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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-06-03 08:11:58 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-06-03 08:11:58 +0000
commitbd7f987e26bf8d2308f14d219434c25b13d37c6f (patch)
tree0d7a7dc885ff176075fbe8fe456386c64b06fa7e /src/menu/UDisplay.pas
parentf3258fca8a0980bad3b2a1a505a0b03c44dbc36b (diff)
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cleanup
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2435 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'src/menu/UDisplay.pas')
-rw-r--r--src/menu/UDisplay.pas19
1 files changed, 9 insertions, 10 deletions
diff --git a/src/menu/UDisplay.pas b/src/menu/UDisplay.pas
index ed66836d..fbe469a5 100644
--- a/src/menu/UDisplay.pas
+++ b/src/menu/UDisplay.pas
@@ -51,7 +51,7 @@ type
ePreDraw: THookableEvent;
eDraw: THookableEvent;
- //fade-to-black-hack
+ // fade-to-black
BlackScreen: boolean;
FadeEnabled: boolean; // true if fading is enabled
@@ -87,7 +87,7 @@ type
NextScreen: PMenu;
CurrentScreen: PMenu;
- //popup data
+ // popup data
NextScreenWithCheck: Pmenu;
CheckOK: boolean;
@@ -160,13 +160,13 @@ begin
ePreDraw := THookableEvent.Create('Display.PreDraw');
eDraw := THookableEvent.Create('Display.Draw');
- //popup hack
+ // init popup
CheckOK := false;
NextScreen := nil;
NextScreenWithCheck := nil;
BlackScreen := false;
- // fade mod
+ // init fade
FadeStartTime := 0;
FadeEnabled := (Ini.ScreenFade = 1);
FadeFailed := false;
@@ -175,7 +175,7 @@ begin
glGenTextures(2, PGLuint(@FadeTex));
InitFadeTextures();
- //Set LastError for OSD to No Error
+ // set LastError for OSD to No Error
OSD_LastError := 'No Errors';
// software cursor default values
@@ -281,7 +281,7 @@ begin
if (FadeEnabled and not FadeFailed) then
begin
- //Create Fading texture if we're just starting
+ // create fading texture if we're just starting
if FadeStartTime = 0 then
begin
// draw screen that will be faded
@@ -313,7 +313,6 @@ begin
Log.LogError('Fading disabled: ' + gluErrorString(glError), 'TDisplay.Draw');
end;
- // blackscreen-hack
if not BlackScreen and (S = 1) and not DoneOnShow then
begin
NextScreen.OnShow;
@@ -326,7 +325,6 @@ begin
FadeStartTime := SDL_GetTicks;
end; // end texture creation in first fading step
- // blackscreen-hack
if not BlackScreen then
begin
ePreDraw.CallHookChain(false);
@@ -335,6 +333,7 @@ begin
end
else if ScreenAct = 1 then
begin
+ // draw black screen
glClearColor(0, 0, 0, 1);
glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
end;
@@ -378,8 +377,8 @@ begin
//glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
end;
end
-
- // blackscreen hack
+
+ // there is no need to init next screen if it is a black screen
else if not BlackScreen then
begin
NextScreen.OnShow;