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-rw-r--r--Game/Code/Classes/UTexture.pas461
1 files changed, 215 insertions, 246 deletions
diff --git a/Game/Code/Classes/UTexture.pas b/Game/Code/Classes/UTexture.pas
index 275f0748..43a8737e 100644
--- a/Game/Code/Classes/UTexture.pas
+++ b/Game/Code/Classes/UTexture.pas
@@ -14,11 +14,6 @@ interface
uses OpenGL12, Windows, Math, Classes, SysUtils, Graphics, JPEG, UThemes, PNGImage;
procedure glGenTextures(n: GLsizei; var textures: GLuint); stdcall; external opengl32;
-//procedure glBindTexture(target: GLenum; texture: GLuint); stdcall; external opengl32;
-//function gluBuild2DMipmaps (target: GLenum; components, width, height: GLint;
-// format, atype: GLenum; data: Pointer): Integer; stdcall; external glu32;
-//procedure glCopyTexImage2D(target: GLenum; level: GLint; internalFormat: GLenum; x, y: GLint; width, height: GLsizei; border: GLint); stdcall; external opengl32;
-
type
TTexture = record
@@ -66,9 +61,9 @@ type
function GetTexture(Name, Typ: string): TTexture; overload;
function GetTexture(Name, Typ: string; FromCache: boolean): TTexture; overload;
function FindTexture(Name: string): integer;
- function LoadTexture(FromRegistry: boolean; Nazwa, Format, Typ: PChar; Col: LongWord): TTexture; overload;
- function LoadTexture(Nazwa, Format, Typ: PChar; Col: LongWord): TTexture; overload;
- function LoadTexture(Nazwa: string): TTexture; overload;
+ function LoadTexture(FromRegistry: boolean; Identifier, Format, Typ: PChar; Col: LongWord): TTexture; overload;
+ function LoadTexture(Identifier, Format, Typ: PChar; Col: LongWord): TTexture; overload;
+ function LoadTexture(Identifier: string): TTexture; overload;
function CreateTexture(var Data: array of byte; Name: string; W, H: word; Bits: byte): TTexture;
procedure UnloadTexture(Name: string; FromCache: boolean);
end;
@@ -77,24 +72,14 @@ var
Texture: TTextureUnit;
TextureDatabase: TTextureDatabase;
-
- // for print screens
-// PrintScreenTex: GLuint;
-// PrintScreenData: array[0..480-1, 0..640-1] of longword;
PrintScreenData: array[0..1024*768-1] of longword;
-// Tekstur: Gluint;
ActTex: GLuint;//integer;
-{ Tekstura: array[1..32] of TTekstura;
- Mipmapping: boolean = true;}
-
- TexOrygW: integer;
- TexOrygH: integer;
+ TexOrigW: integer;
+ TexOrigH: integer;
TexNewW: integer;
TexNewH: integer;
-{ RLE: array[1..128*128] of byte;
- RLE2: array[1..128*128] of byte;}
TexFitW: integer;
TexFitH: integer; // new for limit
@@ -107,15 +92,13 @@ var
// total 40MB at 2048*2048
// total 10MB at 1024*1024
-{ Paleta: array[0..255, 1..4] of byte;
- Len: integer;}
Mipmapping: Boolean;
CacheMipmap: array[0..256*256*3-1] of byte; // 3KB
implementation
-uses ULog, DateUtils, UCovers;
+uses ULog, DateUtils, UCovers, StrUtils;
function TTextureUnit.GetTexture(Name, Typ: string): TTexture;
begin
@@ -138,7 +121,7 @@ begin
TextureDatabase.Texture[T].Name := Name;
TextureDatabase.Texture[T].Typ := Typ;
- // inform database that not textures has been loaded into memory
+ // inform database that no textures have been loaded into memory
TextureDatabase.Texture[T].Texture.TexNum := -1;
TextureDatabase.Texture[T].TextureCache.TexNum := -1;
end;
@@ -163,12 +146,6 @@ begin
if TextureDatabase.Texture[T].TextureCache.TexNum = -1 then begin
// load texture
Covers.PrepareData(Name);
-{ Covers.Data[0] := 0;
- Covers.Data[1] := 0;
- Covers.Data[2] := 0;
- Covers.Data[3] := 255;
- Covers.Data[4] := 255;
- Covers.Data[5] := 255;}
TextureDatabase.Texture[T].TextureCache := CreateTexture(Covers.Data, Name, Covers.Cover[C].W, Covers.Cover[C].H, 24);
end;
@@ -187,7 +164,7 @@ begin
Result := T;
end;
-function TTextureUnit.LoadTexture(FromRegistry: boolean; Nazwa, Format, Typ: PChar; Col: LongWord): TTexture;
+function TTextureUnit.LoadTexture(FromRegistry: boolean; Identifier, Format, Typ: PChar; Col: LongWord): TTexture;
var
Res: TResourceStream;
TextureB: TBitmap;
@@ -198,8 +175,8 @@ var
TransparentColor: TColor;
PixelColor: TColor;
- Pet: integer;
- Pet2: integer;
+ Position: integer;
