From 24a6af60065764b18c863b1350bc0431316b48cd Mon Sep 17 00:00:00 2001 From: tobigun Date: Wed, 13 Aug 2008 12:20:14 +0000 Subject: cleanup git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1257 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Screens/UScreenSong.pas | 279 +++++++++++++------------------------- 1 file changed, 92 insertions(+), 187 deletions(-) (limited to 'Game') diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas index 1b12d4b4..5e374568 100644 --- a/Game/Code/Screens/UScreenSong.pas +++ b/Game/Code/Screens/UScreenSong.pas @@ -92,8 +92,8 @@ type constructor Create; override; procedure SetScroll; - procedure SetScroll1; - procedure SetScroll2; + //procedure SetScroll1; + //procedure SetScroll2; procedure SetScroll3; procedure SetScroll4; procedure SetScroll5; @@ -125,7 +125,7 @@ type procedure DoJoker(Team: Byte); procedure SelectPlayers; - procedure UnLoadDetailedCover; + procedure UnloadDetailedCover; //Extensions procedure DrawExtensions; @@ -201,11 +201,7 @@ procedure TScreenSong.ShowCatTL(Cat: Integer); begin //Change Text[TextCat].Text := CatSongs.Song[Cat].Artist; - //showmessage(CatSongs.Song[Cat].Path + CatSongs.Song[Cat].Cover); - //Static[StaticCat].Texture := Texture.GetTexture(Button[Cat].Texture.Name, TEXTURE_TYPE_PLAIN, true); - Static[StaticCat].Texture := Texture.GetTexture(Button[Cat].Texture.Name, TEXTURE_TYPE_PLAIN, true); - //Texture.GetTexture(Button[Cat].Texture.Name, TEXTURE_TYPE_PLAIN, false); //Show Text[TextCat].Visible := true; @@ -862,8 +858,8 @@ begin VS := CatSongs.VisibleSongs; if VS > 0 then begin - //Set Positions - Case Theme.Song.Cover.Style of + // Set Positions + case Theme.Song.Cover.Style of 3: SetScroll3; 5:begin if VS > 5 then @@ -874,13 +870,14 @@ begin 6: SetScroll6; else SetScroll4; end; - //Set Visibility of Video Icon + + // Set visibility of video icon Static[VideoIcon].Visible := (CatSongs.Song[Interaction].Video <> ''); - //Set Texts: + // Set texts Text[TextArtist].Text := CatSongs.Song[Interaction].Artist; Text[TextTitle].Text := CatSongs.Song[Interaction].Title; - if (Ini.Tabs_at_startup = 1) And (CatSongs.CatNumShow = -1) then + if (Ini.Tabs_at_startup = 1) and (CatSongs.CatNumShow = -1) then begin Text[TextNumber].Text := IntToStr(CatSongs.Song[Interaction].OrderNum) + '/' + IntToStr(CatSongs.CatCount); Text[TextTitle].Text := '(' + IntToStr(CatSongs.Song[Interaction].CatNumber) + ' ' + Language.Translate('SING_SONGS_IN_CAT') + ')'; @@ -905,6 +902,7 @@ begin end; end; +(* procedure TScreenSong.SetScroll1; var B: integer; // button @@ -1071,6 +1069,7 @@ begin end; } end; +*) procedure TScreenSong.SetScroll3; // with slide var @@ -1084,7 +1083,7 @@ begin for B := 0 to High(Button) do begin Button[B].X := 300 + (B - SongCurrent) * 260; - if (Button[B].X < -Button[B].W) OR (Button[B].X > 800) then + if (Button[B].X < -Button[B].W) or (Button[B].X > 800) then Button[B].Visible := False else Button[B].Visible := True; @@ -1111,219 +1110,122 @@ begin } end; -procedure TScreenSong.SetScroll4; // rotate +(** + * Rotation + *) +procedure TScreenSong.SetScroll4; var B: integer; - Wsp: real; - Z, Z2: real; + Angle: real; + Z, Z2: real; VS: integer; begin - VS := CatSongs.VisibleSongs; // 0.5.0 (I): cached, very important - - // kolowe - for B := 0 to High(Button) do begin - Button[B].Visible := CatSongs.Song[B].Visible; // nowe - if Button[B].Visible then begin // 0.5.0 optimization for 1000 songs - updates only visible songs, hiding in tabs becomes useful for maintaing good speed - - Wsp := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / VS {CatSongs.VisibleSongs};// 0.5.0 (II): takes another 16ms - - Z := (1 + cos(Wsp)) / 