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authormogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-07-12 03:23:24 +0000
committermogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-07-12 03:23:24 +0000
commit8121a296beadb6117aa51353c642aab92cf19151 (patch)
treef03f4da54eae3e5f895a932e6ca3de53d7e82058
parentde20f99f49e0091e72b2662d41679c0ed784bf10 (diff)
downloadusdx-8121a296beadb6117aa51353c642aab92cf19151.tar.gz
usdx-8121a296beadb6117aa51353c642aab92cf19151.tar.xz
usdx-8121a296beadb6117aa51353c642aab92cf19151.zip
Text has a new property -> Z (default is 0)
Selects on the options have been exchanged for SelectSlides (OptionsScreens are looking less broken (more to come)) Solmization has been banned from the options (it's still available via config.ini and is working) Uncommented poc ttf code [Back] button in OptionsRecord is skineable again git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1183 b956fd51-792f-4845-bead-9b4dfca2ff2c
-rw-r--r--Game/Code/Classes/TextGL.pas70
-rw-r--r--Game/Code/Classes/UThemes.pas106
-rw-r--r--Game/Code/Menu/UMenu.pas10
-rw-r--r--Game/Code/Menu/UMenuText.pas11
-rw-r--r--Game/Code/Screens/UScreenOptionsAdvanced.pas13
-rw-r--r--Game/Code/Screens/UScreenOptionsGame.pas16
-rw-r--r--Game/Code/Screens/UScreenOptionsGraphics.pas13
-rw-r--r--Game/Code/Screens/UScreenOptionsLyrics.pas11
-rw-r--r--Game/Code/Screens/UScreenOptionsRecord.pas15
-rw-r--r--Game/Code/Screens/UScreenOptionsSound.pas11
-rw-r--r--Game/Code/Screens/UScreenOptionsThemes.pas7
11 files changed, 151 insertions, 132 deletions
diff --git a/Game/Code/Classes/TextGL.pas b/Game/Code/Classes/TextGL.pas
index 2c29af59..2e186793 100644
--- a/Game/Code/Classes/TextGL.pas
+++ b/Game/Code/Classes/TextGL.pas
@@ -29,6 +29,7 @@ procedure glPrintLetterCut(letter: char; Start, Finish: real);
procedure glPrint(text: pchar); // custom GL "Print" routine
procedure glPrintCut(text: pchar);
procedure SetFontPos(X, Y: real); // sets X and Y
+procedure SetFontZ(Z: real); // sets Z
procedure SetFontSize(Size: real);
procedure SetFontStyle(Style: integer); // sets active font style (normal, bold, etc)
procedure SetFontItalic(Enable: boolean); // sets italic type letter (works for all fonts)
@@ -36,19 +37,20 @@ procedure SetFontAspectW(Aspect: real);
procedure SetFontReflection(Enable:boolean;Spacing: real); // Enables/Disables text reflection
// Start of SDL_ttf
-function NextPowerOfTwo(Value: integer): integer;
+//function NextPowerOfTwo(Value: integer): integer;
// Checks if the ttf exists, if yes then a SDL_ttf is returned
-function LoadFont(FileName: PAnsiChar; PointSize: integer):PTTF_Font;
+//function LoadFont(FileName: PAnsiChar; PointSize: integer):PTTF_Font;
// Does the renderstuff, color is in $ffeecc style
-function RenderText(font: PTTF_Font; Text:PAnsiChar; Color: Cardinal):PSDL_Surface;
-procedure printrandomtext();
+//function RenderText(font: PTTF_Font; Text:PAnsiChar; Color: Cardinal):PSDL_Surface;
+//procedure printrandomtext();
// End of SDL_ttf
type
TTextGL = record
X: real;
Y: real;
+ Z: real;
Text: string;
Size: real;
ColR: real;
@@ -307,7 +309,7 @@ var
OutTemp: real;
XItal: real;
begin
- with Fonts[ActFont].Tex do
+ with Fonts[ActFont].Tex do
begin
FWidth := Fonts[ActFont].Width[Ord(Letter)];
@@ -389,31 +391,36 @@ begin
end;
+{*
+<mog> I uncommented this, because it was some kind of after hour hack together with blindy