+ Position2: integer;
Pix: integer;
ColInt: real;
PPix: PByteArray;
@@ -213,27 +190,35 @@ begin
if FromRegistry then begin
try
- Res := TResourceStream.Create(HInstance, Nazwa, Format);
+ Res := TResourceStream.Create(HInstance, Identifier, Format);
except
beep;
Exit;
end;
end;
- if FromRegistry or ((not FromRegistry) and FileExists(Nazwa)) then begin
+ // filetype "detection"
+ if (not FromRegistry) and (FileExists(Identifier)) then begin
+ Format:='';
+ Format := PAnsichar(UpperCase(RightStr(ExtractFileExt(Identifier),3)));
+ end;
+// else Format:='JPG';
+// if not ((Format='BMP')or(Format='JPG')or(Format='PNG')) then Format:='JPG';
+
+ if FromRegistry or ((not FromRegistry) and FileExists(Identifier)) then begin
TextureB := TBitmap.Create;
if Format = 'BMP' then begin
if FromRegistry then TextureB.LoadFromStream(Res)
- else TextureB.LoadFromFile(Nazwa);
+ else TextureB.LoadFromFile(Identifier);
end
else if Format = 'JPG' then begin
TextureJ := TJPEGImage.Create;
if FromRegistry then TextureJ.LoadFromStream(Res)
else begin
- if FileExists(Nazwa) then
- TextureJ.LoadFromFile(Nazwa)
+ if FileExists(Identifier) then
+ TextureJ.LoadFromFile(Identifier)
else
Exit;
end;
@@ -245,8 +230,8 @@ begin
TexturePNG := TPNGObject.Create;
if FromRegistry then TexturePNG.LoadFromStream(Res)
else begin
- if FileExists(Nazwa) then
- TexturePNG.LoadFromFile(Nazwa)
+ if FileExists(Identifier) then
+ TexturePNG.LoadFromFile(Identifier)
else
Exit;
end;
@@ -258,13 +243,13 @@ begin
if (TexturePNG.Header.ColorType = COLOR_GRAYSCALEALPHA) or
(TexturePNG.Header.ColorType = COLOR_RGBALPHA) then
begin
- // i would have preferred english variables here but i use Pet because i'm lazy
- for Pet := 0 to TextureB.Height - 1 do
+ // i would have preferred english variables here but i use Position because i'm lazy
+ for Position := 0 to TextureB.Height - 1 do
begin
- AlphaPtr := PByte(TexturePNG.AlphaScanline[Pet]);
- for Pet2 := 0 to TextureB.Width - 1 do
+ AlphaPtr := PByte(TexturePNG.AlphaScanline[Position]);
+ for Position2 := 0 to TextureB.Width - 1 do
begin
- TextureAlpha[Pet*TextureB.Width+Pet2]:= AlphaPtr^;
+ TextureAlpha[Position*TextureB.Width+Position2]:= AlphaPtr^;
Inc(AlphaPtr);
end;
end;
@@ -278,7 +263,7 @@ begin
if FromRegistry then Res.Free;
if (TextureB.Width > 1024) or (TextureB.Height > 1024) then begin // will be fixed in 0.5.1 and dynamically extended to 8192x8192 depending on the driver
- Log.LogError('Image ' + Nazwa + ' is too big (' + IntToStr(TextureB.Width) + 'x' + IntToStr(TextureB.Height) + ')');
+ Log.LogError('Image ' + Identifier + ' is too big (' + IntToStr(TextureB.Width) + 'x' + IntToStr(TextureB.Height) + ')');
Result.TexNum := -1;
end else begin
@@ -289,46 +274,46 @@ begin
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
if Typ = 'Plain' then begin
- // wymiary
- TexOrygW := TextureB.Width;
- TexOrygH := TextureB.Height;
- TexNewW := Round(Power(2, Ceil(Log2(TexOrygW))));
- TexNewH := Round(Power(2, Ceil(Log2(TexOrygH))));
+ // dimensions
+ TexOrigW := TextureB.Width;
+ TexOrigH := TextureB.Height;
+ TexNewW := Round(Power(2, Ceil(Log2(TexOrigW))));
+ TexNewH := Round(Power(2, Ceil(Log2(TexOrigH))));
- // kopiowanie
+ // copy and process pixeldata
TextureB.PixelFormat := pf24bit;
{ if (TextureB.PixelFormat = pf8bit) then begin
- for Pet := 0 to TexOrygH-1 do begin
- for Pet2 := 0 to TexOrygW-1 do begin
- Pix := TextureB.Canvas.Pixels[Pet2, Pet];
- TextureD24[Pet*TexNewW + Pet2+1, 1] := Pix;
- TextureD24[Pet*TexNewW + Pet2+1, 2] := Pix div 256;
- TextureD24[Pet*TexNewW + Pet2+1, 3] := Pix div (256*256);
+ for Position := 0 to TexOrigH-1 do begin
+ for Position2 := 0 to TexOrigW-1 do begin
+ Pix := TextureB.Canvas.Pixels[Position2, Position];
+ TextureD24[Position*TexNewW + Position2+1, 1] := Pix;
+ TextureD24[Position*TexNewW + Position2+1, 2] := Pix div 256;
+ TextureD24[Position*TexNewW + Position2+1, 3] := Pix div (256*256);
end;
end;
end;}
- if (TexOrygW <= Limit) and (TexOrygW <= Limit) then begin
