From e8a388e32a4563ac9ea0895ca6c7cdf83cf9d3ec Mon Sep 17 00:00:00 2001 From: tobigun Date: Tue, 28 Oct 2008 18:57:02 +0000 Subject: - glPrint(Pchar) -> glPrint(string) - glPrintLetter removed - font engine handles FT_PIXEL_MODE_MONO as FT_Glyph_To_Bitmap(FT_RENDER_MODE_NORMAL) might return a 1bit/pixel black/white image instead of 8bit/pixel gray shaded one (happened with 16px japanese glyphs of simsun.ttf, latin ones were correct). git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1482 b956fd51-792f-4845-bead-9b4dfca2ff2c --- src/screens/UScreenSingModi.pas | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/screens/UScreenSingModi.pas') diff --git a/src/screens/UScreenSingModi.pas b/src/screens/UScreenSingModi.pas index 1002b964..c4d4723f 100644 --- a/src/screens/UScreenSingModi.pas +++ b/src/screens/UScreenSingModi.pas @@ -690,7 +690,7 @@ begin // used by Hold_The_Line / TeamDuell SetFontSize(Size * 3); SetFontPos (X, Y); - glPrint (PChar(Language.Translate(String(Text)))); + glPrint (Language.Translate(String(Text))); end; function LoadSound(const Name: PChar): Cardinal; stdcall; //Procedure that loads a Custom Sound -- cgit v1.2.3