+it's actually just a prove of concept, as it's having some flaws
+- instead nice and clean ttf code should be placed here :)
+*}
// tyty to Asphyre
// FIXME: check if the non-asm version is fast enough and use it by default if so
-function NextPowerOfTwo(Value: integer): integer;
-begin
- Result:= 1;
-{$IF Defined(CPUX86_64)}
- asm
- mov rcx, -1
- bsr rcx, Value
- inc rcx
- shl Result, cl
- end;
-{$ELSEIF Defined(CPU386) or Defined(CPUI386)}
- asm
- mov ecx, -1
- bsr ecx, Value
- inc ecx
- shl Result, cl
- end;
-{$ELSE}
- while (Result <= Value) do
- Result := 2 * Result;
-{$IFEND}
-end;
-
+//function NextPowerOfTwo(Value: integer): integer;
+//begin
+// Result:= 1;
+//{$IF Defined(CPUX86_64)}
+// asm
+// mov rcx, -1
+// bsr rcx, Value
+// inc rcx
+// shl Result, cl
+// end;
+//{$ELSEIF Defined(CPU386) or Defined(CPUI386)}
+// asm
+// mov ecx, -1
+// bsr ecx, Value
+// inc ecx
+// shl Result, cl
+// end;
+//{$ELSE}
+// while (Result <= Value) do
+// Result := 2 * Result;
+//{$IFEND}
+//end;
+{*
function LoadFont(FileName: PAnsiChar; PointSize: integer):PTTF_Font;
begin
if (FileExists(FileName)) then
@@ -505,7 +512,7 @@ begin
TTF_CloseFont(font);
end;
-
+*}
procedure glPrintCut(text: pchar);
var
Letter: char;
@@ -556,6 +563,11 @@ begin
Fonts[ActFont].Tex.Y := Y;
end;
+procedure SetFontZ(Z: real);
+begin
+ Fonts[ActFont].Tex.Z := Z;
+end;
+
procedure SetFontSize(Size: real);
begin
Fonts[ActFont].Tex.H := 30 * (Size/10);
diff --git a/Game/Code/Classes/UThemes.pas b/Game/Code/Classes/UThemes.pas
index e38e08c2..31e91724 100644
--- a/Game/Code/Classes/UThemes.pas
+++ b/Game/Code/Classes/UThemes.pas
@@ -56,6 +56,7 @@ type
X: integer;
Y: integer;
W: integer;
+ Z: real;
Color: string;
ColR: real;
ColG: real;
@@ -385,41 +386,40 @@ type
end;
TThemeOptionsGame = class(TThemeBasic)
- SelectPlayers: TThemeSelect;
- SelectDifficulty: TThemeSelect;
+ SelectPlayers: TThemeSelectSlide;
+ SelectDifficulty: TThemeSelectSlide;
SelectLanguage: TThemeSelectSlide;
- SelectTabs: TThemeSelect;
+ SelectTabs: TThemeSelectSlide;
SelectSorting: TThemeSelectSlide;
- SelectDebug: TThemeSelect;
+ SelectDebug: TThemeSelectSlide;
ButtonExit: TThemeButton;
end;
TThemeOptionsGraphics = class(TThemeBasic)
- SelectFullscreen: TThemeSelect;
- SelectSlideResolution: TThemeSelectSlide;
- SelectDepth: TThemeSelect;
- SelectOscilloscope: TThemeSelect;
- SelectLineBonus: TThemeSelect;
- SelectMovieSize: TThemeSelect;
+ SelectFullscreen: TThemeSelectSlide;
+ SelectResolution: TThemeSelectSlide;
+ SelectDepth: TThemeSelectSlide;
+ SelectOscilloscope: TThemeSelectSlide;
+ SelectLineBonus: TThemeSelectSlide;
+ SelectMovieSize: TThemeSelectSlide;
ButtonExit: TThemeButton;
end;
TThemeOptionsSound = class(TThemeBasic)
- SelectMicBoost: TThemeSelect;
- SelectClickAssist: TThemeSelect;
- SelectBeatClick: TThemeSelect;
- SelectThreshold: TThemeSelect;
- //Song Preview
+ SelectMicBoost: TThemeSelectSlide;
+ SelectClickAssist: TThemeSelectSlide;
+ SelectBeatClick: TThemeSelectSlide;
+ SelectThreshold: TThemeSelectSlide;
SelectSlidePreviewVolume: TThemeSelectSlide;
SelectSlidePreviewFading: TThemeSelectSlide;
- ButtonExit: TThemeButton;
+ ButtonExit: TThemeButton;
end;
TThemeOptionsLyrics = class(TThemeBasic)
- SelectLyricsFont: TThemeSelect;
+ SelectLyricsFont: TThemeSelectSlide;
SelectLyricsEffect: TThemeSelectSlide;
- SelectSolmization: TThemeSelect;
- SelectNoteLines: TThemeSelect;