+ if (TexOrigW <= Limit) and (TexOrigW <= Limit) then begin
if (TextureB.PixelFormat = pf24bit) then begin
- for Pet := 0 to TexOrygH-1 do begin
- PPix := TextureB.ScanLine[Pet];
- for Pet2 := 0 to TexOrygW-1 do begin
- TextureD24[Pet*TexNewW + Pet2+1, 1] := PPix[Pet2*3+2];
- TextureD24[Pet*TexNewW + Pet2+1, 2] := PPix[Pet2*3+1];
- TextureD24[Pet*TexNewW + Pet2+1, 3] := PPix[Pet2*3];
+ for Position := 0 to TexOrigH-1 do begin
+ PPix := TextureB.ScanLine[Position];
+ for Position2 := 0 to TexOrigW-1 do begin
+ TextureD24[Position*TexNewW + Position2+1, 1] := PPix[Position2*3+2];
+ TextureD24[Position*TexNewW + Position2+1, 2] := PPix[Position2*3+1];
+ TextureD24[Position*TexNewW + Position2+1, 3] := PPix[Position2*3];
end;
end;
end;
end else begin
// limit
- TexFitW := 4 * (TexOrygW div 4); // fix for bug in gluScaleImage
- TexFitH := TexOrygH;
+ TexFitW := 4 * (TexOrigW div 4); // fix for bug in gluScaleImage
+ TexFitH := TexOrigH;
if (TextureB.PixelFormat = pf24bit) then begin
- for Pet := 0 to TexOrygH-1 do begin
- PPix := TextureB.ScanLine[Pet];
- for Pet2 := 0 to TexOrygW-1 do begin
- TextureD24[Pet*TexFitW + Pet2+1, 1] := PPix[Pet2*3+2];
- TextureD24[Pet*TexFitW + Pet2+1, 2] := PPix[Pet2*3+1];
- TextureD24[Pet*TexFitW + Pet2+1, 3] := PPix[Pet2*3];
+ for Position := 0 to TexOrigH-1 do begin
+ PPix := TextureB.ScanLine[Position];
+ for Position2 := 0 to TexOrigW-1 do begin
+ TextureD24[Position*TexFitW + Position2+1, 1] := PPix[Position2*3+2];
+ TextureD24[Position*TexFitW + Position2+1, 2] := PPix[Position2*3+1];
+ TextureD24[Position*TexFitW + Position2+1, 3] := PPix[Position2*3];
end;
end;
end;
@@ -337,25 +322,25 @@ begin
TexNewW := Limit;
TexNewH := Limit;
- TexOrygW := Limit;
- TexOrygH := Limit;
+ TexOrigW := Limit;
+ TexOrigH := Limit;
end;
// creating cache mipmap
if CreateCacheMipmap then begin
- if (TexOrygW <> TexNewW) or (TexOrygH <> TexNewH) then begin
+ if (TexOrigW <> TexNewW) or (TexOrigH <> TexNewH) then begin
// texture only uses some of it's space. there's a need for resize to fit full size
// and get best quality
- TexFitW := 4 * (TexOrygW div 4); // 0.5.0: fix for bug in gluScaleImage
- SkipX := (TexOrygW div 2) mod 2; // 0.5.0: try to center image
-
- TexFitH := TexOrygH;
- for Pet := 0 to TexOrygH-1 do begin
- PPix := TextureB.ScanLine[Pet];
- for Pet2 := 0 to TexOrygW-1 do begin
- TextureD242[Pet*TexFitW + Pet2+1, 1] := PPix[(Pet2+SkipX)*3+2];
- TextureD242[Pet*TexFitW + Pet2+1, 2] := PPix[(Pet2+SkipX)*3+1];
- TextureD242[Pet*TexFitW + Pet2+1, 3] := PPix[(Pet2+SkipX)*3];
+ TexFitW := 4 * (TexOrigW div 4); // 0.5.0: fix for bug in gluScaleImage
+ SkipX := (TexOrigW div 2) mod 2; // 0.5.0: try to center image
+
+ TexFitH := TexOrigH;
+ for Position := 0 to TexOrigH-1 do begin
+ PPix := TextureB.ScanLine[Position];
+ for Position2 := 0 to TexOrigW-1 do begin
+ TextureD242[Position*TexFitW + Position2+1, 1] := PPix[(Position2+SkipX)*3+2];
+ TextureD242[Position*TexFitW + Position2+1, 2] := PPix[(Position2+SkipX)*3+1];
+ TextureD242[Position*TexFitW + Position2+1, 3] := PPix[(Position2+SkipX)*3];
end;
end;
gluScaleImage(GL_RGB, TexFitW, TexFitH, GL_UNSIGNED_BYTE, @TextureD242,
@@ -363,7 +348,7 @@ begin
end else begin
// texture fits perfectly
- gluScaleImage(GL_RGB, TexOrygW, TexOrygH, GL_UNSIGNED_BYTE, @TextureD24,
+ gluScaleImage(GL_RGB, TexOrigW, TexOrigH, GL_UNSIGNED_BYTE, @TextureD24,
Covers.W, Covers.H, GL_UNSIGNED_BYTE, @CacheMipmap[0]); // takes some time
end;
end;
@@ -376,31 +361,31 @@ begin
end;
if Typ = 'Transparent' then begin
- // wymiary
- TexOrygW := TextureB.Width;
- TexOrygH := TextureB.Height;
- TexNewW := Round(Power(2, Ceil(Log2(TexOrygW))));
- TexNewH := Round(Power(2, Ceil(Log2(TexOrygH))));
+ // dimensions
+ TexOrigW := TextureB.Width;
+ TexOrigH := TextureB.Height;
+ TexNewW := Round(Power(2, Ceil(Log2(TexOrigW))));
+ TexNewH := Round(Power(2, Ceil(Log2(TexOrigH))));
TextureB.Width := TexNewW;
TextureB.Height := TexNewH;
- // kopiowanie
- for Pet := 0 to TexOrygH-1 do begin
- for Pet2 := 0 to TexOrygW-1 do begin
