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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-04-27 19:09:40 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-04-27 19:09:40 +0000
commit27b3e332076162b37a7a53f059004d23ad69f9d2 (patch)
tree3a72ac46223805dcd6957c8075e2ed8025341473 /src/base/UIni.pas
parent074d15b66dc7a585c28af26ff1df041349198b8c (diff)
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- device input latency is now configurable via config.ini
- latency[i] determines the latency for device i in milliseconds or -1 for autodetection (default) - this is necessary as mic capturing with portaudio (on linux) gets stuck if latency is too low. Either because portaudio's latency autodetection does not work or because the mic capture callback takes too long before it returns. In both cases the user should set the latency to a value of 100 (ms). - better input device test, it should not remove working devices anymore. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2313 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'src/base/UIni.pas')
-rw-r--r--src/base/UIni.pas7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/base/UIni.pas b/src/base/UIni.pas
index 3ed3f3d5..ec229c54 100644
--- a/src/base/UIni.pas
+++ b/src/base/UIni.pas
@@ -63,9 +63,13 @@ type
TInputDeviceConfig = record
Name: string;
Input: integer;
+ Latency: integer; //**< latency in ms, or LATENCY_AUTODETECT for default
ChannelToPlayerMap: array of integer;
end;
+const
+ LATENCY_AUTODETECT = -1;
+
type
//Options
@@ -640,6 +644,7 @@ begin
DeviceCfg := @InputDeviceConfig[High(InputDeviceConfig)];
DeviceCfg.Name := IniFile.ReadString('Record', Format('DeviceName[%d]', [DeviceIndex]), '');
DeviceCfg.Input := IniFile.ReadInteger('Record', Format('Input[%d]', [DeviceIndex]), 0);
+ DeviceCfg.Latency := IniFile.ReadInteger('Record', Format('Latency[%d]', [DeviceIndex]), LATENCY_AUTODETECT);
// find the largest channel-number of the current device in the ini-file
ChannelCount := GetMaxKeyIndex(RecordKeys, 'Channel', Format('[%d]', [DeviceIndex]));
@@ -678,6 +683,8 @@ begin
InputDeviceConfig[DeviceIndex].Name);
IniFile.WriteInteger('Record', Format('Input[%d]', [DeviceIndex+1]),
InputDeviceConfig[DeviceIndex].Input);
+ IniFile.WriteInteger('Record', Format('Latency[%d]', [DeviceIndex+1]),
+ InputDeviceConfig[DeviceIndex].Latency);
// Channel-to-Player Mapping
for ChannelIndex := 0 to High(InputDeviceConfig[DeviceIndex].ChannelToPlayerMap) do