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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-13 12:20:14 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-13 12:20:14 +0000
commit24a6af60065764b18c863b1350bc0431316b48cd (patch)
tree40eecbbb82a74e13b69b77d6c317a512ad718559 /Game
parent90fe89a92589b0e96db7afb3cc03e34fb0f4e1a3 (diff)
downloadusdx-24a6af60065764b18c863b1350bc0431316b48cd.tar.gz
usdx-24a6af60065764b18c863b1350bc0431316b48cd.tar.xz
usdx-24a6af60065764b18c863b1350bc0431316b48cd.zip
cleanup
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1257 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game')
-rw-r--r--Game/Code/Screens/UScreenSong.pas279
1 files changed, 92 insertions, 187 deletions
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas
index 1b12d4b4..5e374568 100644
--- a/Game/Code/Screens/UScreenSong.pas
+++ b/Game/Code/Screens/UScreenSong.pas
@@ -92,8 +92,8 @@ type
constructor Create; override;
procedure SetScroll;
- procedure SetScroll1;
- procedure SetScroll2;
+ //procedure SetScroll1;
+ //procedure SetScroll2;
procedure SetScroll3;
procedure SetScroll4;
procedure SetScroll5;
@@ -125,7 +125,7 @@ type
procedure DoJoker(Team: Byte);
procedure SelectPlayers;
- procedure UnLoadDetailedCover;
+ procedure UnloadDetailedCover;
//Extensions
procedure DrawExtensions;
@@ -201,11 +201,7 @@ procedure TScreenSong.ShowCatTL(Cat: Integer);
begin
//Change
Text[TextCat].Text := CatSongs.Song[Cat].Artist;
- //showmessage(CatSongs.Song[Cat].Path + CatSongs.Song[Cat].Cover);
- //Static[StaticCat].Texture := Texture.GetTexture(Button[Cat].Texture.Name, TEXTURE_TYPE_PLAIN, true);
-
Static[StaticCat].Texture := Texture.GetTexture(Button[Cat].Texture.Name, TEXTURE_TYPE_PLAIN, true);
- //Texture.GetTexture(Button[Cat].Texture.Name, TEXTURE_TYPE_PLAIN, false);
//Show
Text[TextCat].Visible := true;
@@ -862,8 +858,8 @@ begin
VS := CatSongs.VisibleSongs;
if VS > 0 then
begin
- //Set Positions
- Case Theme.Song.Cover.Style of
+ // Set Positions
+ case Theme.Song.Cover.Style of
3: SetScroll3;
5:begin
if VS > 5 then
@@ -874,13 +870,14 @@ begin
6: SetScroll6;
else SetScroll4;
end;
- //Set Visibility of Video Icon
+
+ // Set visibility of video icon
Static[VideoIcon].Visible := (CatSongs.Song[Interaction].Video <> '');
- //Set Texts:
+ // Set texts
Text[TextArtist].Text := CatSongs.Song[Interaction].Artist;
Text[TextTitle].Text := CatSongs.Song[Interaction].Title;
- if (Ini.Tabs_at_startup = 1) And (CatSongs.CatNumShow = -1) then
+ if (Ini.Tabs_at_startup = 1) and (CatSongs.CatNumShow = -1) then
begin
Text[TextNumber].Text := IntToStr(CatSongs.Song[Interaction].OrderNum) + '/' + IntToStr(CatSongs.CatCount);
Text[TextTitle].Text := '(' + IntToStr(CatSongs.Song[Interaction].CatNumber) + ' ' + Language.Translate('SING_SONGS_IN_CAT') + ')';
@@ -905,6 +902,7 @@ begin
end;
end;
+(*
procedure TScreenSong.SetScroll1;
var
B: integer; // button
@@ -1071,6 +1069,7 @@ begin
end;
}
end;
+*)
procedure TScreenSong.SetScroll3; // with slide