- Pix := TextureB.Canvas.Pixels[Pet2, Pet];
+ // copy and process pixeldata
+ for Position := 0 to TexOrigH-1 do begin
+ for Position2 := 0 to TexOrigW-1 do begin
+ Pix := TextureB.Canvas.Pixels[Position2, Position];
// ,- part of transparent png hack
if ((Pix = $fefefe) or (Pix = Col)) and (length(TextureAlpha)=0) then begin //Small fix, that caused artefacts to be drawn (#fe == dec254)
- TextureD32[Pet*TexNewW + Pet2 + 1, 1] := 0;
- TextureD32[Pet*TexNewW + Pet2 + 1, 2] := 0;
- TextureD32[Pet*TexNewW + Pet2 + 1, 3] := 0;
- TextureD32[Pet*TexNewW + Pet2 + 1, 4] := 0;
+ TextureD32[Position*TexNewW + Position2 + 1, 1] := 0;
+ TextureD32[Position*TexNewW + Position2 + 1, 2] := 0;
+ TextureD32[Position*TexNewW + Position2 + 1, 3] := 0;
+ TextureD32[Position*TexNewW + Position2 + 1, 4] := 0;
end else begin
- TextureD32[Pet*TexNewW + Pet2+1, 1] := Pix;
- TextureD32[Pet*TexNewW + Pet2+1, 2] := Pix div 256;
- TextureD32[Pet*TexNewW + Pet2+1, 3] := Pix div (256*256);
+ TextureD32[Position*TexNewW + Position2+1, 1] := Pix;
+ TextureD32[Position*TexNewW + Position2+1, 2] := Pix div 256;
+ TextureD32[Position*TexNewW + Position2+1, 3] := Pix div (256*256);
// transparent png hack start (part 2 of 2)
if (Format = 'PNG') and (length(TextureAlpha) <> 0) then begin
- myAlpha:=TextureAlpha[Pet*TexOrygW+Pet2];
+ myAlpha:=TextureAlpha[Position*TexOrigW+Position2];
// the following calculations tweak transparency so that it really looks transparent
myAlpha:=myAlpha-75;
@@ -409,10 +394,10 @@ begin
myAlpha:=myAlpha*myAlpha*myAlpha;
myAlpha:=myAlpha*255;
- TextureD32[Pet*TexNewW+Pet2+1,4]:=floor(myAlpha);
+ TextureD32[Position*TexNewW+Position2+1,4]:=floor(myAlpha);
end else
// transparent png hack end
- TextureD32[Pet*TexNewW + Pet2+1, 4] := 255;
+ TextureD32[Position*TexNewW + Position2+1, 4] := 255;
end;
end;
end;
@@ -424,21 +409,21 @@ begin
end;
if Typ = 'Transparent Range' then begin
- // wymiary
- TexOrygW := TextureB.Width;
- TexOrygH := TextureB.Height;
- TexNewW := Round(Power(2, Ceil(Log2(TexOrygW))));
- TexNewH := Round(Power(2, Ceil(Log2(TexOrygH))));
+ // dimensions
+ TexOrigW := TextureB.Width;
+ TexOrigH := TextureB.Height;
+ TexNewW := Round(Power(2, Ceil(Log2(TexOrigW))));
+ TexNewH := Round(Power(2, Ceil(Log2(TexOrigH))));
TextureB.Width := TexNewW;
TextureB.Height := TexNewH;
- // kopiowanie
- for Pet := 0 to TexOrygH-1 do begin
- for Pet2 := 0 to TexOrygW-1 do begin
- Pix := TextureB.Canvas.Pixels[Pet2, Pet];
- TextureD32[Pet*TexNewW + Pet2+1, 1] := Pix;
- TextureD32[Pet*TexNewW + Pet2+1, 2] := Pix div 256;
- TextureD32[Pet*TexNewW + Pet2+1, 3] := Pix div (256*256);
- TextureD32[Pet*TexNewW + Pet2+1, 4] := 256 - Pix div 256;
+ // copy and process pixeldata
+ for Position := 0 to TexOrigH-1 do begin
+ for Position2 := 0 to TexOrigW-1 do begin
+ Pix := TextureB.Canvas.Pixels[Position2, Position];
+ TextureD32[Position*TexNewW + Position2+1, 1] := Pix;
+ TextureD32[Position*TexNewW + Position2+1, 2] := Pix div 256;
+ TextureD32[Position*TexNewW + Position2+1, 3] := Pix div (256*256);
+ TextureD32[Position*TexNewW + Position2+1, 4] := 256 - Pix div 256;
end;
end;
glTexImage2D(GL_TEXTURE_2D, 0, 4, TexNewW, TexNewH, 0, GL_RGBA, GL_UNSIGNED_BYTE, @TextureD32);
@@ -450,12 +435,12 @@ begin
if Typ = 'Font' then begin
TextureB.PixelFormat := pf24bit;
- for Pet := 0 to TextureB.Height-1 do begin
- PPix := TextureB.ScanLine[Pet];
- for Pet2 := 0 to TextureB.Width-1 do begin
- Pix := PPix[Pet2 * 3];
- TextureD16[Pet*TextureB.Width + Pet2 + 1, 1] := 255;
- TextureD16[Pet*TextureB.Width + Pet2 + 1, 2] := Pix;
+ for Position := 0 to TextureB.Height-1 do begin
+ PPix := TextureB.ScanLine[Position];
+ for Position2 := 0 to TextureB.Width-1 do begin
+ Pix := PPix[Position2 * 3];
+ TextureD16[Position*TextureB.Width + Position2 + 1, 1] := 255;
+ TextureD16[Position*TextureB.Width + Position2 + 1, 2] := Pix;
end;
end;
glTexImage2D(GL_TEXTURE_2D, 0, 2, TextureB.Width, TextureB.Height, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, @TextureD16);
@@ -469,10 +454,10 @@ begin
