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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-10-13 14:14:32 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-10-13 14:14:32 +0000
commit322b798413826681915eca1960f081cbc4dd302c (patch)
tree03feeba5d30f0757015d844db2a7687c63382ef5 /src/menu
parentdc2616a471905229cebc6225c98264c737161825 (diff)
downloadusdx-322b798413826681915eca1960f081cbc4dd302c.tar.gz
usdx-322b798413826681915eca1960f081cbc4dd302c.tar.xz
usdx-322b798413826681915eca1960f081cbc4dd302c.zip
Abstraction of the menus background
5 different bg types: none(fallback), colored, texture, video, and fade(for overlays) Some sideeffect is 5 mb less memory usage, don't know for which reasons :P git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1446 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'src/menu')
-rw-r--r--src/menu/UDisplay.pas6
-rw-r--r--src/menu/UMenu.pas206
-rw-r--r--src/menu/UMenuBackground.pas85
-rw-r--r--src/menu/UMenuBackgroundColor.pas69
-rw-r--r--src/menu/UMenuBackgroundFade.pas172
-rw-r--r--src/menu/UMenuBackgroundNone.pas68
-rw-r--r--src/menu/UMenuBackgroundTexture.pas122
-rw-r--r--src/menu/UMenuBackgroundVideo.pas204
8 files changed, 877 insertions, 55 deletions
diff --git a/src/menu/UDisplay.pas b/src/menu/UDisplay.pas
index cd8241ae..ebd25e50 100644
--- a/src/menu/UDisplay.pas
+++ b/src/menu/UDisplay.pas
@@ -141,8 +141,10 @@ var
begin
Result := True;
- glClearColor(1, 1, 1 , 0);
- glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
+ //We don't need this here anymore,
+ //Because the background care about cleaning the buffers
+ //glClearColor(1, 1, 1 , 0);
+ //glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
for S := 1 to Screens do
begin
diff --git a/src/menu/UMenu.pas b/src/menu/UMenu.pas
index dd182d5f..9068e4cb 100644
--- a/src/menu/UMenu.pas
+++ b/src/menu/UMenu.pas
@@ -42,6 +42,7 @@ uses
UMenuButton,
UMenuSelectSlide,
UMenuInteract,
+ UMenuBackground,
UThemes,
UMenuButtonCollection,
Math,
@@ -53,18 +54,16 @@ type
PMenu = ^TMenu;
TMenu = class
protected
- ButtonPos: Integer;
+ Background: TMenuBackground;
Interactions: array of TInteract;
SelInteraction: integer;
+
+ ButtonPos: Integer;
Button: array of TButton;
+
SelectsS: array of TSelectSlide;
ButtonCollection: array of TButtonCollection;
- BackImg: TTexture;
- BackW: integer;
- BackH: integer;
-
- fFileName : string;
public
Text: array of TText;
Static: array of TStatic;
@@ -94,7 +93,7 @@ type
procedure AddButtonCollection(const ThemeCollection: TThemeButtonCollection; Const Num: Byte);
// background
- procedure AddBackground(Name: string);
+ procedure AddBackground(ThemedSettings: TThemeBackground);
// static
function AddStatic(ThemeStatic: TThemeStatic): integer; overload;
@@ -191,10 +190,21 @@ uses UCommon,
UDisplay,
UCovers,
UTime,
- USkins;
+ USkins,
+ //Background types
+ UMenuBackgroundNone,
+ UMenuBackgroundColor,
+ UMenuBackgroundTexture,
+ UMenuBackgroundVideo,
+ UMenuBackgroundFade;
destructor TMenu.Destroy;
begin
+ If (Background <> nil) then
+ begin
+ Background.Destroy;
+ end;
+ //Log.LogError('Unloaded Succesful: ' + ClassName);
inherited;
end;
@@ -207,10 +217,10 @@ begin
SetLength(Static, 0);
SetLength(Button, 0);
- BackImg.TexNum := 0;