+// SelectSolmization: TThemeSelectSlide;
+ SelectNoteLines: TThemeSelectSlide;
ButtonExit: TThemeButton;
end;
@@ -438,13 +438,13 @@ type
end;
TThemeOptionsAdvanced = class(TThemeBasic)
- SelectLoadAnimation: TThemeSelect;
- SelectEffectSing: TThemeSelect;
- SelectScreenFade: TThemeSelect;
- SelectLineBonus: TThemeSelect;
- SelectAskbeforeDel: TThemeSelect;
+ SelectLoadAnimation: TThemeSelectSlide;
+ SelectEffectSing: TThemeSelectSlide;
+ SelectScreenFade: TThemeSelectSlide;
+ SelectLineBonus: TThemeSelectSlide;
+ SelectAskbeforeDel: TThemeSelectSlide;
SelectOnSongClick: TThemeSelectSlide;
- SelectPartyPopup: TThemeSelect;
+ SelectPartyPopup: TThemeSelectSlide;
ButtonExit: TThemeButton;
end;
@@ -1134,32 +1134,32 @@ begin
// Options Game
ThemeLoadBasic(OptionsGame, 'OptionsGame');
- ThemeLoadSelect(OptionsGame.SelectPlayers, 'OptionsGameSelectPlayers');
- ThemeLoadSelect(OptionsGame.SelectDifficulty, 'OptionsGameSelectDifficulty');
+ ThemeLoadSelectSlide(OptionsGame.SelectPlayers, 'OptionsGameSelectPlayers');
+ ThemeLoadSelectSlide(OptionsGame.SelectDifficulty, 'OptionsGameSelectDifficulty');
ThemeLoadSelectSlide(OptionsGame.SelectLanguage, 'OptionsGameSelectSlideLanguage');
- ThemeLoadSelect(OptionsGame.SelectTabs, 'OptionsGameSelectTabs');
+ ThemeLoadSelectSlide(OptionsGame.SelectTabs, 'OptionsGameSelectTabs');
ThemeLoadSelectSlide(OptionsGame.SelectSorting, 'OptionsGameSelectSlideSorting');
- ThemeLoadSelect(OptionsGame.SelectDebug, 'OptionsGameSelectDebug');
+ ThemeLoadSelectSlide(OptionsGame.SelectDebug, 'OptionsGameSelectDebug');
ThemeLoadButton(OptionsGame.ButtonExit, 'OptionsGameButtonExit');
// Options Graphics
ThemeLoadBasic(OptionsGraphics, 'OptionsGraphics');
- ThemeLoadSelect(OptionsGraphics.SelectFullscreen, 'OptionsGraphicsSelectFullscreen');
- ThemeLoadSelectSlide(OptionsGraphics.SelectSlideResolution, 'OptionsGraphicsSelectSlideResolution');
- ThemeLoadSelect(OptionsGraphics.SelectDepth, 'OptionsGraphicsSelectDepth');
- ThemeLoadSelect(OptionsGraphics.SelectOscilloscope, 'OptionsGraphicsSelectOscilloscope');
- ThemeLoadSelect(OptionsGraphics.SelectLineBonus, 'OptionsGraphicsSelectLineBonus');
- ThemeLoadSelect(OptionsGraphics.SelectMovieSize, 'OptionsGraphicsSelectMovieSize');
- ThemeLoadButton(OptionsGraphics.ButtonExit, 'OptionsGraphicsButtonExit');
+ ThemeLoadSelectSlide(OptionsGraphics.SelectFullscreen, 'OptionsGraphicsSelectFullscreen');
+ ThemeLoadSelectSlide(OptionsGraphics.SelectResolution, 'OptionsGraphicsSelectSlideResolution');
+ ThemeLoadSelectSlide(OptionsGraphics.SelectDepth, 'OptionsGraphicsSelectDepth');
+ ThemeLoadSelectSlide(OptionsGraphics.SelectOscilloscope, 'OptionsGraphicsSelectOscilloscope');
+ ThemeLoadSelectSlide(OptionsGraphics.SelectLineBonus, 'OptionsGraphicsSelectLineBonus');
+ ThemeLoadSelectSlide(OptionsGraphics.SelectMovieSize, 'OptionsGraphicsSelectMovieSize');
+ ThemeLoadButton(OptionsGraphics.ButtonExit, 'OptionsGraphicsButtonExit');
// Options Sound
ThemeLoadBasic(OptionsSound, 'OptionsSound');
- ThemeLoadSelect(OptionsSound.SelectMicBoost, 'OptionsSoundSelectMicBoost');
- ThemeLoadSelect(OptionsSound.SelectClickAssist, 'OptionsSoundSelectClickAssist');
- ThemeLoadSelect(OptionsSound.SelectBeatClick, 'OptionsSoundSelectBeatClick');
- ThemeLoadSelect(OptionsSound.SelectThreshold, 'OptionsSoundSelectThreshold');
+ ThemeLoadSelectSlide(OptionsSound.SelectMicBoost, 'OptionsSoundSelectMicBoost');