if Typ = 'Font Outline' then begin
TextureB.PixelFormat := pf24bit;
- for Pet := 0 to TextureB.Height-1 do begin
- PPix := TextureB.ScanLine[Pet];
- for Pet2 := 0 to TextureB.Width-1 do begin
- Pix := PPix[Pet2 * 3];
+ for Position := 0 to TextureB.Height-1 do begin
+ PPix := TextureB.ScanLine[Position];
+ for Position2 := 0 to TextureB.Width-1 do begin
+ Pix := PPix[Position2 * 3];
Col := Pix;
if Col < 127 then Col := 127;
@@ -483,8 +468,8 @@ begin
if Pix < 95 then TempA := (Pix * 256) div 96;
- TextureD16[Pet*TextureB.Width + Pet2 + 1, 1] := Col;
- TextureD16[Pet*TextureB.Width + Pet2 + 1, 2] := TempA;
+ TextureD16[Position*TextureB.Width + Position2 + 1, 1] := Col;
+ TextureD16[Position*TextureB.Width + Position2 + 1, 2] := TempA;
end;
end;
glTexImage2D(GL_TEXTURE_2D, 0, 2, TextureB.Width, TextureB.Height, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, @TextureD16);
@@ -498,10 +483,10 @@ begin
if Typ = 'Font Outline 2' then begin
TextureB.PixelFormat := pf24bit;
- for Pet := 0 to TextureB.Height-1 do begin
- PPix := TextureB.ScanLine[Pet];
- for Pet2 := 0 to TextureB.Width-1 do begin
- Pix := PPix[Pet2 * 3];
+ for Position := 0 to TextureB.Height-1 do begin
+ PPix := TextureB.ScanLine[Position];
+ for Position2 := 0 to TextureB.Width-1 do begin
+ Pix := PPix[Position2 * 3];
Col := Pix;
if Col < 31 then Col := 31;
@@ -510,8 +495,8 @@ begin
if TempA >= 31 then TempA := 255;
if Pix < 31 then TempA := Pix * (256 div 32);
- TextureD16[Pet*TextureB.Width + Pet2 + 1, 1] := Col;
- TextureD16[Pet*TextureB.Width + Pet2 + 1, 2] := TempA;
+ TextureD16[Position*TextureB.Width + Position2 + 1, 1] := Col;
+ TextureD16[Position*TextureB.Width + Position2 + 1, 2] := TempA;
end;
end;
glTexImage2D(GL_TEXTURE_2D, 0, 2, TextureB.Width, TextureB.Height, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, @TextureD16);
@@ -524,24 +509,24 @@ begin
end;
if Typ = 'Font Black' then begin
- // normalnie 0,125s bez niczego 0,015s - 0,030s z pix 0,125s
- // wymiary
+ // normalnie 0,125s bez niczego 0,015s - 0,030s z pix 0,125s <-- ???
+ // dimensions
TextureB.PixelFormat := pf24bit;
- TexOrygW := TextureB.Width;
- TexOrygH := TextureB.Height;
- TexNewW := Round(Power(2, Ceil(Log2(TexOrygW))));
- TexNewH := Round(Power(2, Ceil(Log2(TexOrygH))));
+ TexOrigW := TextureB.Width;
+ TexOrigH := TextureB.Height;
+ TexNewW := Round(Power(2, Ceil(Log2(TexOrigW))));
+ TexNewH := Round(Power(2, Ceil(Log2(TexOrigH))));
TextureB.Width := TexNewW;
TextureB.Height := TexNewH;
- // kopiowanie
- for Pet := 0 to TextureB.Height-1 do begin
- PPix := TextureB.ScanLine[Pet];
- for Pet2 := 0 to TextureB.Width-1 do begin
- Pix := PPix[Pet2*3];
- TextureD32[Pet*TextureB.Width + Pet2 + 1, 1] := 255;
- TextureD32[Pet*TextureB.Width + Pet2 + 1, 2] := 255;
- TextureD32[Pet*TextureB.Width + Pet2 + 1, 3] := 255;
- TextureD32[Pet*TextureB.Width + Pet2 + 1, 4] := 255 - (Pix mod 256);
+ // copy and process pixeldata
+ for Position := 0 to TextureB.Height-1 do begin
+ PPix := TextureB.ScanLine[Position];
+ for Position2 := 0 to TextureB.Width-1 do begin
+ Pix := PPix[Position2*3];
+ TextureD32[Position*TextureB.Width + Position2 + 1, 1] := 255;
+ TextureD32[Position*TextureB.Width + Position2 + 1, 2] := 255;
+ TextureD32[Position*TextureB.Width + Position2 + 1, 3] := 255;
+ TextureD32[Position*TextureB.Width + Position2 + 1, 4] := 255 - (Pix mod 256);
end;
end;
glTexImage2D(GL_TEXTURE_2D, 0, 4, TextureB.Width, TextureB.Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, @TextureD32);
@@ -549,42 +534,42 @@ begin
if Typ = 'Alpha Black Colored' then begin
TextureB.PixelFormat := pf24bit;
- TexOrygW := TextureB.Width;
- TexOrygH := TextureB.Height;
- TexNewW := Round(Power(2, Ceil(Log2(TexOrygW))));
- TexNewH := Round(Power(2, Ceil(Log2(TexOrygH))));
+ TexOrigW := TextureB.Width;
+ TexOrigH := TextureB.Height;
+ TexNewW := Round(Power(2, Ceil(Log2(TexOrigW))));
+ TexNewH := Round(Power(2, Ceil(Log2(TexOrigH))));
TextureB.Width := TexNewW;
TextureB.Height := TexNewH;
- // kopiowanie
