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2010-01-12deleted leftovers from old plugin system and party modewhiteshark01-582/+0
2009-11-09merged unicode branch (r1931) into trunks_alexander1-15/+17
2009-04-25Cosmetics. No code changek-m_schindler1-63/+71
2009-03-23Fixed some displaying issues w/ old party modewhiteshark01-229/+49
2009-03-21party fix for linux:tobigun1-9/+20
2009-03-07final cleanup of Umain. Creation of UNotek-m_schindler1-1/+1
2009-03-07unclutter UMain.pas. Create UPath.pas. Tests on all platformssvn statussvn st...k-m_schindler1-1/+13
2009-02-28Some cleanup donewhiteshark01-1/+0
2009-02-15adjust text size in plugins. #69 on assembla can and will be closed now.k-m_schindler1-1/+1
2008-11-03All comments are English now (Polish ones have been translated)tobigun1-52/+50
2008-10-28- glPrint(Pchar) -> glPrint(string)tobigun1-1/+1
2008-10-19The size given to TextGL.SetSize() now expresses the size in pixel (formerly ...tobigun1-1/+3
2008-10-05removed some commented relicts from outdated LCD and Light support.whiteshark01-1/+0
2008-09-23added file headerstobigun1-0/+25
2008-09-09ulcd and debug stuff removedtobigun1-1/+0
2008-08-27rename Screen part2k-m_schindler1-0/+0
2008-08-27rename Screen part1k-m_schindler1-0/+0
2008-08-27Reordering of the directories[1]: moving Game/Code to srck-m_schindler1-0/+0
2008-07-19renamed TLineState to TLyricsStatetobigun1-2/+2
2008-07-19lyric engine patches, solvestobigun1-4/+7
2008-06-08- set svn:eol-style to nativetobigun1-5/+5
2008-06-07just some cleanuptobigun1-19/+24
2008-05-02Replaced OpenGL12 with SDL's gl/glu/glext units because OpenGL12 was removed ...tobigun1-1/+1
2008-04-19tried to make songloading working with the old loader and keep all changes th...s_alexander1-695/+694
2008-04-10finally removed IlNut from Editor (*hope* it will work)s_alexander1-1/+0
2008-04-03rewriting of the txt file parsers_alexander1-697/+696
2008-03-31Removed unused Format-parameter in LoadTexture() and Add...()tobigun1-1/+1
2008-03-31- removed "Font Black" and "Font" texture typetobigun1-3/+3
2008-03-21ParseInput(... ScanCode: byte; ...) -> ParseInput(... CharCode: WideChar; ...)tobigun1-3/+3
2008-03-21lenght -> lengthtobigun1-1/+1
2008-03-10Removed zlportio from Codef1fth_freed0m1-2/+2
2008-03-09Fixed some warnings ("missing result-values", "0 instead of nil", "comparison...tobigun1-163/+165
2008-03-07Translated some Variablesf1fth_freed0m1-19/+19
2008-03-06Translated Some Variablesf1fth_freed0m1-6/+6
2008-03-06Translated so Variable Namesf1fth_freed0m1-5/+5
2008-03-05Translated Variable Names and Typesf1fth_freed0m1-31/+31
2008-02-20all screens now inherit their OnShowjaybinks1-0/+1
2008-02-05General:tobigun1-4/+34
2008-01-12bunch of smaller changes...jaybinks1-2/+2
2007-11-23Now it should build again...eddie-08151-1/+1
2007-11-01fixed failed buildsjaybinks1-0/+4
2007-11-01Mac OS X version compiles and links. I hope I didn't break too many files on ...eddie-08151-455/+452
2007-10-16tidy up un-needed uses clauses..jaybinks1-3/+1
2007-10-11separated IAudioPlayback in to separate "Playback" and "Input" Interfacesjaybinks1-1/+1
2007-10-11Added IAudioPlayback Interface and implementation for BASS.jaybinks1-5/+5
2007-09-28Reremoved old TPlayer attributes and removed some code fragments that still l...whiteshark01-4/+4
2007-09-23New class for score managementwhiteshark01-451/+452
2007-09-20Ultrastar-DX now compiles in linux jaybinks1-665/+669
2007-09-18changes in order to compile in lazarus...jaybinks1-454/+25
2007-09-10Overall look: ScoreBGs and playerboxes (p1, p2,..) are now drawn as colorized...mogguh1-0/+1