+ ThemeLoadSelectSlide(OptionsSound.SelectClickAssist, 'OptionsSoundSelectClickAssist');
+ ThemeLoadSelectSlide(OptionsSound.SelectBeatClick, 'OptionsSoundSelectBeatClick');
+ ThemeLoadSelectSlide(OptionsSound.SelectThreshold, 'OptionsSoundSelectThreshold');
//Song Preview
ThemeLoadSelectSlide(OptionsSound.SelectSlidePreviewVolume, 'OptionsSoundSelectSlidePreviewVolume');
ThemeLoadSelectSlide(OptionsSound.SelectSlidePreviewFading, 'OptionsSoundSelectSlidePreviewFading');
@@ -1169,11 +1169,11 @@ begin
// Options Lyrics
ThemeLoadBasic(OptionsLyrics, 'OptionsLyrics');
- ThemeLoadSelect(OptionsLyrics.SelectLyricsFont, 'OptionsLyricsSelectLyricsFont');
+ ThemeLoadSelectSlide(OptionsLyrics.SelectLyricsFont, 'OptionsLyricsSelectLyricsFont');
ThemeLoadSelectSlide(OptionsLyrics.SelectLyricsEffect, 'OptionsLyricsSelectLyricsEffect');
- ThemeLoadSelect(OptionsLyrics.SelectSolmization, 'OptionsLyricsSelectSolmization');
- ThemeLoadSelect(OptionsLyrics.SelectNoteLines, 'OptionsLyricsSelectNoteLines');
- ThemeLoadButton(OptionsLyrics.ButtonExit, 'OptionsLyricsButtonExit');
+ //ThemeLoadSelectSlide(OptionsLyrics.SelectSolmization, 'OptionsLyricsSelectSolmization');
+ ThemeLoadSelectSlide(OptionsLyrics.SelectNoteLines, 'OptionsLyricsSelectNoteLines');
+ ThemeLoadButton(OptionsLyrics.ButtonExit, 'OptionsLyricsButtonExit');
// Options Themes
ThemeLoadBasic(OptionsThemes, 'OptionsThemes');
@@ -1194,14 +1194,14 @@ begin
//Options Advanced
ThemeLoadBasic(OptionsAdvanced, 'OptionsAdvanced');
- ThemeLoadSelect (OptionsAdvanced.SelectLoadAnimation, 'OptionsAdvancedSelectLoadAnimation');
- ThemeLoadSelect (OptionsAdvanced.SelectScreenFade, 'OptionsAdvancedSelectScreenFade');
- ThemeLoadSelect (OptionsAdvanced.SelectEffectSing, 'OptionsAdvancedSelectEffectSing');
- ThemeLoadSelect (OptionsAdvanced.SelectLineBonus, 'OptionsAdvancedSelectLineBonus');
- ThemeLoadSelectSlide (OptionsAdvanced.SelectOnSongClick, 'OptionsAdvancedSelectSlideOnSongClick');
- ThemeLoadSelect (OptionsAdvanced.SelectAskbeforeDel, 'OptionsAdvancedSelectAskbeforeDel');
- ThemeLoadSelect (OptionsAdvanced.SelectPartyPopup, 'OptionsAdvancedSelectPartyPopup');
- ThemeLoadButton (OptionsAdvanced.ButtonExit, 'OptionsAdvancedButtonExit');
+ ThemeLoadSelectSlide(OptionsAdvanced.SelectLoadAnimation, 'OptionsAdvancedSelectLoadAnimation');
+ ThemeLoadSelectSlide(OptionsAdvanced.SelectScreenFade, 'OptionsAdvancedSelectScreenFade');
+ ThemeLoadSelectSlide(OptionsAdvanced.SelectEffectSing, 'OptionsAdvancedSelectEffectSing');
+ ThemeLoadSelectSlide(OptionsAdvanced.SelectLineBonus, 'OptionsAdvancedSelectLineBonus');
+ ThemeLoadSelectSlide(OptionsAdvanced.SelectOnSongClick, 'OptionsAdvancedSelectSlideOnSongClick');
+ ThemeLoadSelectSlide(OptionsAdvanced.SelectAskbeforeDel, 'OptionsAdvancedSelectAskbeforeDel');
+ ThemeLoadSelectSlide(OptionsAdvanced.SelectPartyPopup, 'OptionsAdvancedSelectPartyPopup');
+ ThemeLoadButton (OptionsAdvanced.ButtonExit, 'OptionsAdvancedButtonExit');
//error and check popup
ThemeLoadBasic (ErrorPopup, 'ErrorPopup');
@@ -1457,6 +1457,8 @@ begin
ThemeText.Y := ThemeIni.ReadInteger(Name, 'Y', 0);
ThemeText.W := ThemeIni.ReadInteger(Name, 'W', 0);
+ ThemeText.Z := ThemeIni.ReadFloat(Name, 'Z', 0);
+
ThemeText.ColR := ThemeIni.ReadFloat(Name, 'ColR', 0);
ThemeText.ColG := ThemeIni.ReadFloat(Name, 'ColG', 0);
ThemeText.ColB := ThemeIni.ReadFloat(Name, 'ColB', 0);
diff --git a/Game/Code/Menu/UMenu.pas b/Game/Code/Menu/UMenu.pas
index 625e051f..dd2ccb24 100644
--- a/Game/Code/Menu/UMenu.pas
+++ b/Game/Code/Menu/UMenu.pas
@@ -75,7 +75,7 @@ type
function AddText(ThemeText: TThemeText): integer; overload;
function AddText(X, Y: real; const Text_: string): integer; overload;
function AddText(X, Y: real; Style: integer; Size, ColR, ColG, ColB: real; const Text: string): integer; overload;
- function AddText(X, Y, W: real; Style: integer; Size, ColR, ColG, ColB: real; Align: integer; const Text_: string; Reflection_: Boolean; ReflectionSpacing_: Real): integer; overload;
+ function AddText(X, Y, W: real; Style: integer; Size, ColR, ColG, ColB: real; Align: integer; const Text_: string; Reflection_: Boolean; ReflectionSpacing_: Real; Z : Real): integer; overload;
// button
Procedure SetButtonLength(Length: Cardinal); //Function that Set Length of Button Array in one Step instead of register new Memory for every Button
@@ -535,7 +535,7 @@ end;
function TMenu.AddText(ThemeText: TThemeText): integer;
begin
Result := AddText(ThemeText.X, ThemeText.Y, ThemeText.W, ThemeText.Font, ThemeText.Size,
- ThemeText.ColR, ThemeText.ColG, ThemeText.ColB, ThemeText.Align, ThemeText.Text, ThemeText.Reflection, ThemeText.ReflectionSpacing);
+ ThemeText.ColR, ThemeText.ColG, ThemeText.ColB, ThemeText.Align, ThemeText.Text, ThemeText.Reflection, ThemeText.ReflectionSpacing, ThemeText.Z);
end;
function TMenu.AddText(X, Y: real; const Text_: string): integer;
@@ -551,17 +551,17 @@ end;
function TMenu.AddText(X, Y: real; Style: integer; Size, ColR, ColG, ColB: real; const Text: string): integer;
begin
- Result := AddText(X, Y, 0, Style, Size, ColR, ColG, ColB, 0, Text, false, 0);
+ Result := AddText(X, Y, 0, Style, Size, ColR, ColG, ColB, 0, Text, false, 0, 0);
end;
-function TMenu.AddText(X, Y, W: real; Style: integer; Size, ColR, ColG, ColB: real; Align: integer; const Text_: string; Reflection_: Boolean; ReflectionSpacing_: Real): integer;
+function TMenu.AddText(X, Y, W: real; Style: integer; Size, ColR, ColG, ColB: real; Align: integer; const Text_: string; Reflection_: Boolean; ReflectionSpacing_: Real; Z : Real): integer;
var
TextNum: integer;
begin
// adds text
TextNum := Length(Text);
SetLength(Text, TextNum + 1);
- Text[TextNum] := TText.Create(X, Y, W, Style, Size, ColR, ColG, ColB, Align, Text_, Reflection_, ReflectionSpacing_);
+ Text[TextNum] := TText.Create(X, Y, W, Style, Size, ColR, ColG, ColB, Align, Text_, Reflection_, ReflectionSpacing_, Z);
Result := TextNum;
end;
diff --git a/Game/Code/Menu/UMenuText.pas b/Game/Code/Menu/UMenuText.pas
index a9703bf3..fecf936e 100644
--- a/Game/Code/Menu/UMenuText.pas
+++ b/Game/Code/Menu/UMenuText.pas
@@ -27,6 +27,7 @@ type
public
X: real;
Y: real;
+ Z: real;
MoveX: real; //Some Modifier for X - Position that don't affect the real Y
MoveY: real; //Some Modifier for Y - Position that don't affect the real Y
W: real; //text wider than W is broken
@@ -56,7 +57,7 @@ type
procedure Draw;
constructor Create; overload;
constructor Create(X, Y: real; Tekst: string); overload;
- constructor Create(ParX, ParY, ParW: real; ParStyle: integer; ParSize, ParColR, ParColG, ParColB: real; ParAlign: integer; ParTekst: string; ParReflection: boolean; ParReflectionSpacing: real); overload;