- for Pet := 0 to TextureB.Height-1 do begin
- PPix := TextureB.ScanLine[Pet];
- for Pet2 := 0 to TextureB.Width-1 do begin
- Pix := PPix[Pet2*3];
- TextureD32[Pet*TextureB.Width + Pet2 + 1, 1] := (Col div $10000) and $FF;
- TextureD32[Pet*TextureB.Width + Pet2 + 1, 2] := (Col div $100) and $FF;
- TextureD32[Pet*TextureB.Width + Pet2 + 1, 3] := Col and $FF;
- TextureD32[Pet*TextureB.Width + Pet2 + 1, 4] := 255 - (Pix mod 256);
+ // copy and process pixeldata
+ for Position := 0 to TextureB.Height-1 do begin
+ PPix := TextureB.ScanLine[Position];
+ for Position2 := 0 to TextureB.Width-1 do begin
+ Pix := PPix[Position2*3];
+ TextureD32[Position*TextureB.Width + Position2 + 1, 1] := (Col div $10000) and $FF;
+ TextureD32[Position*TextureB.Width + Position2 + 1, 2] := (Col div $100) and $FF;
+ TextureD32[Position*TextureB.Width + Position2 + 1, 3] := Col and $FF;
+ TextureD32[Position*TextureB.Width + Position2 + 1, 4] := 255 - (Pix mod 256);
end;
end;
glTexImage2D(GL_TEXTURE_2D, 0, 4, TextureB.Width, TextureB.Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, @TextureD32);
end;
if Typ = 'Font Gray' then begin
- // wymiary
- TexOrygW := TextureB.Width;
- TexOrygH := TextureB.Height;
- TexNewW := Round(Power(2, Ceil(Log2(TexOrygW))));
- TexNewH := Round(Power(2, Ceil(Log2(TexOrygH))));
+ // dimensions
+ TexOrigW := TextureB.Width;
+ TexOrigH := TextureB.Height;
+ TexNewW := Round(Power(2, Ceil(Log2(TexOrigW))));
+ TexNewH := Round(Power(2, Ceil(Log2(TexOrigH))));
TextureB.Width := TexNewW;
TextureB.Height := TexNewH;
- // kopiowanie
- for Pet := 0 to TextureB.Height-1 do begin
- for Pet2 := 0 to TextureB.Width-1 do begin
- Pix := TextureB.Canvas.Pixels[Pet2, Pet];
- TextureD32[Pet*TextureB.Width + Pet2 + 1, 1] := 127;
- TextureD32[Pet*TextureB.Width + Pet2 + 1, 2] := 127;
- TextureD32[Pet*TextureB.Width + Pet2 + 1, 3] := 127;
- TextureD32[Pet*TextureB.Width + Pet2 + 1, 4] := 255 - (Pix mod 256);
+ // copy and process pixeldata
+ for Position := 0 to TextureB.Height-1 do begin
+ for Position2 := 0 to TextureB.Width-1 do begin
+ Pix := TextureB.Canvas.Pixels[Position2, Position];
+ TextureD32[Position*TextureB.Width + Position2 + 1, 1] := 127;
+ TextureD32[Position*TextureB.Width + Position2 + 1, 2] := 127;
+ TextureD32[Position*TextureB.Width + Position2 + 1, 3] := 127;
+ TextureD32[Position*TextureB.Width + Position2 + 1, 4] := 255 - (Pix mod 256);
end;
end;
glTexImage2D(GL_TEXTURE_2D, 0, 4, TextureB.Width, TextureB.Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, @TextureD32);
@@ -596,10 +581,10 @@ begin
if Typ = 'Arrow' then begin
TextureB.PixelFormat := pf24bit;
- for Pet := 0 to TextureB.Height-1 do begin
- PPix := TextureB.ScanLine[Pet];
- for Pet2 := 0 to TextureB.Width-1 do begin
- Pix := PPix[Pet2 * 3];
+ for Position := 0 to TextureB.Height-1 do begin
+ PPix := TextureB.ScanLine[Position];
+ for Position2 := 0 to TextureB.Width-1 do begin
+ Pix := PPix[Position2 * 3];
// transparency
if Pix >= 127 then TempA := 255;
@@ -610,10 +595,10 @@ begin
if Pix >= 127 then ColInt := 2 - Pix / 128;
//0.75, 0.6, 0.25
- TextureD32[Pet*TextureB.Width + Pet2 + 1, 1] := Round(ColInt * 0.75 * 255 + (1 - ColInt) * 255);
- TextureD32[Pet*TextureB.Width + Pet2 + 1, 2] := Round(ColInt * 0.6 * 255 + (1 - ColInt) * 255);
- TextureD32[Pet*TextureB.Width + Pet2 + 1, 3] := Round(ColInt * 0.25 * 255 + (1 - ColInt) * 255);
- TextureD32[Pet*TextureB.Width + Pet2 + 1, 4] := TempA;
+ TextureD32[Position*TextureB.Width + Position2 + 1, 1] := Round(ColInt * 0.75 * 255 + (1 - ColInt) * 255);
+ TextureD32[Position*TextureB.Width + Position2 + 1, 2] := Round(ColInt * 0.6 * 255 + (1 - ColInt) * 255);
+ TextureD32[Position*TextureB.Width + Position2 + 1, 3] := Round(ColInt * 0.25 * 255 + (1 - ColInt) * 255);
+ TextureD32[Position*TextureB.Width + Position2 + 1, 4] := TempA;
end;
end;
glTexImage2D(GL_TEXTURE_2D, 0, 4, TextureB.Width, TextureB.Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, @TextureD32);
@@ -626,22 +611,22 @@ begin
end;
if Typ = 'Note Plain' then begin
