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authormogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-07-12 03:23:24 +0000
committermogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-07-12 03:23:24 +0000
commit8121a296beadb6117aa51353c642aab92cf19151 (patch)
treef03f4da54eae3e5f895a932e6ca3de53d7e82058 /Game/Code/Screens
parentde20f99f49e0091e72b2662d41679c0ed784bf10 (diff)
downloadusdx-8121a296beadb6117aa51353c642aab92cf19151.tar.gz
usdx-8121a296beadb6117aa51353c642aab92cf19151.tar.xz
usdx-8121a296beadb6117aa51353c642aab92cf19151.zip
Text has a new property -> Z (default is 0)
Selects on the options have been exchanged for SelectSlides (OptionsScreens are looking less broken (more to come)) Solmization has been banned from the options (it's still available via config.ini and is working) Uncommented poc ttf code [Back] button in OptionsRecord is skineable again git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1183 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens')
-rw-r--r--Game/Code/Screens/UScreenOptionsAdvanced.pas13
-rw-r--r--Game/Code/Screens/UScreenOptionsGame.pas16
-rw-r--r--Game/Code/Screens/UScreenOptionsGraphics.pas13
-rw-r--r--Game/Code/Screens/UScreenOptionsLyrics.pas11
-rw-r--r--Game/Code/Screens/UScreenOptionsRecord.pas15
-rw-r--r--Game/Code/Screens/UScreenOptionsSound.pas11
-rw-r--r--Game/Code/Screens/UScreenOptionsThemes.pas7
7 files changed, 43 insertions, 43 deletions
diff --git a/Game/Code/Screens/UScreenOptionsAdvanced.pas b/Game/Code/Screens/UScreenOptionsAdvanced.pas
index adf4125d..711414aa 100644
--- a/Game/Code/Screens/UScreenOptionsAdvanced.pas
+++ b/Game/Code/Screens/UScreenOptionsAdvanced.pas
@@ -38,7 +38,8 @@ begin
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
- Ini.Save;
+ // Escape -> save nothing - just leave this screen
+
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenOptions);
end;
@@ -88,12 +89,12 @@ begin
//SelectLoadAnimation Hidden because it is useless atm
//AddSelect(Theme.OptionsAdvanced.SelectLoadAnimation, Ini.LoadAnimation, ILoadAnimation);
- AddSelect(Theme.OptionsAdvanced.SelectScreenFade, Ini.ScreenFade, IScreenFade);
- AddSelect(Theme.OptionsAdvanced.SelectEffectSing, Ini.EffectSing, IEffectSing);
- AddSelect(Theme.OptionsAdvanced.SelectLineBonus, Ini.LineBonus, ILineBonus);
+ AddSelectSlide(Theme.OptionsAdvanced.SelectScreenFade, Ini.ScreenFade, IScreenFade);
+ AddSelectSlide(Theme.OptionsAdvanced.SelectEffectSing, Ini.EffectSing, IEffectSing);
+ AddSelectSlide(Theme.OptionsAdvanced.SelectLineBonus, Ini.LineBonus, ILineBonus);
AddSelectSlide(Theme.OptionsAdvanced.SelectOnSongClick, Ini.OnSongClick, IOnSongClick);
- AddSelect(Theme.OptionsAdvanced.SelectAskbeforeDel, Ini.AskbeforeDel, IAskbeforeDel);
- AddSelect(Theme.OptionsAdvanced.SelectPartyPopup, Ini.PartyPopup, IPartyPopup);
+ AddSelectSlide(Theme.OptionsAdvanced.SelectAskbeforeDel, Ini.AskbeforeDel, IAskbeforeDel);
+ AddSelectSlide(Theme.OptionsAdvanced.SelectPartyPopup, Ini.PartyPopup, IPartyPopup);
AddButton(Theme.OptionsAdvanced.ButtonExit);
if (Length(Button[0].Text)=0) then
diff --git a/Game/Code/Screens/UScreenOptionsGame.pas b/Game/Code/Screens/UScreenOptionsGame.pas
index 428b2ff7..2dc8dd7f 100644
--- a/Game/Code/Screens/UScreenOptionsGame.pas
+++ b/Game/Code/Screens/UScreenOptionsGame.pas
@@ -42,6 +42,7 @@ begin
begin
AudioPlayback.PlaySound(SoundLib.Back);
RefreshSongs;
+
FadeTo(@ScreenOptions);
end;
SDLK_RETURN:
@@ -77,8 +78,6 @@ begin
end;
constructor TScreenOptionsGame.Create;
-//var
-// I: integer; // Auto Removed, Unused Variable
begin
inherited Create;