+ constructor Create(ParX, ParY, ParW: real; ParStyle: integer; ParSize, ParColR, ParColG, ParColB: real; ParAlign: integer; ParTekst: string; ParReflection: boolean; ParReflectionSpacing: real; ParZ: real); overload;
end;
implementation
@@ -295,6 +296,9 @@ begin
end;
SetFontPos(X2, Y2);
+
+ SetFontZ(Z);
+
glPrint(PChar(Text2));
{if Size >= 10 then
@@ -318,16 +322,17 @@ end;
constructor TText.Create(X, Y: real; Tekst: string);
begin
- Create(X, Y, 0, 0, 10, 0, 0, 0, 0, Tekst, false, 0);
+ Create(X, Y, 0, 0, 10, 0, 0, 0, 0, Tekst, false, 0, 0);
end;
-constructor TText.Create(ParX, ParY, ParW: real; ParStyle: integer; ParSize, ParColR, ParColG, ParColB: real; ParAlign: integer; ParTekst: string; ParReflection: boolean; ParReflectionSpacing: real);
+constructor TText.Create(ParX, ParY, ParW: real; ParStyle: integer; ParSize, ParColR, ParColG, ParColB: real; ParAlign: integer; ParTekst: string; ParReflection: boolean; ParReflectionSpacing: real; ParZ:real);
begin
inherited Create;
Alpha := 1;
X := ParX;
Y := ParY;
W := ParW;
+ Z := ParZ;
Style := ParStyle;
Size := ParSize;
Text := ParTekst;
diff --git a/Game/Code/Screens/UScreenOptionsAdvanced.pas b/Game/Code/Screens/UScreenOptionsAdvanced.pas
index adf4125d..711414aa 100644
--- a/Game/Code/Screens/UScreenOptionsAdvanced.pas
+++ b/Game/Code/Screens/UScreenOptionsAdvanced.pas
@@ -38,7 +38,8 @@ begin
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
- Ini.Save;
+ // Escape -> save nothing - just leave this screen
+
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenOptions);
end;
@@ -88,12 +89,12 @@ begin
//SelectLoadAnimation Hidden because it is useless atm
//AddSelect(Theme.OptionsAdvanced.SelectLoadAnimation, Ini.LoadAnimation, ILoadAnimation);
- AddSelect(Theme.OptionsAdvanced.SelectScreenFade, Ini.ScreenFade, IScreenFade);
- AddSelect(Theme.OptionsAdvanced.SelectEffectSing, Ini.EffectSing, IEffectSing);
- AddSelect(Theme.OptionsAdvanced.SelectLineBonus, Ini.LineBonus, ILineBonus);
+ AddSelectSlide(Theme.OptionsAdvanced.SelectScreenFade, Ini.ScreenFade, IScreenFade);
+ AddSelectSlide(Theme.OptionsAdvanced.SelectEffectSing, Ini.EffectSing, IEffectSing);
+ AddSelectSlide(Theme.OptionsAdvanced.SelectLineBonus, Ini.LineBonus, ILineBonus);
AddSelectSlide(Theme.OptionsAdvanced.SelectOnSongClick, Ini.OnSongClick, IOnSongClick);
- AddSelect(Theme.OptionsAdvanced.SelectAskbeforeDel, Ini.AskbeforeDel, IAskbeforeDel);
- AddSelect(Theme.OptionsAdvanced.SelectPartyPopup, Ini.PartyPopup, IPartyPopup);
+ AddSelectSlide(Theme.OptionsAdvanced.SelectAskbeforeDel, Ini.AskbeforeDel, IAskbeforeDel);
+ AddSelectSlide(Theme.OptionsAdvanced.SelectPartyPopup, Ini.PartyPopup, IPartyPopup);
AddButton(Theme.OptionsAdvanced.ButtonExit);
if (Length(Button[0].Text)=0) then
diff --git a/Game/Code/Screens/UScreenOptionsGame.pas b/Game/Code/Screens/UScreenOptionsGame.pas
index 428b2ff7..2dc8dd7f 100644
--- a/Game/Code/Screens/UScreenOptionsGame.pas
+++ b/Game/Code/Screens/UScreenOptionsGame.pas
@@ -42,6 +42,7 @@ begin
begin
AudioPlayback.PlaySound(SoundLib.Back);
RefreshSongs;
+
FadeTo(@ScreenOptions);
end;
SDLK_RETURN:
@@ -77,8 +78,6 @@ begin
end;
constructor TScreenOptionsGame.Create;
-//var
-// I: integer; // Auto Removed, Unused Variable
begin
inherited Create;
@@ -88,13 +87,12 @@ begin
old_Sorting := Ini.Sorting;
old_Tabs := Ini.Tabs;
- AddSelect(Theme.OptionsGame.SelectPlayers, Ini.Players, IPlayers);
- AddSelect(Theme.OptionsGame.SelectDifficulty, Ini.Difficulty, IDifficulty);
