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authorbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-05-25 15:38:35 +0000
committerbrunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-05-25 15:38:35 +0000
commit1387c764c8a0e33e8f58296d8544f2a03566c6a4 (patch)
tree70e4766c3fec1639fc6377e5d74292af0b2ae741 /VideoPreview/src/menu
parent87257c26b6392468e11835294fdcfd69b1fbec62 (diff)
downloadusdx-1387c764c8a0e33e8f58296d8544f2a03566c6a4.tar.gz
usdx-1387c764c8a0e33e8f58296d8544f2a03566c6a4.tar.xz
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modified aspect correction procedure.
added depth test for z-value handling. fixed property height. added DrawReflection procedure. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@2420 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'VideoPreview/src/menu')
-rw-r--r--VideoPreview/src/menu/UMenuBackgroundVideo.pas5
1 files changed, 2 insertions, 3 deletions
diff --git a/VideoPreview/src/menu/UMenuBackgroundVideo.pas b/VideoPreview/src/menu/UMenuBackgroundVideo.pas
index b997807f..9a33e721 100644
--- a/VideoPreview/src/menu/UMenuBackgroundVideo.pas
+++ b/VideoPreview/src/menu/UMenuBackgroundVideo.pas
@@ -151,14 +151,13 @@ begin
glClear(GL_DEPTH_BUFFER_BIT);
// video failure -> draw blank background
if (fBgVideo = nil) then
- glClear(GL_COLOR_BUFFER_BIT);
+ glClear(GL_COLOR_BUFFER_BIT);
end;
if (fBgVideo <> nil) then
begin
fBgVideo.GetFrame(VideoBGTimer.GetTime());
- // FIXME: why do we draw on screen 2? Seems to be wrong.
- fBgVideo.SetScreen(2);
+ fBgVideo.SetScreen(ScreenAct);
fBgVideo.Draw();
end;
end;