2; - Z2 := (1 + 2*Z) / 3; + VS := CatSongs.VisibleSongs(); - - Button[B].X := Theme.Song.Cover.X + (0.185 * Theme.Song.Cover.H * VS * sin(Wsp)) * Z2 - ((Button[B].H - Theme.Song.Cover.H)/2); // 0.5.0 (I): 2 times faster by not calling CatSongs.VisibleSongs - Button[B].Z := Z / 2 + 0.3; - - Button[B].W := Theme.Song.Cover.H * Z2; - - //Button[B].Y := {50 +} 140 + 50 - 50 * Z2; - Button[B].Y := Theme.Song.Cover.Y + (Theme.Song.Cover.H - Abs(Button[B].H)) * 0.7 ; - Button[B].H := Button[B].W; - end; - end; -end; - -(* -procedure TScreenSong.SetScroll4; // rotate -var - B: integer; - Wsp: real; - Z: real; - Z2, Z3: real; - VS: integer; - function modreal (const X, Y: real):real; + for B := 0 to High(Button) do begin - Result := Frac(x / y) * y; - if Result < -3 then - Result := Result + Y - else if Result > 3 then - Result := Result - Y; - end; -begin - VS := CatSongs.VisibleSongs; // 0.5.0 (I): cached, very important - Z3 := 1; - if VS < 12 then - Z2 := VS - else - Z2 := 12; - - // kolowe - for B := 0 to High(Button) do begin - Button[B].Visible := CatSongs.Song[B].Visible; // nowe - if Button[B].Visible then begin // 0.5.0 optimization for 1000 songs - updates only visible songs, hiding in tabs becomes useful for maintaing good speed - if ((ModReal(CatSongs.VisibleIndex(B) - SongCurrent, VS)>-3) and (ModReal(CatSongs.VisibleIndex(B) - SongCurrent, VS)<3)) then - begin - if CatSongs.VisibleIndex(B)> SongCurrent then - Wsp := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / Z2 - else - Wsp := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / Z2; - - Z3 := 2; - Z := (1 + cos(Wsp)) / 2; - //Z2 := (1 + 2*Z) / 3; - //Z2 := (0.5 + Z/2); - //Z2 := sin(Wsp); - - //Z2 := Power (Z2,Z3); - - Button[B].W := Theme.Song.CoverW * Power(cos(Wsp), Z3);//Power(Z2, 3); - - //Button[B].X := Theme.Song.CoverX + ({Theme.Song.CoverX + Theme.Song.CoverW/2 + Theme.Song.CoverW*0.18 * VS {CatSongs.VisibleSongs {Length(Button) * sin(Wsp) {- Theme.Song.CoverX - Theme.Song.CoverW) * Z2; // 0.5.0 (I): 2 times faster by not calling CatSongs.VisibleSongs - if (sin(Wsp)<0) then - Button[B].X := sin(Wsp)*Theme.Song.CoverX*Theme.Song.CoverW*0.007 + Theme.Song.CoverX + Theme.Song.CoverW - Button[B].W - else //*Theme.Song.CoverW*0.004*Z3 - Button[B].X := sin(Wsp)*Theme.Song.CoverX*Theme.Song.CoverW*0.007 + Theme.Song.CoverX; - Button[B].Z := Z-0.00001; - - //Button[B].Y := {50 + 140 + 50 - 50 * Z2; - //Button[B].Y := (Theme.Song.CoverY + 40 + 50 - 50 * Z2); - Button[B].Y := (Theme.Song.CoverY + Theme.Song.CoverW - Button[B].W); - Button[B].H := Button[B].W; - Button[B].Visible := True; - end - {else if (((CatSongs.VisibleIndex(B) - SongCurrent)>-3) and ((CatSongs.VisibleIndex(B) - SongCurrent)<3)) OR ((round (CatSongs.VisibleIndex(B) - SongCurrent) mod VS > -3) and ((CatSongs.VisibleIndex(B) - SongCurrent)<3)) then - begin - Wsp := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / 12 ;// 0.5.0 (II): takes another 16ms - - Z := (1 + cos(Wsp)) / 2 -0.00001; //z < 0.49999 is behind the cover 1 is in front of the covers - - Button[B].W := Theme.Song.CoverW * Power(cos(Wsp), Z3);//Power(Z2, 3); - - if (sin(Wsp)<0) then - Button[B].X := sin(Wsp)*Theme.Song.CoverX*Theme.Song.CoverW*0.007 + Theme.Song.CoverX + Theme.Song.CoverW - Button[B].W - else - Button[B].X := sin(Wsp)*Theme.Song.CoverX*Theme.Song.CoverW*0.007 + Theme.Song.CoverX; + Button[B].Visible := CatSongs.Song[B].Visible; + if Button[B].Visible then + begin + // angle between the cover and selected song-cover in radians + Angle := 2*Pi * (CatSongs.VisibleIndex(B) - SongCurrent) / VS; - Button[B].Z := Z; + // calc z-position from angle + Z := (1 + cos(Angle)) / 2; // scaled to range [0..1] + Z2 := (1 + 2*Z) / 3; // scaled to range [1/3..1] - Button[B].Y := (Theme.Song.CoverY + Theme.Song.CoverW - Button[B].W); + // adjust cover's width and height according its z-position + // Note: Theme.Song.Cover.W is not used as width and height are equal + // and Theme.Song.Cover.W is used as circle radius in Scroll5. + Button[B].W := Theme.Song.Cover.H * Z2; + Button[B].H := Button[B].W; - Button[B].H := Button[B].W; - Button[B].Visible := True; - end - else Button[B].Visible := False; + // set cover position + Button[B].X := Theme.Song.Cover.X + + (0.185 * Theme.Song.Cover.H * VS * sin(Angle)) * Z2 - + ((Button[B].H - Theme.Song.Cover.H)/2); + Button[B].Y := Theme.Song.Cover.Y + + (Theme.Song.Cover.H - Abs(Button[B].H)) * 0.7; + Button[B].Z := Z / 2 + 0.3; end; end; -end; *) +end; -procedure TScreenSong.SetScroll5; // rotate +(** + * rotate + *) +procedure TScreenSong.SetScroll5; var B: integer; Angle: real; Pos: Real; VS: integer; - diff: real; + Padding: real; X: Real; - helper: real; -begin - VS := CatSongs.VisibleSongs; // cache Visible Songs { - //Vars - Theme.Song.CoverW: Radius des Kreises - Theme.Song.CoverX: X Pos Linke Kante des gewählten Covers - Theme.Song.CoverX: Y Pos Obere Kante des gewählten Covers - Theme.Song.CoverH: Höhe der Cover - - (CatSongs.VisibleIndex(B) - SongCurrent)/VS = Distance to middle Cover in % + Theme.Song.CoverW: circle radius + Theme.Song.CoverX: x-pos. of the left edge of the selected cover + Theme.Song.CoverY: y-pos. of the upper edge of the selected cover + Theme.Song.CoverH: cover height } +begin + VS := CatSongs.VisibleSongs(); - //Change Pos of all Buttons - for B := low(Button) to high(Button) do + // Update positions of all buttons + for B := 0 to High(Button) do begin - Button[B].Visible := CatSongs.Song[B].Visible; //Adjust Visibility - if Button[B].Visible then //Only Change Pos for Visible Buttons + Button[B].Visible := CatSongs.Song[B].Visible; // adjust visibility + if Button[B].Visible then // Only change pos for visible buttons begin + // Pos is the distance to the centered cover in the range [-VS/2..+VS/2] Pos := (CatSongs.VisibleIndex(B) - SongCurrent); if (Pos < -VS/2) then Pos := Pos + VS else if (Pos > VS/2) then Pos := Pos - VS; - if (Abs(Pos) < 2.5) then {fixed Positions} + // Avoid overlapping of the front covers. + // Use an alternate position for the five front covers. + if (Abs(Pos) < 2.5) then begin - Angle := Pi * (Pos / 5); - //Button[B].Visible := False; - - Button[B].H := Abs(Theme.Song.Cover.H * cos(Angle*0.8));//Power(Z2, 3); - - //Button[B].Reflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H; - Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H; - - Button[B].Z := 0.95 - Abs(Pos) * 0.01; - - Button[B].Y := (Theme.Song.Cover.Y + (Theme.Song.Cover.H - Abs(Theme.Song.Cover.H * cos(Angle))) * 0.5); - - Button[B].W := Button[B].H; - - Diff := (Button[B].H - Theme.Song.Cover.H)/2; + Angle := Pi * (Pos / 5); // Range: (-1/4*Pi .. +1/4*Pi) + Button[B].H := Abs(Theme.Song.Cover.H * cos(Angle*0.8)); + Button[B].W := Button[B].H; - X := Sin(Angle*1.3)*0.9; + //Button[B].Reflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H; + Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H; - Button[B].X := Theme.Song.Cover.X + Theme.Song.Cover.W * X - Diff; + Padding := (Button[B].H - Theme.Song.Cover.H)/2; + X := Sin(Angle*1.3) * 0.9; + Button[B].X := Theme.Song.Cover.X + Theme.Song.Cover.W * X - Padding; + Button[B].Y := (Theme.Song.Cover.Y + (Theme.Song.Cover.H - Abs(Theme.Song.Cover.H * cos(Angle))) * 0.5); + Button[B].Z := 0.95 - Abs(Pos) * 0.01; end else - begin {Behind the Front Covers} - - // limit-bg-covers hack - if (abs(abs(Pos)-VS/2)>10) then Button[B].Visible:=False; - // end of limit-bg-covers hack - + begin + // Transform Pos to range [-1..