- for Pet := 0 to TextureB.Height-1 do begin
- PPix := TextureB.ScanLine[Pet];
- for Pet2 := 0 to TextureB.Width-1 do begin
+ for Position := 0 to TextureB.Height-1 do begin
+ PPix := TextureB.ScanLine[Position];
+ for Position2 := 0 to TextureB.Width-1 do begin
// Skin Patch
// 0-191= Fade Black to Col, 192= Col, 193-254 Fade Col to White, 255= White
- case PPix[Pet2*3] of
- 0..191: Pix := $10000 * ((((Col div $10000) and $FF) * PPix[Pet2*3]) div $Bf) + $100 * ((((Col div $100) and $FF) * PPix[Pet2*3]) div $Bf) + (((Col and $FF) * PPix[Pet2*3]) div $Bf);
+ case PPix[Position2*3] of
+ 0..191: Pix := $10000 * ((((Col div $10000) and $FF) * PPix[Position2*3]) div $Bf) + $100 * ((((Col div $100) and $FF) * PPix[Position2*3]) div $Bf) + (((Col and $FF) * PPix[Position2*3]) div $Bf);
192: Pix := Col;
- 193..254: Pix := Col + ($10000 * ((($FF - ((Col div $10000) and $FF)) * ((PPix[Pet2*3] - $C0) * 4) ) div $FF) + $100 * ((($FF - ((Col div $100) and $FF)) * ((PPix[Pet2*3] - $C0) * 4)) div $FF) + ((($FF - (Col and $FF)) * ((PPix[Pet2*3] - $C0) * 4)) div $FF));
+ 193..254: Pix := Col + ($10000 * ((($FF - ((Col div $10000) and $FF)) * ((PPix[Position2*3] - $C0) * 4) ) div $FF) + $100 * ((($FF - ((Col div $100) and $FF)) * ((PPix[Position2*3] - $C0) * 4)) div $FF) + ((($FF - (Col and $FF)) * ((PPix[Position2*3] - $C0) * 4)) div $FF));
255: Pix := $FFFFFF;
end;
// 0.5.0. Original
-// case PPix[Pet2*3] of
+// case PPix[Position2*3] of
// 128: Pix := $10000 * ((Col div $10000) div 2) + $100 * (((Col div $100) and $FF) div 2) + (Col and $FF) div 2;
// 192: Pix := Col;
// 255: Pix := $FFFFFF;
@@ -651,33 +636,33 @@ begin
- TextureD24[Pet*TextureB.Width + Pet2 + 1, 1] := Pix div $10000;
- TextureD24[Pet*TextureB.Width + Pet2 + 1, 2] := (Pix div $100) and $FF;
- TextureD24[Pet*TextureB.Width + Pet2 + 1, 3] := Pix and $FF;
+ TextureD24[Position*TextureB.Width + Position2 + 1, 1] := Pix div $10000;
+ TextureD24[Position*TextureB.Width + Position2 + 1, 2] := (Pix div $100) and $FF;
+ TextureD24[Position*TextureB.Width + Position2 + 1, 3] := Pix and $FF;
end;
end;
glTexImage2D(GL_TEXTURE_2D, 0, 3, TextureB.Width, TextureB.Height, 0, GL_RGB, GL_UNSIGNED_BYTE, @TextureD24);
end;
if Typ = 'Note Transparent' then begin
- for Pet := 0 to TextureB.Height-1 do begin
- PPix := TextureB.ScanLine[Pet];
- for Pet2 := 0 to TextureB.Width-1 do begin
+ for Position := 0 to TextureB.Height-1 do begin
+ PPix := TextureB.ScanLine[Position];
+ for Position2 := 0 to TextureB.Width-1 do begin
TempA := 255;
//Skin Patch
// 0= Transparent, 1-191= Fade Black to Col, 192= Col, 193-254 Fade Col to White, 255= White
- case PPix[Pet2*3] of
+ case PPix[Position2*3] of
0: TempA := 0;
- 1..191: Pix := $10000 * ((((Col div $10000) and $FF) * PPix[Pet2*3]) div $Bf) + $100 * ((((Col div $100) and $FF) * PPix[Pet2*3]) div $Bf) + (((Col and $FF) * PPix[Pet2*3]) div $Bf);
+ 1..191: Pix := $10000 * ((((Col div $10000) and $FF) * PPix[Position2*3]) div $Bf) + $100 * ((((Col div $100) and $FF) * PPix[Position2*3]) div $Bf) + (((Col and $FF) * PPix[Position2*3]) div $Bf);
192: Pix := Col;
- 193..254: Pix := Col + ($10000 * ((($FF - ((Col div $10000) and $FF)) * ((PPix[Pet2*3] - $C0) * 4) ) div $FF) + $100 * ((($FF - ((Col div $100) and $FF)) * ((PPix[Pet2*3] - $C0) * 4)) div $FF) + ((($FF - (Col and $FF)) * ((PPix[Pet2*3] - $C0) * 4)) div $FF));
+ 193..254: Pix := Col + ($10000 * ((($FF - ((Col div $10000) and $FF)) * ((PPix[Position2*3] - $C0) * 4) ) div $FF) + $100 * ((($FF - ((Col div $100) and $FF)) * ((PPix[Position2*3] - $C0) * 4)) div $FF) + ((($FF - (Col and $FF)) * ((PPix[Position2*3] - $C0) * 4)) div $FF));
255: Pix := $FFFFFF;
end;
// 0.5.0 Original
-// case PPix[Pet2*3] of
+// case PPix[Position2*3] of
// 0: TempA := 0;
// 128: Pix := $10000 * ((Col div $10000) div 2) + $100 * (((Col div $100) and $FF) div 2) + (Col and $FF) div 2;
// 192: Pix := Col;
@@ -687,25 +672,16 @@ begin
- TextureD32[Pet*TextureB.Width + Pet2 + 1, 1] := Pix div $10000;
- TextureD32[Pet*TextureB.Width + Pet2 + 1, 2] := (Pix div $100) and $FF;
