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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-10-13 14:14:32 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-10-13 14:14:32 +0000
commit322b798413826681915eca1960f081cbc4dd302c (patch)
tree03feeba5d30f0757015d844db2a7687c63382ef5 /src/menu/UDisplay.pas
parentdc2616a471905229cebc6225c98264c737161825 (diff)
downloadusdx-322b798413826681915eca1960f081cbc4dd302c.tar.gz
usdx-322b798413826681915eca1960f081cbc4dd302c.tar.xz
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Abstraction of the menus background
5 different bg types: none(fallback), colored, texture, video, and fade(for overlays) Some sideeffect is 5 mb less memory usage, don't know for which reasons :P git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1446 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'src/menu/UDisplay.pas')
-rw-r--r--src/menu/UDisplay.pas6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/menu/UDisplay.pas b/src/menu/UDisplay.pas
index cd8241ae..ebd25e50 100644
--- a/src/menu/UDisplay.pas
+++ b/src/menu/UDisplay.pas
@@ -141,8 +141,10 @@ var
begin
Result := True;
- glClearColor(1, 1, 1 , 0);
- glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
+ //We don't need this here anymore,
+ //Because the background care about cleaning the buffers
+ //glClearColor(1, 1, 1 , 0);
+ //glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
for S := 1 to Screens do
begin