var
@@ -1084,7 +1083,7 @@ begin
for B := 0 to High(Button) do
begin
Button[B].X := 300 + (B - SongCurrent) * 260;
- if (Button[B].X < -Button[B].W) OR (Button[B].X > 800) then
+ if (Button[B].X < -Button[B].W) or (Button[B].X > 800) then
Button[B].Visible := False
else
Button[B].Visible := True;
@@ -1111,219 +1110,122 @@ begin
}
end;
-procedure TScreenSong.SetScroll4; // rotate
+(**
+ * Rotation
+ *)
+procedure TScreenSong.SetScroll4;
var
B: integer;
- Wsp: real;
- Z, Z2: real;
+ Angle: real;
+ Z, Z2: real;
VS: integer;
begin
- VS := CatSongs.VisibleSongs; // 0.5.0 (I): cached, very important
-
- // kolowe
- for B := 0 to High(Button) do begin
- Button[B].Visible := CatSongs.Song[B].Visible; // nowe
- if Button[B].Visible then begin // 0.5.0 optimization for 1000 songs - updates only visible songs, hiding in tabs becomes useful for maintaing good speed
-
- Wsp := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / VS {CatSongs.VisibleSongs};// 0.5.0 (II): takes another 16ms
-
- Z := (1 + cos(Wsp)) / 2;
- Z2 := (1 + 2*Z) / 3;
+ VS := CatSongs.VisibleSongs();
-
- Button[B].X := Theme.Song.Cover.X + (0.185 * Theme.Song.Cover.H * VS * sin(Wsp)) * Z2 - ((Button[B].H - Theme.Song.Cover.H)/2); // 0.5.0 (I): 2 times faster by not calling CatSongs.VisibleSongs
- Button[B].Z := Z / 2 + 0.3;
-
- Button[B].W := Theme.Song.Cover.H * Z2;
-
- //Button[B].Y := {50 +} 140 + 50 - 50 * Z2;
- Button[B].Y := Theme.Song.Cover.Y + (Theme.Song.Cover.H - Abs(Button[B].H)) * 0.7 ;
- Button[B].H := Button[B].W;
- end;
- end;
-end;
-
-(*
-procedure TScreenSong.SetScroll4; // rotate
-var
- B: integer;
- Wsp: real;
- Z: real;
- Z2, Z3: real;
- VS: integer;
- function modreal (const X, Y: real):real;
+ for B := 0 to High(Button) do
begin
- Result := Frac(x / y) * y;
- if Result < -3 then
- Result := Result + Y
- else if Result > 3 then
- Result := Result - Y;
- end;
-begin
- VS := CatSongs.VisibleSongs; // 0.5.0 (I): cached, very important
- Z3 := 1;
- if VS < 12 then
- Z2 := VS
- else
- Z2 := 12;
-
- // kolowe
- for B := 0 to High(Button) do begin
- Button[B].Visible := CatSongs.Song[B].Visible; // nowe
- if Button[B].Visible then begin // 0.5.0 optimization for 1000 songs - updates only visible songs, hiding in tabs becomes useful for maintaing good speed
- if ((ModReal(CatSongs.VisibleIndex(B) - SongCurrent, VS)>-3) and (ModReal(CatSongs.VisibleIndex(B) - SongCurrent, VS)<3)) then
- begin
- if CatSongs.VisibleIndex(B)> SongCurrent then
- Wsp := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / Z2
- else
- Wsp := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / Z2;
-
- Z3 := 2;
- Z := (1 + cos(Wsp)) / 2;
- //Z2 := (1 + 2*Z) / 3;
- //Z2 := (0.5 + Z/2);
- //Z2 := sin(Wsp);
-
- //Z2 := Power (Z2,Z3);
-
- Button[B].W := Theme.Song.CoverW * Power(cos(Wsp), Z3);//Power(Z2, 3);
-
- //Button[B].X := Theme.Song.CoverX + ({Theme.Song.CoverX + Theme.Song.CoverW/2 + Theme.Song.CoverW*0.18 * VS {CatSongs.VisibleSongs {Length(Button) * sin(Wsp) {- Theme.Song.CoverX - Theme.Song.CoverW) * Z2; // 0.5.0 (I): 2 times faster by not calling CatSongs.VisibleSongs
