From bd7f987e26bf8d2308f14d219434c25b13d37c6f Mon Sep 17 00:00:00 2001 From: tobigun Date: Thu, 3 Jun 2010 08:11:58 +0000 Subject: cleanup git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2435 b956fd51-792f-4845-bead-9b4dfca2ff2c --- src/menu/UDisplay.pas | 19 +++++++++---------- 1 file changed, 9 insertions(+), 10 deletions(-) (limited to 'src/menu/UDisplay.pas') diff --git a/src/menu/UDisplay.pas b/src/menu/UDisplay.pas index ed66836d..fbe469a5 100644 --- a/src/menu/UDisplay.pas +++ b/src/menu/UDisplay.pas @@ -51,7 +51,7 @@ type ePreDraw: THookableEvent; eDraw: THookableEvent; - //fade-to-black-hack + // fade-to-black BlackScreen: boolean; FadeEnabled: boolean; // true if fading is enabled @@ -87,7 +87,7 @@ type NextScreen: PMenu; CurrentScreen: PMenu; - //popup data + // popup data NextScreenWithCheck: Pmenu; CheckOK: boolean; @@ -160,13 +160,13 @@ begin ePreDraw := THookableEvent.Create('Display.PreDraw'); eDraw := THookableEvent.Create('Display.Draw'); - //popup hack + // init popup CheckOK := false; NextScreen := nil; NextScreenWithCheck := nil; BlackScreen := false; - // fade mod + // init fade FadeStartTime := 0; FadeEnabled := (Ini.ScreenFade = 1); FadeFailed := false; @@ -175,7 +175,7 @@ begin glGenTextures(2, PGLuint(@FadeTex)); InitFadeTextures(); - //Set LastError for OSD to No Error + // set LastError for OSD to No Error OSD_LastError := 'No Errors'; // software cursor default values @@ -281,7 +281,7 @@ begin if (FadeEnabled and not FadeFailed) then begin - //Create Fading texture if we're just starting + // create fading texture if we're just starting if FadeStartTime = 0 then begin // draw screen that will be faded @@ -313,7 +313,6 @@ begin Log.LogError('Fading disabled: ' + gluErrorString(glError), 'TDisplay.Draw'); end; - // blackscreen-hack if not BlackScreen and (S = 1) and not DoneOnShow then begin NextScreen.OnShow; @@ -326,7 +325,6 @@ begin FadeStartTime := SDL_GetTicks; end; // end texture creation in first fading step - // blackscreen-hack if not BlackScreen then begin ePreDraw.CallHookChain(false); @@ -335,6 +333,7 @@ begin end else if ScreenAct = 1 then begin + // draw black screen glClearColor(0, 0, 0, 1); glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT); end; @@ -378,8 +377,8 @@ begin //glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); end; end - - // blackscreen hack + + // there is no need to init next screen if it is a black screen else if not BlackScreen then begin NextScreen.OnShow; -- cgit v1.2.3