From 27b3e332076162b37a7a53f059004d23ad69f9d2 Mon Sep 17 00:00:00 2001 From: tobigun Date: Tue, 27 Apr 2010 19:09:40 +0000 Subject: - device input latency is now configurable via config.ini - latency[i] determines the latency for device i in milliseconds or -1 for autodetection (default) - this is necessary as mic capturing with portaudio (on linux) gets stuck if latency is too low. Either because portaudio's latency autodetection does not work or because the mic capture callback takes too long before it returns. In both cases the user should set the latency to a value of 100 (ms). - better input device test, it should not remove working devices anymore. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2313 b956fd51-792f-4845-bead-9b4dfca2ff2c --- src/base/UIni.pas | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'src/base/UIni.pas') diff --git a/src/base/UIni.pas b/src/base/UIni.pas index 3ed3f3d5..ec229c54 100644 --- a/src/base/UIni.pas +++ b/src/base/UIni.pas @@ -63,9 +63,13 @@ type TInputDeviceConfig = record Name: string; Input: integer; + Latency: integer; //**< latency in ms, or LATENCY_AUTODETECT for default ChannelToPlayerMap: array of integer; end; +const + LATENCY_AUTODETECT = -1; + type //Options @@ -640,6 +644,7 @@ begin DeviceCfg := @InputDeviceConfig[High(InputDeviceConfig)]; DeviceCfg.Name := IniFile.ReadString('Record', Format('DeviceName[%d]', [DeviceIndex]), ''); DeviceCfg.Input := IniFile.ReadInteger('Record', Format('Input[%d]', [DeviceIndex]), 0); + DeviceCfg.Latency := IniFile.ReadInteger('Record', Format('Latency[%d]', [DeviceIndex]), LATENCY_AUTODETECT); // find the largest channel-number of the current device in the ini-file ChannelCount := GetMaxKeyIndex(RecordKeys, 'Channel', Format('[%d]', [DeviceIndex])); @@ -678,6 +683,8 @@ begin InputDeviceConfig[DeviceIndex].Name); IniFile.WriteInteger('Record', Format('Input[%d]', [DeviceIndex+1]), InputDeviceConfig[DeviceIndex].Input); + IniFile.WriteInteger('Record', Format('Latency[%d]', [DeviceIndex+1]), + InputDeviceConfig[DeviceIndex].Latency); // Channel-to-Player Mapping for ChannelIndex := 0 to High(InputDeviceConfig[DeviceIndex].ChannelToPlayerMap) do -- cgit v1.2.3