-1/2, +1/2..+1] if Pos < 0 then - Pos := (Pos - VS/2)/VS + Pos := Pos/VS - 0.5 else - Pos := (Pos + VS/2)/VS; - - Angle := pi * Pos*2; - if VS > 24 then - begin - if Angle < 0 then helper:=-1 else helper:=1; - Angle:=2*pi-abs(Angle); - Angle:=Angle*(VS/24); - Angle:=(2*pi-Angle)*helper; - end; - - Button[B].Z := (0.4 - Abs(Pos/4)) -0.00001; //z < 0.49999 is behind the cover 1 is in front of the covers + Pos := Pos/VS + 0.5; - Button[B].H :=0.6*(Theme.Song.Cover.H-Abs(Theme.Song.Cover.H * cos(Angle/2)*0.8));//Power(Z2, 3); + // angle in radians [-2Pi..-Pi, +Pi..+2Pi] + Angle := 2*Pi * Pos; + Button[B].H := 0.6*(Theme.Song.Cover.H-Abs(Theme.Song.Cover.H * cos(Angle/2)*0.8)); Button[B].W := Button[B].H; + Padding := (Button[B].H - Theme.Song.Cover.H)/2; + + Button[B].X := Theme.Song.Cover.X+Theme.Song.Cover.H/2-Button[b].H/2+Theme.Song.Cover.W/320*((Theme.Song.Cover.H)*sin(Angle/2)*1.52); Button[B].Y := Theme.Song.Cover.Y - (Button[B].H - Theme.Song.Cover.H)*0.75; + Button[B].Z := (0.4 - Abs(Pos/4)) -0.00001; //z < 0.49999 is behind the cover 1 is in front of the covers //Button[B].Reflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H; Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H; - - Diff := (Button[B].H - Theme.Song.Cover.H)/2; - - Button[B].X := Theme.Song.Cover.X+Theme.Song.Cover.H/2-Button[b].H/2+Theme.Song.Cover.W/320*((Theme.Song.Cover.H)*sin(Angle/2)*1.52); - end; - - //Button[B].Y := (Theme.Song.Cover.Y + (Theme.Song.Cover.H - Button[B].H)/1.5); //Cover at down border of the change field - //Button[B].Y := (Theme.Song.Cover.Y + (Theme.Song.Cover.H - Button[B].H) * 0.7); - end; end; end; @@ -1339,13 +1241,14 @@ var Wsp: real; Z, Z2: real; begin - VS := CatSongs.VisibleSongs; // cache Visible Songs - if VS <=5 then begin + VS := CatSongs.VisibleSongs; + if VS <= 5 then + begin // kolowe for B := 0 to High(Button) do begin Button[B].Visible := CatSongs.Song[B].Visible; // nowe - if Button[B].Visible then begin // 0.5.0 optimization for 1000 songs - updates only visible songs, hiding in tabs becomes useful for maintaing good speed + if Button[B].Visible then begin // optimization for 1000 songs - updates only visible songs, hiding in tabs becomes useful for maintaing good speed Wsp := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / VS {CatSongs.VisibleSongs};// 0.5.0 (II): takes another 16ms @@ -1364,8 +1267,8 @@ begin end; end; end - else begin - + else + begin //Change Pos of all Buttons for B := low(Button) to high(Button) do begin @@ -1630,7 +1533,8 @@ begin end; // Interaction -> Button, ktorego okladke przeczytamy - //Button[Interaction].Texture := Texture.GetTexture(Button[Interaction].Texture.Name, TEXTURE_TYPE_PLAIN, false); // 0.5.0: show uncached texture + // show uncached texture + //Button[Interaction].Texture := Texture.GetTexture(Button[Interaction].Texture.Name, TEXTURE_TYPE_PLAIN, false); end; procedure TScreenSong.SelectPrev; @@ -1657,7 +1561,8 @@ begin SongCurrent := SongCurrent + CatSongs.VisibleSongs; end; - // Button[Interaction].Texture := Texture.GetTexture(Button[Interaction].Texture.Name, TEXTURE_TYPE_PLAIN, false); // 0.5.0: show uncached texture + // show uncached texture + //Button[Interaction].Texture := Texture.GetTexture(Button[Interaction].Texture.Name, TEXTURE_TYPE_PLAIN, false); end; end; @@ -2087,7 +1992,7 @@ begin end; //Detailed Cover Unloading. Unloads the Detailed, uncached Cover of the cur. Song -procedure TScreenSong.UnLoadDetailedCover; +procedure TScreenSong.UnloadDetailedCover; begin CoverTime := 0; -- cgit v1.2.3