- TextureD32[Pet*TextureB.Width + Pet2 + 1, 3] := Pix and $FF;
- TextureD32[Pet*TextureB.Width + Pet2 + 1, 4] := TempA;
+ TextureD32[Position*TextureB.Width + Position2 + 1, 1] := Pix div $10000;
+ TextureD32[Position*TextureB.Width + Position2 + 1, 2] := (Pix div $100) and $FF;
+ TextureD32[Position*TextureB.Width + Position2 + 1, 3] := Pix and $FF;
+ TextureD32[Position*TextureB.Width + Position2 + 1, 4] := TempA;
end;
end;
glTexImage2D(GL_TEXTURE_2D, 0, 4, TextureB.Width, TextureB.Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, @TextureD32);
end;
-
-
-
TextureB.Free;
-// Inc(ActTex);
-{ Tekst.Tekstura := ActTex;
- Tekst.W := TexOrygW;
- Tekst.H := TexOrygH;
- Tekst.X2 := TexOrygW/TexNewW;
- Tekst.Y2 := TexOrygH/TexNewH;}
Result.X := 0;
Result.Y := 0;
Result.W := 0;
@@ -714,8 +690,8 @@ begin
Result.ScaleH := 1;
Result.Rot := 0;
Result.TexNum := ActTex;
- Result.TexW := TexOrygW / TexNewW;
- Result.TexH := TexOrygH / TexNewH;
+ Result.TexW := TexOrigW / TexNewW;
+ Result.TexH := TexOrigH / TexNewH;
Result.Int := 1;
Result.ColR := 1;
@@ -730,32 +706,32 @@ begin
Result.TexY2 := 1;
// 0.5.0
- Result.Name := Nazwa;
+ Result.Name := Identifier;
end;
Log.BenchmarkEnd(4);
if Log.BenchmarkTimeLength[4] >= 1 then
- Log.LogBenchmark('**********> Texture Load Time Warning - ' + Format + '/' + Nazwa + '/' + Typ, 4);
+ Log.LogBenchmark('**********> Texture Load Time Warning - ' + Format + '/' + Identifier + '/' + Typ, 4);
end; // logerror
end;
{procedure ResizeTexture(s: pbytearray; d: pbytearray);
var
- Pet: integer;
- Pet2: integer;
+ Position: integer;
+ Position2: integer;
begin
- for Pet := 0 to TexNewH*4-1 do
- for Pet2 := 0 to TexNewW-1 do
- d[Pet*TexNewW + Pet2] := 0;
-
- for Pet := 0 to TexOrygH-1 do begin
- for Pet2 := 0 to TexOrygW-1 do begin
- d[(Pet*TexNewW + Pet2)*4] := Paleta[s[Pet*TexOrygW + Pet2], 1];
- d[(Pet*TexNewW + Pet2)*4+1] := Paleta[s[Pet*TexOrygW + Pet2], 2];
- d[(Pet*TexNewW + Pet2)*4+2] := Paleta[s[Pet*TexOrygW + Pet2], 3];
- d[(Pet*TexNewW + Pet2)*4+3] := Paleta[s[Pet*TexOrygW + Pet2], 4];
+ for Position := 0 to TexNewH*4-1 do
+ for Position2 := 0 to TexNewW-1 do
+ d[Position*TexNewW + Position2] := 0;
+
+ for Position := 0 to TexOrigH-1 do begin
+ for Position2 := 0 to TexOrigW-1 do begin
+ d[(Position*TexNewW + Position2)*4] := Paleta[s[Position*TexOrigW + Position2], 1];
+ d[(Position*TexNewW + Position2)*4+1] := Paleta[s[Position*TexOrigW + Position2], 2];
+ d[(Position*TexNewW + Position2)*4+2] := Paleta[s[Position*TexOrigW + Position2], 3];
+ d[(Position*TexNewW + Position2)*4+3] := Paleta[s[Position*TexOrigW + Position2], 4];
end;
end;
end;}
@@ -770,22 +746,22 @@ begin
glTexImage2D(GL_TEXTURE_2D, 0, 4, TexNewW, TexNewH, 0, GL_RGBA, GL_UNSIGNED_BYTE, p);
end;}
-function TTextureUnit.LoadTexture(Nazwa, Format, Typ: PChar; Col: LongWord): TTexture;
+function TTextureUnit.LoadTexture(Identifier, Format, Typ: PChar; Col: LongWord): TTexture;
begin
- Result := LoadTexture(false, Nazwa, Format, Typ, Col);
-// Result := LoadTexture(SkinReg, Nazwa, Format, Typ, Col); // default to SkinReg
+ Result := LoadTexture(false, Identifier, Format, Typ, Col);
+// Result := LoadTexture(SkinReg, Identifier, Format, Typ, Col); // default to SkinReg
end;
-function TTextureUnit.LoadTexture(Nazwa: string): TTexture;
+function TTextureUnit.LoadTexture(Identifier: string): TTexture;
begin
- Result := LoadTexture(false, pchar(Nazwa), 'JPG', 'Plain', 0);
+ Result := LoadTexture(false, pchar(Identifier), 'JPG', 'Plain', 0);
end;
function TTextureUnit.CreateTexture(var Data: array of byte; Name: string; W, H: word; Bits: byte): TTexture;
var
- Pet: integer;
- Pet2: integer;
+ Position: integer;
+ Position2: integer;
Pix: integer;
ColInt: real;
PPix: PByteArray;
@@ -806,13 +782,6 @@ begin
if Error > 0 then beep;
end;
-
-// Inc(ActTex);
-{ Tekst.Tekstura := ActTex;
- Tekst.W := TexOrygW;
- Tekst.H := TexOrygH;
- Tekst.X2 := TexOrygW/TexNewW;
- Tekst.Y2 := TexOrygH/TexNewH;}
Result.X := 0;
Result.Y := 0;
Result.W := 0;