/Classes/UAudioInput_Portaudio.pas b/Game/Code/Classes/UAudioInput_Portaudio.pas
index 74c8d98f..077598a9 100644
--- a/Game/Code/Classes/UAudioInput_Portaudio.pas
+++ b/Game/Code/Classes/UAudioInput_Portaudio.pas
@@ -149,6 +149,7 @@ var
stream: PPaStream;
streamInfo: PPaStreamInfo;
sampleRate: integer;
+ latency: TPaTime;
{$IFDEF UsePortmixer}
mixer: PPxMixer;
{$ENDIF}
@@ -210,13 +211,17 @@ begin
else
sampleRate := 44100;
+ // on vista and xp the defaultLowInputLatency may be set to 0 but it works.
+ // TODO: correct too low latencies (what is a too low latency, maybe < 10ms?)
+ latency := deviceInfo^.defaultLowInputLatency;
+
// setup desired input parameters
with inputParams do
begin
device := deviceIndex;
channelCount := channelCnt;
sampleFormat := paInt16;
- suggestedLatency := deviceInfo^.defaultLowInputLatency;
+ suggestedLatency := latency;
hostApiSpecificStreamInfo := nil;
end;