From 1387c764c8a0e33e8f58296d8544f2a03566c6a4 Mon Sep 17 00:00:00 2001 From: brunzelchen Date: Tue, 25 May 2010 15:38:35 +0000 Subject: modified aspect correction procedure. added depth test for z-value handling. fixed property height. added DrawReflection procedure. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@2420 b956fd51-792f-4845-bead-9b4dfca2ff2c --- VideoPreview/src/menu/UMenuBackgroundVideo.pas | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'VideoPreview/src/menu') diff --git a/VideoPreview/src/menu/UMenuBackgroundVideo.pas b/VideoPreview/src/menu/UMenuBackgroundVideo.pas index b997807f..9a33e721 100644 --- a/VideoPreview/src/menu/UMenuBackgroundVideo.pas +++ b/VideoPreview/src/menu/UMenuBackgroundVideo.pas @@ -151,14 +151,13 @@ begin glClear(GL_DEPTH_BUFFER_BIT); // video failure -> draw blank background if (fBgVideo = nil) then - glClear(GL_COLOR_BUFFER_BIT); + glClear(GL_COLOR_BUFFER_BIT); end; if (fBgVideo <> nil) then begin fBgVideo.GetFrame(VideoBGTimer.GetTime()); - // FIXME: why do we draw on screen 2? Seems to be wrong. - fBgVideo.SetScreen(2); + fBgVideo.SetScreen(ScreenAct); fBgVideo.Draw(); end; end; -- cgit v1.2.3