@@ -88,13 +87,12 @@ begin
old_Sorting := Ini.Sorting;
old_Tabs := Ini.Tabs;
- AddSelect(Theme.OptionsGame.SelectPlayers, Ini.Players, IPlayers);
- AddSelect(Theme.OptionsGame.SelectDifficulty, Ini.Difficulty, IDifficulty);
- AddSelectSlide(Theme.OptionsGame.SelectLanguage, Ini.Language, ILanguage);
- AddSelect(Theme.OptionsGame.SelectTabs, Ini.Tabs, ITabs);
- AddSelectSlide(Theme.OptionsGame.SelectSorting, Ini.Sorting, ISorting);
- AddSelect(Theme.OptionsGame.SelectDebug, Ini.Debug, IDebug);
-
+ AddSelectSlide(Theme.OptionsGame.SelectPlayers, Ini.Players, IPlayers);
+ AddSelectSlide(Theme.OptionsGame.SelectDifficulty, Ini.Difficulty, IDifficulty);
+ AddSelectSlide(Theme.OptionsGame.SelectLanguage, Ini.Language, ILanguage);
+ AddSelectSlide(Theme.OptionsGame.SelectTabs, Ini.Tabs, ITabs);
+ AddSelectSlide(Theme.OptionsGame.SelectSorting, Ini.Sorting, ISorting);
+ AddSelectSlide(Theme.OptionsGame.SelectDebug, Ini.Debug, IDebug);
AddButton(Theme.OptionsGame.ButtonExit);
if (Length(Button[0].Text)=0) then
diff --git a/Game/Code/Screens/UScreenOptionsGraphics.pas b/Game/Code/Screens/UScreenOptionsGraphics.pas
index 9d8ee78a..08fca99d 100644
--- a/Game/Code/Screens/UScreenOptionsGraphics.pas
+++ b/Game/Code/Screens/UScreenOptionsGraphics.pas
@@ -38,7 +38,8 @@ begin
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
- Ini.Save;
+ // Escape -> save nothing - just leave this screen
+
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenOptions);
end;
@@ -89,11 +90,11 @@ begin
LoadFromTheme(Theme.OptionsGraphics);
- AddSelectSlide(Theme.OptionsGraphics.SelectSlideResolution, Ini.Resolution, IResolution);
- AddSelect(Theme.OptionsGraphics.SelectFullscreen, Ini.Fullscreen, IFullscreen);
- AddSelect(Theme.OptionsGraphics.SelectDepth, Ini.Depth, IDepth);
- AddSelect(Theme.OptionsGraphics.SelectOscilloscope, Ini.Oscilloscope, IOscilloscope);
- AddSelect(Theme.OptionsGraphics.SelectMovieSize, Ini.MovieSize, IMovieSize);
+ AddSelectSlide(Theme.OptionsGraphics.SelectResolution, Ini.Resolution, IResolution);
+ AddSelectSlide(Theme.OptionsGraphics.SelectFullscreen, Ini.Fullscreen, IFullscreen);
+ AddSelectSlide(Theme.OptionsGraphics.SelectDepth, Ini.Depth, IDepth);
+ AddSelectSlide(Theme.OptionsGraphics.SelectOscilloscope, Ini.Oscilloscope, IOscilloscope);
+ AddSelectSlide(Theme.OptionsGraphics.SelectMovieSize, Ini.MovieSize, IMovieSize);
AddButton(Theme.OptionsGraphics.ButtonExit);
diff --git a/Game/Code/Screens/UScreenOptionsLyrics.pas b/Game/Code/Screens/UScreenOptionsLyrics.pas
index dec3b00c..42f1fadb 100644
--- a/Game/Code/Screens/UScreenOptionsLyrics.pas
+++ b/Game/Code/Screens/UScreenOptionsLyrics.pas
@@ -38,13 +38,14 @@ begin
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
- Ini.Save;
+ // Escape -> save nothing - just leave this screen
+
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenOptions);
end;
SDLK_RETURN:
begin
- if SelInteraction = 4 then begin
+ if SelInteraction = 3 then begin
Ini.Save;
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenOptions);
@@ -80,10 +81,10 @@ begin
LoadFromTheme(Theme.OptionsLyrics);
- AddSelect(Theme.OptionsLyrics.SelectLyricsFont, Ini.LyricsFont, ILyricsFont);
+ AddSelectSlide(Theme.OptionsLyrics.SelectLyricsFont, Ini.LyricsFont, ILyricsFont);
AddSelectSlide(Theme.OptionsLyrics.SelectLyricsEffect, Ini.LyricsEffect, ILyricsEffect);
- AddSelect(Theme.OptionsLyrics.SelectSolmization, Ini.Solmization, ISolmization);
- AddSelect(Theme.OptionsLyrics.SelectNoteLines, Ini.NoteLines, INoteLines);
+ //AddSelect(Theme.OptionsLyrics.SelectSolmization, Ini.Solmization, ISolmization); GAH!!!!11 DIE!!!