-
//Set ButtonPos to Autoset Length
ButtonPos := -1;
+
+ Background := nil;
end;
{
constructor TMenu.Create(Back: String);
@@ -314,7 +324,7 @@ begin
PrepareButtonCollections(ThemeBasic.ButtonCollection);
//Add Background
- AddBackground(ThemeBasic.Background.Tex);
+ AddBackground(ThemeBasic.Background);
//Add Statics and Texts
for I := 0 to High(ThemeBasic.Static) do
@@ -324,34 +334,141 @@ begin
AddText(ThemeBasic.Text[I]);
end;
-procedure TMenu.AddBackground(Name: string);
-//var
-// lFileName : string;
+procedure TMenu.AddBackground(ThemedSettings: TThemeBackground);
+ var
+ FileExt: String;
+
+ Function IsInArray(const Piece: String; const A: Array of String): Boolean;
+ var I: Integer;
+ begin
+ Result := False;
+
+ For I := 0 to High(A) do
+ If (A[I] = Piece) then
+ begin
+ Result := True;
+ Exit;
+ end;
+ end;
+
+ Function TryBGCreate(Typ: cMenuBackground): Boolean;
+ begin
+ Result := True;
+
+ try
+ Background := Typ.Create(ThemedSettings);
+ except
+ on E: EMenuBackgroundError do
+ begin //Background failes to create
+ Freeandnil(Background);
+ Result := False;
+ end;
+ end;
+ end;
begin
- if Name <> '' then
+ If (Background <> nil) then
begin
- fFileName := Skin.GetTextureFileName(Name);
- fFileName := AdaptFilePaths( fFileName );
+ Background.Destroy;
+ Background := nil;
+ end;
- if fileexists( fFileName ) then
- begin
- BackImg := Texture.GetTexture( fFileName , TEXTURE_TYPE_PLAIN);
+ Case ThemedSettings.BGType of
+ BGT_Auto: begin //Automaticly choose one out of BGT_Texture, BGT_Video or BGT_Color
- if ( BackImg.TexNum = 0 ) then
+ If (Length(ThemedSettings.Tex) > 0) then
begin
- if VideoPlayback.Open( fFileName ) then
+
+ //At first some intelligent try to decide which BG to load
+ FileExt := lowercase(ExtractFileExt(Skin.GetTextureFileName(ThemedSettings.Tex)));
+
+ If IsInArray(FileExt, SUPPORTED_EXTS_BACKGROUNDTEXTURE) then
+ TryBGCreate(TMenuBackgroundTexture)
+ Else If IsInArray(FileExt, SUPPORTED_EXTS_BACKGROUNDVIDEO) then
+ TryBGCreate(TMenuBackgroundVideo);
+
+
+ //If the intelligent method don't succeed
+ //do it by trial and error
+ If (Background = nil) then
+ begin
+ //Try Textured Bg
+ if not TryBGCreate(TMenuBackgroundTexture) then
+ TryBgCreate(TMenuBackgroundVideo); //Try Video BG
+
+ //Color is fallback if Background = nil
+ end;
+ end;
+ end;
+
+ BGT_Color: begin
+ try
+ Background := TMenuBackgroundColor.Create(ThemedSettings);
+ except
+ on E: EMenuBackgroundError do
+ begin
+ Log.LogError(E.Message);
+ freeandnil(Background);
+ end;
+ end;
+ end;
+
+ BGT_Texture: begin
+ try
+ Background := TMenuBackgroundTexture.Create(ThemedSettings);
+ except
+ on E: EMenuBackgroundError do
+ begin
+ Log.LogError(E.Message);
+ freeandnil(Background);
+ end;
+ end;
+ end;
+
+ BGT_Video: begin
+ try
+ Background := TMenuBackgroundVideo.Create(ThemedSettings);
+ except
+ on E: EMenuBackgroundError do
+ begin
+ Log.LogError(E.Message);
+ freeandnil(Background);
+ end;
+ end;
+ end;
+
+ BGT_None: begin
+ try
+ Background := TMenuBackgroundNone.Create(ThemedSettings);
+ except
+ on E: EMenuBackgroundError do
begin
- VideoBGTimer.SetTime(0);
- VideoPlayback.Play;
+ Log.LogError(E.Message);
+ freeandnil(Background);
end;
end;
+ end;
- BackImg.W := 800;
- BackImg.H := 600;
- BackW := 1;
- BackH := 1;
+ BGT_Fade: begin
+ try
+ Background := TMenuBackgroundFade.Create(ThemedSettings);
+ except
+ on E: EMenuBackgroundError do
+ begin
+ Log.LogError(E.Message);
+ freeandnil(Background);
+ end;
+ end;
end;
end;
+
+ //Fallback to None Background or Colored Background
+ If (Background = nil) then
+ begin
+ If (ThemedSettings.BGType = BGT_Color) then
+ Background := TMenuBackgroundNone.Create(ThemedSettings)
+ Else
+ Background := TMenuBackgroundColor.Create(ThemedSettings)
+ end;
end;
//----------------------
@@ -752,29 +869,7 @@ end;
// Method to draw our TMenu and all his child buttons
function TMenu.DrawBG: boolean;
begin
- BackImg.ColR := 1;
- BackImg.ColG := 1;
- BackImg.ColB := 1;
- BackImg.TexX1 := 0;
- BackImg.TexY1 := 0;
- BackImg.TexX2 := 1;
- BackImg.TexY2 := 1;
-
- if (BackImg.TexNum > 0) then
- begin
- BackImg.X := 0;
- BackImg.Y := 0;
- BackImg.Z := 0; // todo: eddie: to the opengl experts: please check this! On the mac z is not initialized???
- BackImg.W := 800;
- BackImg.H := 600;
- DrawTexture(BackImg);
- end
- else if (VideoPlayback <> nil) then
- begin
- VideoPlayback.GetFrame(VideoBGTimer.GetTime());
- // FIXME: why do we draw on screen 2? Seems to be wrong.
- VideoPlayback.DrawGL(2);
- end;
+ Background.Draw;
Result := true;
end;
@@ -1391,7 +1486,7 @@ begin
// method is not implemented by now. This is necessary for theme-switching too.
// At the moment videos cannot be turned off without restarting USDX.
- // check if a background texture was found
+ {// check if a background texture was found
if (BackImg.TexNum = 0) then
begin
// try to open an animated background
@@ -1405,7 +1500,11 @@ begin
VideoPlayback.Play;
end;
end;
- end;
+ end; }
+ If (Background = nil) then
+ AddBackground(DEFAULTBACKGROUND);
+
+ Background.OnShow;
end;
procedure TMenu.onShowFinish;
@@ -1451,6 +1550,7 @@ end;
procedure TMenu.onHide;
begin
// nothing
+ Background.OnFinish;
end;
function TMenu.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
diff --git a/src/menu/UMenuBackground.pas b/src/menu/UMenuBackground.pas
new file mode 100644
index 00000000..762faf34
--- /dev/null
+++ b/src/menu/UMenuBackground.pas
@@ -0,0 +1,85 @@
+{* UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *}
+
+unit UMenuBackground;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses
+ SysUtils,
+ UThemes;
+
+//TMenuBackground - abstraction class for MenuBackgrounds
+//this is a class, not an interface because of the constructors
+//and destructors
+//--------
+
+type
+ EMenuBackgroundError = class(Exception);
+ TMenuBackground = class
+ Constructor Create(const ThemedSettings: TThemeBackground); virtual;
+ Procedure OnShow; virtual;
+ Procedure Draw; virtual;
+ Procedure OnFinish; virtual;
+ Destructor Destroy; virtual;
+ end;
+ cMenuBackground = class of TMenuBackground;
+
+implementation
+
+Constructor TMenuBackground.Create(const ThemedSettings: TThemeBackground);
+begin
+ inherited Create;
+end;
+
+Destructor TMenuBackground.Destroy;
+begin
+ inherited;
+end;
+
+
+Procedure TMenuBackground.OnShow;
+begin
+
+end;
+
+Procedure TMenuBackground.OnFinish;
+begin
+
+end;
+
+
+Procedure TMenuBackground.Draw;
+begin
+
+end;
+
+end.
diff --git a/src/menu/UMenuBackgroundColor.pas b/src/menu/UMenuBackgroundColor.pas
new file mode 100644
index 00000000..26385b44
--- /dev/null
+++ b/src/menu/UMenuBackgroundColor.pas
@@ -0,0 +1,69 @@
+{* UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *}
+
+unit UMenuBackgroundColor;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses
+ UThemes,
+ UMenuBackground;
+
+//TMenuBackgroundColor - Background Color
+//--------
+
+type
+ TMenuBackgroundColor = class (TMenuBackground)
+ private
+ Color: TRGB;
+ public
+ Constructor Create(const ThemedSettings: TThemeBackground); override;
+ Procedure Draw; override;
+ end;
+
+implementation
+uses
+ gl,
+ glext;
+
+Constructor TMenuBackgroundColor.Create(const ThemedSettings: TThemeBackground);
+begin
+ inherited;
+ Color := ThemedSettings.Color;
+end;
+
+Procedure TMenuBackgroundColor.Draw;
+begin
+ glClearColor(Color.R, Color.G, Color.B, 0);
+ glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
+end;
+
+end. \ No newline at end of file
diff --git a/src/menu/UMenuBackgroundFade.pas b/src/menu/UMenuBackgroundFade.pas
new file mode 100644
index 00000000..3bdd631e
--- /dev/null
+++ b/src/menu/UMenuBackgroundFade.pas
@@ -0,0 +1,172 @@
+{* UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *}
+
+unit UMenuBackgroundFade;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses
+ UThemes,
+ UTexture,
+ UMenuBackground;
+
+//TMenuBackgroundFade - Background Fade In for Overlay screens
+//--------
+
+type
+ TMenuBackgroundFade = class (TMenuBackground)
+ private
+ Tex: TTexture;
+ Color: TRGB;
+ Alpha: Real;
+
+ useTexture: Boolean;
+
+ FadeTime: Cardinal;
+ public
+ Constructor Create(const ThemedSettings: TThemeBackground); override;
+ Procedure OnShow; override;
+ Procedure Draw; override;
+ Destructor Destroy; override;
+ end;
+
+const
+ FADEINTIME = 1500; //Time the bg fades in
+
+implementation
+uses sdl,
+ gl,
+ glext,
+ USkins,
+ UCommon;
+
+Constructor TMenuBackgroundFade.Create(const ThemedSettings: TThemeBackground);
+var texFilename: String;
+begin
+ inherited;
+ FadeTime := 0;
+
+ Color := ThemedSettings.Color;
+ Alpha := ThemedSettings.Alpha;
+ If (Length(ThemedSettings.Tex) > 0) then
+ begin
+ texFilename := Skin.GetTextureFileName(ThemedSettings.Tex);
+ texFilename := AdaptFilePaths(texFilename);
+ Tex := Texture.GetTexture(texFilename, TEXTURE_TYPE_PLAIN);
+
+ UseTexture := (Tex.TexNum <> 0);
+ end
+ else
+ UseTexture := False;
+
+ If (not UseTexture) then
+ FreeandNil(Tex);
+end;
+
+Destructor TMenuBackgroundFade.Destroy;
+begin
+ //Why isn't there any Tex.free method?
+ {If UseTexture then
+ FreeandNil(Tex); }
+ inherited;
+end;
+
+
+Procedure TMenuBackgroundFade.OnShow;
+begin
+ FadeTime := SDL_GetTicks;
+end;
+
+
+Procedure TMenuBackgroundFade.Draw;
+var
+ Progress: Real;
+begin
+ If FadeTime = 0 then
+ Progress := Alpha
+ Else
+ Progress := Alpha * (SDL_GetTicks - FadeTime) / FADEINTIME;
+
+ If Progress > Alpha then
+ begin
+ FadeTime := 0;
+ Progress := Alpha;
+ end;
+
+ If (UseTexture) then
+ begin //Draw Texture to Screen
+ glClear(GL_DEPTH_BUFFER_BIT);
+
+ glEnable(GL_TEXTURE_2D);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ glColorRGB(Color, Progress);
+ glBindTexture(GL_TEXTURE_2D, Tex.TexNum);
+
+ glBegin(GL_QUADS);
+ glTexCoord2f(Tex.TexX1*Tex.TexW, Tex.TexY1*Tex.TexH);
+ glVertex2f(0, 0);
+
+ glTexCoord2f(Tex.TexX1*Tex.TexW, Tex.TexY2*Tex.TexH);
+ glVertex2f(0, 600);
+
+ glTexCoord2f(Tex.TexX2*Tex.TexW, Tex.TexY2*Tex.TexH);
+ glVertex2f(800, 600);
+
+ glTexCoord2f(Tex.TexX2*Tex.TexW, Tex.TexY1*Tex.TexH);
+ glVertex2f(800, 0);
+ glEnd;
+
+ glDisable(GL_BLEND);
+ glDisable(GL_TEXTURE_2D);
+ end
+ else
+ begin //Clear Screen w/ progress Alpha + Color
+ glClear(GL_DEPTH_BUFFER_BIT);
+ glDisable(GL_TEXTURE_2D);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ glColorRGB(Color, Progress);
+
+ glBegin(GL_QUADS);
+ glVertex2f(0, 0);
+ glVertex2f(0, 600);
+ glVertex2f(800, 600);
+ glVertex2f(800, 0);
+ glEnd;
+
+ glDisable(GL_BLEND);
+ end;
+end;
+
+end.
diff --git a/src/menu/UMenuBackgroundNone.pas b/src/menu/UMenuBackgroundNone.pas
new file mode 100644
index 00000000..d4188395
--- /dev/null
+++ b/src/menu/UMenuBackgroundNone.pas
@@ -0,0 +1,68 @@
+{* UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *}
+
+unit UMenuBackgroundNone;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses
+ UThemes,
+ UMenuBackground;
+
+//TMenuBackgroundNone - Just no Background (e.g. for Overlays)
+//--------
+
+type
+ TMenuBackgroundNone = class (TMenuBackground)
+ private
+
+ public
+ Constructor Create(const ThemedSettings: TThemeBackground); override;
+ Procedure Draw; override;
+ end;
+
+implementation
+uses
+ gl,
+ glext;
+
+Constructor TMenuBackgroundNone.Create(const ThemedSettings: TThemeBackground);
+begin
+ inherited;
+end;
+
+Procedure TMenuBackgroundNone.Draw;
+begin
+ //Do just nothing in here!
+ glClear(GL_DEPTH_BUFFER_BIT);
+end;
+
+end. \ No newline at end of file
diff --git a/src/menu/UMenuBackgroundTexture.pas b/src/menu/UMenuBackgroundTexture.pas
new file mode 100644
index 00000000..55d1d0b6
--- /dev/null
+++ b/src/menu/UMenuBackgroundTexture.pas
@@ -0,0 +1,122 @@
+{* UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *}
+
+unit UMenuBackgroundTexture;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses
+ UThemes,
+ UTexture,
+ UMenuBackground;
+
+//TMenuBackgroundColor - Background Color
+//--------
+
+type
+ TMenuBackgroundTexture = class (TMenuBackground)
+ private
+ Tex: TTexture;
+ Color: TRGB;
+ public
+ Constructor Create(const ThemedSettings: TThemeBackground); override;
+ Procedure Draw; override;
+ Destructor Destroy; override;
+ end;
+
+const
+ SUPPORTED_EXTS_BACKGROUNDTEXTURE: Array[0..13] of String = ('.png', '.bmp', '.jpg', '.jpeg', '.gif', '.pnm', '.ppm', '.pgm', '.pbm', '.xpm', '.lbm', '.pcx', '.tga', '.tiff');
+
+implementation
+uses
+ USkins,
+ UCommon,
+ SysUtils,
+ gl,
+ glext;
+
+Constructor TMenuBackgroundTexture.Create(const ThemedSettings: TThemeBackground);
+var texFilename: String;
+begin
+ inherited;
+
+ If (Length(ThemedSettings.Tex) = 0) then
+ raise EMenuBackgroundError.Create('TMenuBackgroundTexture: No texture filename present');
+
+ Color := ThemedSettings.Color;
+
+ texFilename := Skin.GetTextureFileName(ThemedSettings.Tex);
+ texFilename := AdaptFilePaths(texFilename);
+ Tex := Texture.GetTexture(texFilename, TEXTURE_TYPE_PLAIN);
+
+ if (Tex.TexNum = 0) then
+ begin
+ freeandnil(Tex);
+ raise EMenuBackgroundError.Create('TMenuBackgroundTexture: Can''t load texture');
+ end;
+end;
+
+Destructor TMenuBackgroundTexture.Destroy;
+begin
+ //freeandnil(Tex); <- this causes an Access Violation o0
+ inherited;
+end;
+
+Procedure TMenuBackgroundTexture.Draw;
+begin
+ glClear(GL_DEPTH_BUFFER_BIT);
+ glColorRGB(Color);
+
+ glEnable(GL_TEXTURE_2D);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ glBindTexture(GL_TEXTURE_2D, Tex.TexNum);
+
+ glBegin(GL_QUADS);
+ glTexCoord2f(Tex.TexX1*Tex.TexW, Tex.TexY1*Tex.TexH);
+ glVertex2f(0, 0);
+
+ glTexCoord2f(Tex.TexX1*Tex.TexW, Tex.TexY2*Tex.TexH);
+ glVertex2f(0, 600);
+
+ glTexCoord2f(Tex.TexX2*Tex.TexW, Tex.TexY2*Tex.TexH);
+ glVertex2f(800, 600);
+
+ glTexCoord2f(Tex.TexX2*Tex.TexW, Tex.TexY1*Tex.TexH);
+ glVertex2f(800, 0);
+ glEnd;
+
+ glDisable(GL_BLEND);
+ glDisable(GL_TEXTURE_2D);
+end;
+
+end.