- if (sin(Wsp)<0) then
- Button[B].X := sin(Wsp)*Theme.Song.CoverX*Theme.Song.CoverW*0.007 + Theme.Song.CoverX + Theme.Song.CoverW - Button[B].W
- else //*Theme.Song.CoverW*0.004*Z3
- Button[B].X := sin(Wsp)*Theme.Song.CoverX*Theme.Song.CoverW*0.007 + Theme.Song.CoverX;
- Button[B].Z := Z-0.00001;
-
- //Button[B].Y := {50 + 140 + 50 - 50 * Z2;
- //Button[B].Y := (Theme.Song.CoverY + 40 + 50 - 50 * Z2);
- Button[B].Y := (Theme.Song.CoverY + Theme.Song.CoverW - Button[B].W);
- Button[B].H := Button[B].W;
- Button[B].Visible := True;
- end
- {else if (((CatSongs.VisibleIndex(B) - SongCurrent)>-3) and ((CatSongs.VisibleIndex(B) - SongCurrent)<3)) OR ((round (CatSongs.VisibleIndex(B) - SongCurrent) mod VS > -3) and ((CatSongs.VisibleIndex(B) - SongCurrent)<3)) then
- begin
- Wsp := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / 12 ;// 0.5.0 (II): takes another 16ms
-
- Z := (1 + cos(Wsp)) / 2 -0.00001; //z < 0.49999 is behind the cover 1 is in front of the covers
-
- Button[B].W := Theme.Song.CoverW * Power(cos(Wsp), Z3);//Power(Z2, 3);
-
- if (sin(Wsp)<0) then
- Button[B].X := sin(Wsp)*Theme.Song.CoverX*Theme.Song.CoverW*0.007 + Theme.Song.CoverX + Theme.Song.CoverW - Button[B].W
- else
- Button[B].X := sin(Wsp)*Theme.Song.CoverX*Theme.Song.CoverW*0.007 + Theme.Song.CoverX;
+ Button[B].Visible := CatSongs.Song[B].Visible;
+ if Button[B].Visible then
+ begin
+ // angle between the cover and selected song-cover in radians
+ Angle := 2*Pi * (CatSongs.VisibleIndex(B) - SongCurrent) / VS;
- Button[B].Z := Z;
+ // calc z-position from angle
+ Z := (1 + cos(Angle)) / 2; // scaled to range [0..1]
+ Z2 := (1 + 2*Z) / 3; // scaled to range [1/3..1]
- Button[B].Y := (Theme.Song.CoverY + Theme.Song.CoverW - Button[B].W);
+ // adjust cover's width and height according its z-position
+ // Note: Theme.Song.Cover.W is not used as width and height are equal
+ // and Theme.Song.Cover.W is used as circle radius in Scroll5.
+ Button[B].W := Theme.Song.Cover.H * Z2;
+ Button[B].H := Button[B].W;
- Button[B].H := Button[B].W;
- Button[B].Visible := True;
- end
- else Button[B].Visible := False;
+ // set cover position
+ Button[B].X := Theme.Song.Cover.X +
+ (0.185 * Theme.Song.Cover.H * VS * sin(Angle)) * Z2 -
+ ((Button[B].H - Theme.Song.Cover.H)/2);
+ Button[B].Y := Theme.Song.Cover.Y +
+ (Theme.Song.Cover.H - Abs(Button[B].H)) * 0.7;
+ Button[B].Z := Z / 2 + 0.3;
end;
end;
-end; *)
+end;
-procedure TScreenSong.SetScroll5; // rotate
+(**
+ * rotate
+ *)
+procedure TScreenSong.SetScroll5;
var
B: integer;
Angle: real;
Pos: Real;
VS: integer;
- diff: real;
+ Padding: real;
X: Real;
- helper: real;
-begin
- VS := CatSongs.VisibleSongs; // cache Visible Songs
{
- //Vars
- Theme.Song.CoverW: Radius des Kreises
- Theme.Song.CoverX: X Pos Linke Kante des gewählten Covers
- Theme.Song.CoverX: Y Pos Obere Kante des gewählten Covers
- Theme.Song.CoverH: Höhe der Cover
-