+ AddSelectSlide(Theme.OptionsLyrics.SelectNoteLines, Ini.NoteLines, INoteLines);
AddButton(Theme.OptionsLyrics.ButtonExit);
diff --git a/Game/Code/Screens/UScreenOptionsRecord.pas b/Game/Code/Screens/UScreenOptionsRecord.pas
index c5d1d328..885f7db5 100644
--- a/Game/Code/Screens/UScreenOptionsRecord.pas
+++ b/Game/Code/Screens/UScreenOptionsRecord.pas
@@ -141,7 +141,8 @@ begin
SDLK_ESCAPE,
SDLK_BACKSPACE:
begin
- Ini.Save;
+ // Escape -> save nothing - just leave this screen
+
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenOptions);
end;
@@ -188,7 +189,7 @@ var
InputDevice: TAudioInputDevice;
InputDeviceCfg: PInputDeviceConfig;
ChannelTheme: ^TThemeSelectSlide;
- ButtonTheme: TThemeButton;
+ //ButtonTheme: TThemeButton;
WidgetYPos: integer;
begin
inherited Create;
@@ -283,11 +284,13 @@ begin
end;
// add Exit-button
- ButtonTheme := Theme.OptionsRecord.ButtonExit;
+ //ButtonTheme := Theme.OptionsRecord.ButtonExit;
// adjust button position
- if (WidgetYPos <> 0) then
- ButtonTheme.Y := WidgetYPos;
- AddButton(ButtonTheme);
+ //if (WidgetYPos <> 0) then
+ // ButtonTheme.Y := WidgetYPos;
+ //AddButton(ButtonTheme);
+ // <mog> I uncommented the stuff above, because it's not skinable :X
+ AddButton(Theme.OptionsRecord.ButtonExit);
if (Length(Button[0].Text) = 0) then
AddButtonText(14, 20, Theme.Options.Description[7]);
// store InteractionID
diff --git a/Game/Code/Screens/UScreenOptionsSound.pas b/Game/Code/Screens/UScreenOptionsSound.pas
index 2d807d02..ba487937 100644
--- a/Game/Code/Screens/UScreenOptionsSound.pas
+++ b/Game/Code/Screens/UScreenOptionsSound.pas
@@ -42,7 +42,8 @@ begin
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
- Ini.Save;
+ // Escape -> save nothing - just leave this screen
+
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenOptions);
end;
@@ -84,10 +85,10 @@ begin
LoadFromTheme(Theme.OptionsSound);
- AddSelect(Theme.OptionsSound.SelectMicBoost, Ini.MicBoost, IMicBoost); // TODO - This need moving to ScreenOptionsRecord
- AddSelect(Theme.OptionsSound.SelectClickAssist, Ini.ClickAssist, IClickAssist);
- AddSelect(Theme.OptionsSound.SelectBeatClick, Ini.BeatClick, IBeatClick);
- AddSelect(Theme.OptionsSound.SelectThreshold, Ini.ThresholdIndex, IThreshold);
+ AddSelectSlide(Theme.OptionsSound.SelectMicBoost, Ini.MicBoost, IMicBoost); // TODO - This need moving to ScreenOptionsRecord
+ AddSelectSlide(Theme.OptionsSound.SelectClickAssist, Ini.ClickAssist, IClickAssist);
+ AddSelectSlide(Theme.OptionsSound.SelectBeatClick, Ini.BeatClick, IBeatClick);
+ AddSelectSlide(Theme.OptionsSound.SelectThreshold, Ini.ThresholdIndex, IThreshold);
//Song Preview
AddSelectSlide(Theme.OptionsSound.SelectSlidePreviewVolume, Ini.PreviewVolume, IPreviewVolume);
diff --git a/Game/Code/Screens/UScreenOptionsThemes.pas b/Game/Code/Screens/UScreenOptionsThemes.pas
index 743f5fda..a4f00b64 100644
--- a/Game/Code/Screens/UScreenOptionsThemes.pas
+++ b/Game/Code/Screens/UScreenOptionsThemes.pas
@@ -52,12 +52,7 @@ begin
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
- Ini.Save;
-
- // Reload all screens, after Theme changed
- // Todo : JB - Check if theme was actually changed
- UGraphic.UnLoadScreens();
- UGraphic.LoadScreens();
+ // Escape -> save nothing - just leave this screen
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenOptions);