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path: root/Game/Code/Classes/UTexture.pas (follow)
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* started re-factoring TTextureUnit.LoadTexturejaybinks2007-09-201-31/+38
* minor fixes for lazarus build..jaybinks2007-09-201-1043/+1100
* Ultrastar-DX now compiles in linux jaybinks2007-09-201-1028/+1043
* minor changes..jaybinks2007-09-191-10/+24
* trying to fix lazarus runtime errors..jaybinks2007-09-191-4/+4
* fixes to get working in lazarus..jaybinks2007-09-191-3/+2
* added UCommon ( in classes ) for lazarus...jaybinks2007-09-191-12/+33
* changes in order to compile in lazarus...jaybinks2007-09-181-0/+5
* major tidy up of Umusic ... jaybinks2007-09-181-2/+14
* re-did the colorize stuff, now no need for GraphUtilsb1indy2007-09-081-38/+112
* now buttons can also have transparent colorized texturesb1indy2007-09-021-4/+0
* finished stuff for colorized transparent textures with statics (credits to mo...b1indy2007-09-021-1/+5
* VFX: Some pre work for an upcoming (yet unfinished) featuremogguh2007-09-021-2/+63
* changed loading of transparent PNGs, should be slower now, might break with s...b1indy2007-07-221-18/+24
* Modified LoadTexture so that it ignores the Format parameter (for texture fil...b1indy2007-07-211-246/+215
* some tweaking of transparency handling for PNGs to make it look more as expectedb1indy2007-07-031-1/+11
* Added support for transparency in PNG images - if a PNG with transparency is ...b1indy2007-06-261-2/+34
* UTexture.pas: texture-wrap-mode changed to GL_CLAMP_TO_EDGE - solves some pro...b1indy2007-04-241-4/+4
* Bugfix: Fixed minor problem that caused artefacts to be drawn - 'transparent'...mogguh2007-04-171-1/+1
* Copyed PNG Texture Support from UltraStar 0.5.3whiteshark02007-03-241-7/+21
* git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1 b956fd51-792f-484...whiteshark02007-03-211-0/+811