- (CatSongs.VisibleIndex(B) - SongCurrent)/VS = Distance to middle Cover in %
+ Theme.Song.CoverW: circle radius
+ Theme.Song.CoverX: x-pos. of the left edge of the selected cover
+ Theme.Song.CoverY: y-pos. of the upper edge of the selected cover
+ Theme.Song.CoverH: cover height
}
+begin
+ VS := CatSongs.VisibleSongs();
- //Change Pos of all Buttons
- for B := low(Button) to high(Button) do
+ // Update positions of all buttons
+ for B := 0 to High(Button) do
begin
- Button[B].Visible := CatSongs.Song[B].Visible; //Adjust Visibility
- if Button[B].Visible then //Only Change Pos for Visible Buttons
+ Button[B].Visible := CatSongs.Song[B].Visible; // adjust visibility
+ if Button[B].Visible then // Only change pos for visible buttons
begin
+ // Pos is the distance to the centered cover in the range [-VS/2..+VS/2]
Pos := (CatSongs.VisibleIndex(B) - SongCurrent);
if (Pos < -VS/2) then
Pos := Pos + VS
else if (Pos > VS/2) then
Pos := Pos - VS;
- if (Abs(Pos) < 2.5) then {fixed Positions}
+ // Avoid overlapping of the front covers.
+ // Use an alternate position for the five front covers.
+ if (Abs(Pos) < 2.5) then
begin
- Angle := Pi * (Pos / 5);
- //Button[B].Visible := False;
-
- Button[B].H := Abs(Theme.Song.Cover.H * cos(Angle*0.8));//Power(Z2, 3);
-
- //Button[B].Reflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
- Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
-
- Button[B].Z := 0.95 - Abs(Pos) * 0.01;
-
- Button[B].Y := (Theme.Song.Cover.Y + (Theme.Song.Cover.H - Abs(Theme.Song.Cover.H * cos(Angle))) * 0.5);
-
- Button[B].W := Button[B].H;
-
- Diff := (Button[B].H - Theme.Song.Cover.H)/2;
+ Angle := Pi * (Pos / 5); // Range: (-1/4*Pi .. +1/4*Pi)
+ Button[B].H := Abs(Theme.Song.Cover.H * cos(Angle*0.8));
+ Button[B].W := Button[B].H;
- X := Sin(Angle*1.3)*0.9;
+ //Button[B].Reflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
+ Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
- Button[B].X := Theme.Song.Cover.X + Theme.Song.Cover.W * X - Diff;
+ Padding := (Button[B].H - Theme.Song.Cover.H)/2;
+ X := Sin(Angle*1.3) * 0.9;
+ Button[B].X := Theme.Song.Cover.X + Theme.Song.Cover.W * X - Padding;
+ Button[B].Y := (Theme.Song.Cover.Y + (Theme.Song.Cover.H - Abs(Theme.Song.Cover.H * cos(Angle))) * 0.5);
+ Button[B].Z := 0.95 - Abs(Pos) * 0.01;
end
else
- begin {Behind the Front Covers}
-
- // limit-bg-covers hack
- if (abs(abs(Pos)-VS/2)>10) then Button[B].Visible:=False;
- // end of limit-bg-covers hack
-
+ begin
+ // Transform Pos to range [-1..-1/2, +1/2..+1]
if Pos < 0 then
- Pos := (Pos - VS/2)/VS
+ Pos := Pos/VS - 0.5
else
- Pos := (Pos + VS/2)/VS;
-
- Angle := pi * Pos*2;
- if VS > 24 then
- begin
- if Angle < 0 then helper:=-1 else helper:=1;
- Angle:=2*pi-abs(Angle);
- Angle:=Angle*(VS/24);
- Angle:=(2*pi-Angle)*helper;
- end;
-
- Button[B].Z := (0.4 - Abs(Pos/4)) -0.00001; //z < 0.49999 is behind the cover 1 is in front of the covers
+ Pos := Pos/VS + 0.5;
- Button[B].H :=0.6*(Theme.Song.Cover.H-Abs(Theme.Song.Cover.H * cos(Angle/2)*0.8));//Power(Z2, 3);