- AddSelectSlide(Theme.OptionsGame.SelectLanguage, Ini.Language, ILanguage);
- AddSelect(Theme.OptionsGame.SelectTabs, Ini.Tabs, ITabs);
- AddSelectSlide(Theme.OptionsGame.SelectSorting, Ini.Sorting, ISorting);
- AddSelect(Theme.OptionsGame.SelectDebug, Ini.Debug, IDebug);
-
+ AddSelectSlide(Theme.OptionsGame.SelectPlayers, Ini.Players, IPlayers);
+ AddSelectSlide(Theme.OptionsGame.SelectDifficulty, Ini.Difficulty, IDifficulty);
+ AddSelectSlide(Theme.OptionsGame.SelectLanguage, Ini.Language, ILanguage);
+ AddSelectSlide(Theme.OptionsGame.SelectTabs, Ini.Tabs, ITabs);
+ AddSelectSlide(Theme.OptionsGame.SelectSorting, Ini.Sorting, ISorting);
+ AddSelectSlide(Theme.OptionsGame.SelectDebug, Ini.Debug, IDebug);
AddButton(Theme.OptionsGame.ButtonExit);
if (Length(Button[0].Text)=0) then
diff --git a/Game/Code/Screens/UScreenOptionsGraphics.pas b/Game/Code/Screens/UScreenOptionsGraphics.pas
index 9d8ee78a..08fca99d 100644
--- a/Game/Code/Screens/UScreenOptionsGraphics.pas
+++ b/Game/Code/Screens/UScreenOptionsGraphics.pas
@@ -38,7 +38,8 @@ begin
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
- Ini.Save;
+ // Escape -> save nothing - just leave this screen
+
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenOptions);
end;
@@ -89,11 +90,11 @@ begin
LoadFromTheme(Theme.OptionsGraphics);
- AddSelectSlide(Theme.OptionsGraphics.SelectSlideResolution, Ini.Resolution, IResolution);
- AddSelect(Theme.OptionsGraphics.SelectFullscreen, Ini.Fullscreen, IFullscreen);
- AddSelect(Theme.OptionsGraphics.SelectDepth, Ini.Depth, IDepth);
- AddSelect(Theme.OptionsGraphics.SelectOscilloscope, Ini.Oscilloscope, IOscilloscope);
- AddSelect(Theme.OptionsGraphics.SelectMovieSize, Ini.MovieSize, IMovieSize);
+ AddSelectSlide(Theme.OptionsGraphics.SelectResolution, Ini.Resolution, IResolution);
+ AddSelectSlide(Theme.OptionsGraphics.SelectFullscreen, Ini.Fullscreen, IFullscreen);
+ AddSelectSlide(Theme.OptionsGraphics.SelectDepth, Ini.Depth, IDepth);
+ AddSelectSlide(Theme.OptionsGraphics.SelectOscilloscope, Ini.Oscilloscope, IOscilloscope);
+ AddSelectSlide(Theme.OptionsGraphics.SelectMovieSize, Ini.MovieSize, IMovieSize);
AddButton(Theme.OptionsGraphics.ButtonExit);
diff --git a/Game/Code/Screens/UScreenOptionsLyrics.pas b/Game/Code/Screens/UScreenOptionsLyrics.pas
index dec3b00c..42f1fadb 100644
--- a/Game/Code/Screens/UScreenOptionsLyrics.pas
+++ b/Game/Code/Screens/UScreenOptionsLyrics.pas
@@ -38,13 +38,14 @@ begin
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
- Ini.Save;
+ // Escape -> save nothing - just leave this screen
+
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenOptions);
end;
SDLK_RETURN:
begin
- if SelInteraction = 4 then begin
+ if SelInteraction = 3 then begin
Ini.Save;
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenOptions);
@@ -80,10 +81,10 @@ begin
LoadFromTheme(Theme.OptionsLyrics);
- AddSelect(Theme.OptionsLyrics.SelectLyricsFont, Ini.LyricsFont, ILyricsFont);
+ AddSelectSlide(Theme.OptionsLyrics.SelectLyricsFont, Ini.LyricsFont, ILyricsFont);
AddSelectSlide(Theme.OptionsLyrics.SelectLyricsEffect, Ini.LyricsEffect, ILyricsEffect);
- AddSelect(Theme.OptionsLyrics.SelectSolmization, Ini.Solmization, ISolmization);
- AddSelect(Theme.OptionsLyrics.SelectNoteLines, Ini.NoteLines, INoteLines);
+ //AddSelect(Theme.OptionsLyrics.SelectSolmization, Ini.Solmization, ISolmization); GAH!!!!11 DIE!!!
