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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-10-28 18:57:02 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-10-28 18:57:02 +0000
commite8a388e32a4563ac9ea0895ca6c7cdf83cf9d3ec (patch)
tree832c59176b260af0a3e89f058699cec2b9a7dca0 /src/screens/UScreenSingModi.pas
parentc01eba6a6494bb583b5bf43bea404b918b5c9c63 (diff)
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- glPrint(Pchar) -> glPrint(string)
- glPrintLetter removed - font engine handles FT_PIXEL_MODE_MONO as FT_Glyph_To_Bitmap(FT_RENDER_MODE_NORMAL) might return a 1bit/pixel black/white image instead of 8bit/pixel gray shaded one (happened with 16px japanese glyphs of simsun.ttf, latin ones were correct). git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1482 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--src/screens/UScreenSingModi.pas2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/screens/UScreenSingModi.pas b/src/screens/UScreenSingModi.pas
index 1002b964..c4d4723f 100644
--- a/src/screens/UScreenSingModi.pas
+++ b/src/screens/UScreenSingModi.pas
@@ -690,7 +690,7 @@ begin
// used by Hold_The_Line / TeamDuell
SetFontSize(Size * 3);
SetFontPos (X, Y);
- glPrint (PChar(Language.Translate(String(Text))));
+ glPrint (Language.Translate(String(Text)));
end;
function LoadSound(const Name: PChar): Cardinal; stdcall; //Procedure that loads a Custom Sound