+ // angle in radians [-2Pi..-Pi, +Pi..+2Pi]
+ Angle := 2*Pi * Pos;
+ Button[B].H := 0.6*(Theme.Song.Cover.H-Abs(Theme.Song.Cover.H * cos(Angle/2)*0.8));
Button[B].W := Button[B].H;
+ Padding := (Button[B].H - Theme.Song.Cover.H)/2;
+
+ Button[B].X := Theme.Song.Cover.X+Theme.Song.Cover.H/2-Button[b].H/2+Theme.Song.Cover.W/320*((Theme.Song.Cover.H)*sin(Angle/2)*1.52);
Button[B].Y := Theme.Song.Cover.Y - (Button[B].H - Theme.Song.Cover.H)*0.75;
+ Button[B].Z := (0.4 - Abs(Pos/4)) -0.00001; //z < 0.49999 is behind the cover 1 is in front of the covers
//Button[B].Reflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
-
- Diff := (Button[B].H - Theme.Song.Cover.H)/2;
-
- Button[B].X := Theme.Song.Cover.X+Theme.Song.Cover.H/2-Button[b].H/2+Theme.Song.Cover.W/320*((Theme.Song.Cover.H)*sin(Angle/2)*1.52);
-
end;
-
- //Button[B].Y := (Theme.Song.Cover.Y + (Theme.Song.Cover.H - Button[B].H)/1.5); //Cover at down border of the change field
- //Button[B].Y := (Theme.Song.Cover.Y + (Theme.Song.Cover.H - Button[B].H) * 0.7);
-
end;
end;
end;
@@ -1339,13 +1241,14 @@ var
Wsp: real;
Z, Z2: real;
begin
- VS := CatSongs.VisibleSongs; // cache Visible Songs
- if VS <=5 then begin
+ VS := CatSongs.VisibleSongs;
+ if VS <= 5 then
+ begin
// kolowe
for B := 0 to High(Button) do
begin
Button[B].Visible := CatSongs.Song[B].Visible; // nowe
- if Button[B].Visible then begin // 0.5.0 optimization for 1000 songs - updates only visible songs, hiding in tabs becomes useful for maintaing good speed
+ if Button[B].Visible then begin // optimization for 1000 songs - updates only visible songs, hiding in tabs becomes useful for maintaing good speed
Wsp := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / VS {CatSongs.VisibleSongs};// 0.5.0 (II): takes another 16ms
@@ -1364,8 +1267,8 @@ begin
end;
end;
end
- else begin
-
+ else
+ begin
//Change Pos of all Buttons
for B := low(Button) to high(Button) do
begin
@@ -1630,7 +1533,8 @@ begin
end;
// Interaction -> Button, ktorego okladke przeczytamy
- //Button[Interaction].Texture := Texture.GetTexture(Button[Interaction].Texture.Name, TEXTURE_TYPE_PLAIN, false); // 0.5.0: show uncached texture
+ // show uncached texture
+ //Button[Interaction].Texture := Texture.GetTexture(Button[Interaction].Texture.Name, TEXTURE_TYPE_PLAIN, false);
end;
procedure TScreenSong.SelectPrev;
@@ -1657,7 +1561,8 @@ begin
SongCurrent := SongCurrent + CatSongs.VisibleSongs;
end;
- // Button[Interaction].Texture := Texture.GetTexture(Button[Interaction].Texture.Name, TEXTURE_TYPE_PLAIN, false); // 0.5.0: show uncached texture
+ // show uncached texture
+ //Button[Interaction].Texture := Texture.GetTexture(Button[Interaction].Texture.Name, TEXTURE_TYPE_PLAIN, false);
end;
end;
@@ -2087,7 +1992,7 @@ begin
end;
//Detailed Cover Unloading. Unloads the Detailed, uncached Cover of the cur. Song
-procedure TScreenSong.UnLoadDetailedCover;
+procedure TScreenSong.UnloadDetailedCover;
begin
CoverTime := 0;