diff --git a/src/menu/UMenuBackgroundVideo.pas b/src/menu/UMenuBackgroundVideo.pas
new file mode 100644
index 00000000..a6d02828
--- /dev/null
+++ b/src/menu/UMenuBackgroundVideo.pas
@@ -0,0 +1,204 @@
+{* UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *}
+
+unit UMenuBackgroundVideo;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses
+ UThemes,
+ UMenuBackground,
+ UVideo;
+
+//TMenuBackgroundColor - Background Color
+//--------
+
+type
+ //DefaultBGVideoPlayback = TVideoPlayback_FFmpeg;
+
+{type
+ TBGVideoPool = class;
+
+ PBGVideoPoolItem = ^TBGVideoPoolItem;
+ TBGVideoPoolItem = record
+ Parent: TBGVideoPool;
+ VideoPlayback = IVideoPlayback;
+ ReferenceCounter: Cardinal; //Number of Creations
+ end;
+
+ TBGVideo = class
+ private
+ myItem: PBGVideoPoolItem;
+ public
+ Constructor Create(Item: PBGVideoPoolItem); override;
+
+ Function GetVideoPlayback: IVideoPlayback;
+ Procedure Draw;
+
+ Destructor Destroy;
+ end;
+
+ TBGVideoPool = class
+ private
+ Items: PBGVideoPoolItem;
+ public
+ Constructor Create;
+
+ Function GetBGVideo(filename: String): TBGVideo;
+ Procedure RemoveItem(
+ Procedure FreeAllItems;
+
+ Destructor Destroy;
+ end;
+
+type }
+ TMenuBackgroundVideo = class (TMenuBackground)
+ private
+ fFilename: String;
+ public
+ Constructor Create(const ThemedSettings: TThemeBackground); override;
+ Procedure OnShow; override;
+ Procedure Draw; override;
+ Procedure OnFinish; override;
+ Destructor Destroy; override;
+ end;
+
+{var
+ BGVideoPool: TBGVideoPool; }
+const
+ SUPPORTED_EXTS_BACKGROUNDVIDEO: Array[0..6] of String = ('.avi', '.mov', '.divx', '.mpg', '.mp4', '.mpeg', '.m2v');
+
+implementation
+
+uses
+ gl,
+ glext,
+ UMusic,
+ SysUtils,
+ UTime,
+ USkins,
+ UCommon;
+
+Constructor TMenuBackgroundVideo.Create(const ThemedSettings: TThemeBackground);
+begin
+ inherited;
+ If (Length(ThemedSettings.Tex) = 0) then
+ raise EMenuBackgroundError.Create('TMenuBackgroundVideo: No video filename present');
+
+ fFileName := Skin.GetTextureFileName(ThemedSettings.Tex);
+ fFileName := AdaptFilePaths( fFileName );
+
+ if fileexists(fFilename) AND VideoPlayback.Open( fFileName ) then
+ begin
+ VideoBGTimer.SetTime(0);
+ VideoPlayback.Play;
+ end
+ else
+ raise EMenuBackgroundError.Create('TMenuBackgroundVideo: Can''t load background video: ' + fFilename);
+end;
+
+Destructor TMenuBackgroundVideo.Destroy;
+begin
+
+end;
+
+
+Procedure TMenuBackgroundVideo.OnShow;
+begin
+ if VideoPlayback.Open( fFileName ) then
+ begin
+ VideoBGTimer.SetTime(0);
+ VideoPlayback.Play;
+ end;
+end;
+
+Procedure TMenuBackgroundVideo.OnFinish;
+begin
+
+end;
+
+
+Procedure TMenuBackgroundVideo.Draw;
+begin
+ glClear(GL_DEPTH_BUFFER_BIT);
+
+ VideoPlayback.GetFrame(VideoBGTimer.GetTime());
+ // FIXME: why do we draw on screen 2? Seems to be wrong.
+ VideoPlayback.DrawGL(2);
+end;
+
+// Implementation of TBGVideo
+//--------
+{Constructor TBGVideo.Create(Item: PBGVideoPoolItem);
+begin
+ myItem := PBGVideoPoolItem;
+ Inc(myItem.ReferenceCounter);
+end;
+
+Destructor TBGVideo.Destroy;
+begin
+ Dec(myItem.ReferenceCounter);
+end;
+
+Function TBGVideo.GetVideoPlayback: IVideoPlayback;
+begin
+
+end;
+
+Procedure TBGVideo.Draw;
+begin
+
+end;
+
+// Implementation of TBGVideoPool
+//--------
+
+Constructor TBGVideoPool.Create;
+begin
+
+end;
+
+Destructor TBGVideoPool.Destroy;
+begin
+
+end;
+
+Function TBGVideoPool.GetBGVideo(filename: String): TBGVideo;
+begin
+
+end;
+
+Procedure TBGVideoPool.FreeAllItems;
+begin
+
+end; }
+
+end.