+ AddSelectSlide(Theme.OptionsLyrics.SelectNoteLines, Ini.NoteLines, INoteLines);
AddButton(Theme.OptionsLyrics.ButtonExit);
diff --git a/Game/Code/Screens/UScreenOptionsRecord.pas b/Game/Code/Screens/UScreenOptionsRecord.pas
index c5d1d328..885f7db5 100644
--- a/Game/Code/Screens/UScreenOptionsRecord.pas
+++ b/Game/Code/Screens/UScreenOptionsRecord.pas
@@ -141,7 +141,8 @@ begin
SDLK_ESCAPE,
SDLK_BACKSPACE:
begin
- Ini.Save;
+ // Escape -> save nothing - just leave this screen
+
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenOptions);
end;
@@ -188,7 +189,7 @@ var
InputDevice: TAudioInputDevice;
InputDeviceCfg: PInputDeviceConfig;
ChannelTheme: ^TThemeSelectSlide;
- ButtonTheme: TThemeButton;
+ //ButtonTheme: TThemeButton;
WidgetYPos: integer;
begin
inherited Create;
@@ -283,11 +284,13 @@ begin
end;
// add Exit-button
- ButtonTheme := Theme.OptionsRecord.ButtonExit;
+ //ButtonTheme := Theme.OptionsRecord.ButtonExit;
// adjust button position
- if (WidgetYPos <> 0) then
- ButtonTheme.Y := WidgetYPos;
- AddButton(ButtonTheme);
+ //if (WidgetYPos <> 0) then
+ // ButtonTheme.Y := WidgetYPos;
+ //AddButton(ButtonTheme);
+ // <mog> I uncommented the stuff above, because it's not skinable :X
+ AddButton(Theme.OptionsRecord.ButtonExit);
if (Length(Button[0].Text) = 0) then
AddButtonText(14, 20, Theme.Options.Description[7]);
// store InteractionID
diff --git a/Game/Code/Screens/UScreenOptionsSound.pas b/Game/Code/Screens/UScreenOptionsSound.pas
index 2d807d02..ba487937 100644
--- a/Game/Code/Screens/UScreenOptionsSound.pas
+++ b/Game/Code/Screens/UScreenOptionsSound.pas
@@ -42,7 +42,8 @@ begin
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
- Ini.Save;
+ // Escape -> save nothing - just leave this screen
+
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenOptions);
end;
@@ -84,10 +85,10 @@ begin
LoadFromTheme(Theme.OptionsSound);
- AddSelect(Theme.OptionsSound.SelectMicBoost, Ini.MicBoost, IMicBoost); // TODO - This need moving to ScreenOptionsRecord
- AddSelect(Theme.OptionsSound.SelectClickAssist, Ini.ClickAssist, IClickAssist);
- AddSelect(Theme.OptionsSound.SelectBeatClick, Ini.BeatClick, IBeatClick);
- AddSelect(Theme.OptionsSound.SelectThreshold, Ini.ThresholdIndex, IThreshold);
+ AddSelectSlide(Theme.OptionsSound.SelectMicBoost, Ini.MicBoost, IMicBoost); // TODO - This need moving to ScreenOptionsRecord
+ AddSelectSlide(Theme.OptionsSound.SelectClickAssist, Ini.ClickAssist, IClickAssist);
+ AddSelectSlide(Theme.OptionsSound.SelectBeatClick, Ini.BeatClick, IBeatClick);
+ AddSelectSlide(Theme.OptionsSound.SelectThreshold, Ini.ThresholdIndex, IThreshold);
//Song Preview
AddSelectSlide(Theme.OptionsSound.SelectSlidePreviewVolume, Ini.PreviewVolume, IPreviewVolume);
diff --git a/Game/Code/Screens/UScreenOptionsThemes.pas b/Game/Code/Screens/UScreenOptionsThemes.pas
index 743f5fda..a4f00b64 100644
--- a/Game/Code/Screens/UScreenOptionsThemes.pas
+++ b/Game/Code/Screens/UScreenOptionsThemes.pas
@@ -52,12 +52,7 @@ begin
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
- Ini.Save;
-
- // Reload all screens, after Theme changed
- // Todo : JB - Check if theme was actually changed
- UGraphic.UnLoadScreens();
- UGraphic.LoadScreens();
+ // Escape -> save nothing - just leave this screen
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenOptions);