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authorjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-10-02 04:39:22 +0000
committerjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-10-02 04:39:22 +0000
commitb29759fbfdd8a013e3d0a85b578934ebec028c41 (patch)
treedb75c93eea11c5e9f7d477be4f94b5dfe7559626 /Game/Code/Screens/UScreenTop5.pas
parentbcf55203a81aef383d0a7123996e872fa3a297dc (diff)
downloadusdx-b29759fbfdd8a013e3d0a85b578934ebec028c41.tar.gz
usdx-b29759fbfdd8a013e3d0a85b578934ebec028c41.tar.xz
usdx-b29759fbfdd8a013e3d0a85b578934ebec028c41.zip
Fixed linux compilation.
Linux is now running in the main loop fine. * no audio playback or input yet... * Timing hack inplace.. that must be replace * bunch of textures not working.. however the play screen is looking similar to windows builds. I hope this dosnt break windows builds to much. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@460 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens/UScreenTop5.pas')
-rw-r--r--Game/Code/Screens/UScreenTop5.pas336
1 files changed, 168 insertions, 168 deletions
diff --git a/Game/Code/Screens/UScreenTop5.pas b/Game/Code/Screens/UScreenTop5.pas
index 4971d12a..d0fe15c8 100644
--- a/Game/Code/Screens/UScreenTop5.pas
+++ b/Game/Code/Screens/UScreenTop5.pas
@@ -1,168 +1,168 @@
-unit UScreenTop5;
-
-interface
-
-{$IFDEF FPC}
- {$MODE DELPHI}
-{$ENDIF}
-
-
-uses
- UMenu, SDL, SysUtils, UDisplay, UMusic, USongs, UThemes, ULCD;
-
-type
- TScreenTop5 = class(TMenu)
- public
- TextLevel: integer;
- TextArtistTitle: integer;
-
- StaticNumber: array[1..5] of integer;
- TextNumber: array[1..5] of integer;
- TextName: array[1..5] of integer;
- TextScore: array[1..5] of integer;
-
- Fadeout: boolean;
- constructor Create; override;
- function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
- procedure onShow; override;
- function Draw: boolean; override;
- end;
-
-implementation
-
-uses UGraphic, UDataBase, UMain, UIni;
-
-function TScreenTop5.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
-begin
- Result := true;
- If (PressedDown) Then begin
- case PressedKey of
- SDLK_Q:
- begin
- Result := false;
- end;
-
-
- SDLK_ESCAPE,
- SDLK_BACKSPACE,
- SDLK_RETURN:
- begin
- if (not Fadeout) then begin
- FadeTo(@ScreenSong);
- Fadeout := true;
- end;
- end;
- SDLK_SYSREQ:
- begin
- Display.PrintScreen;
- end;
- end;
- end;
-end;
-
-constructor TScreenTop5.Create;
-var
- I: integer;
-begin
- inherited Create;
-
- LoadFromTheme(Theme.Top5);
-
-
- TextLevel := AddText(Theme.Top5.TextLevel);
- TextArtistTitle := AddText(Theme.Top5.TextArtistTitle);
-
- for I := 0 to 4 do
- StaticNumber[I+1] := AddStatic(Theme.Top5.StaticNumber[I]);
-
- for I := 0 to 4 do
- TextNumber[I+1] := AddText(Theme.Top5.TextNumber[I]);
- for I := 0 to 4 do
- TextName[I+1] := AddText(Theme.Top5.TextName[I]);
- for I := 0 to 4 do
- TextScore[I+1] := AddText(Theme.Top5.TextScore[I]);
-
-end;
-
-procedure TScreenTop5.onShow;
-var
- I: integer;
- PMax: integer;
-begin
- Fadeout := false;
-
- //ReadScore(AktSong);
-
- PMax := Ini.Players;
- if Ini.Players = 4 then Ini.Players := 5;
- for I := 0 to PMax do
- DataBase.AddScore(AktSong, Ini.Difficulty, Ini.Name[I], Round(Player[I].ScoreTotalI));
-
- DataBase.WriteScore(AktSong);
- DataBase.ReadScore(AktSong);
-
- Text[TextArtistTitle].Text := AktSong.Artist + ' - ' + AktSong.Title;
-
- for I := 1 to Length(AktSong.Score[Ini.Difficulty]) do begin
- Static[StaticNumber[I]].Visible := true;
- Text[TextNumber[I]].Visible := true;
- Text[TextName[I]].Visible := true;
- Text[TextScore[I]].Visible := true;
-
- Text[TextName[I]].Text := AktSong.Score[Ini.Difficulty, I-1].Name;
- Text[TextScore[I]].Text := IntToStr(AktSong.Score[Ini.Difficulty, I-1].Score);
- end;
-
- for I := Length(AktSong.Score[Ini.Difficulty])+1 to 5 do begin
- Static[StaticNumber[I]].Visible := false;
- Text[TextNumber[I]].Visible := false;
- Text[TextName[I]].Visible := false;
- Text[TextScore[I]].Visible := false;
- end;
-
- Text[TextLevel].Text := IDifficulty[Ini.Difficulty];
-end;
-
-function TScreenTop5.Draw: boolean;
-//var
-{ Min: real;
- Max: real;
- Wsp: real;
- Wsp2: real;
- Pet: integer;}
-
-{ Item: integer;
- P: integer;
- C: integer;}
-begin
- // Singstar - let it be...... with 6 statics
-(* if PlayersPlay = 6 then begin
- for Item := 4 to 6 do begin
- if ScreenAct = 1 then P := Item-4;
- if ScreenAct = 2 then P := Item-1;
-
- FillPlayer(Item, P);
-
-{ if ScreenAct = 1 then begin
- LoadColor(
- Static[StaticBoxLightest[Item]].Texture.ColR,
- Static[StaticBoxLightest[Item]].Texture.ColG,
- Static[StaticBoxLightest[Item]].Texture.ColB,
- 'P1Dark');
- end;
-
- if ScreenAct = 2 then begin
- LoadColor(
- Static[StaticBoxLightest[Item]].Texture.ColR,
- Static[StaticBoxLightest[Item]].Texture.ColG,
- Static[StaticBoxLightest[Item]].Texture.ColB,
- 'P4Dark');
- end; }
-
- end;
- end; *)
-
- inherited Draw;
-end;
-
-end.
+unit UScreenTop5;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE DELPHI}
+{$ENDIF}
+
+
+uses
+ UMenu, SDL, SysUtils, UDisplay, UMusic, USongs, UThemes, ULCD;
+
+type
+ TScreenTop5 = class(TMenu)
+ public
+ TextLevel: integer;
+ TextArtistTitle: integer;
+
+ StaticNumber: array[1..5] of integer;
+ TextNumber: array[1..5] of integer;
+ TextName: array[1..5] of integer;
+ TextScore: array[1..5] of integer;
+
+ Fadeout: boolean;
+ constructor Create; override;
+ function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
+ procedure onShow; override;
+ function Draw: boolean; override;
+ end;
+
+implementation
+
+uses UGraphic, UDataBase, UMain, UIni;
+
+function TScreenTop5.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
+begin
+ Result := true;
+ If (PressedDown) Then begin
+ case PressedKey of
+ SDLK_Q:
+ begin
+ Result := false;
+ end;
+
+
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE,
+ SDLK_RETURN:
+ begin
+ if (not Fadeout) then begin
+ FadeTo(@ScreenSong);
+ Fadeout := true;
+ end;
+ end;
+ SDLK_SYSREQ:
+ begin
+ Display.PrintScreen;
+ end;
+ end;
+ end;
+end;
+
+constructor TScreenTop5.Create;
+var
+ I: integer;
+begin
+ inherited Create;
+
+ LoadFromTheme(Theme.Top5);
+
+
+ TextLevel := AddText(Theme.Top5.TextLevel);
+ TextArtistTitle := AddText(Theme.Top5.TextArtistTitle);
+
+ for I := 0 to 4 do
+ StaticNumber[I+1] := AddStatic( Theme.Top5.StaticNumber[I] );
+
+ for I := 0 to 4 do
+ TextNumber[I+1] := AddText(Theme.Top5.TextNumber[I]);
+ for I := 0 to 4 do
+ TextName[I+1] := AddText(Theme.Top5.TextName[I]);
+ for I := 0 to 4 do
+ TextScore[I+1] := AddText(Theme.Top5.TextScore[I]);
+
+end;
+
+procedure TScreenTop5.onShow;
+var
+ I: integer;
+ PMax: integer;
+begin
+ Fadeout := false;
+
+ //ReadScore(AktSong);
+
+ PMax := Ini.Players;
+ if Ini.Players = 4 then Ini.Players := 5;
+ for I := 0 to PMax do
+ DataBase.AddScore(AktSong, Ini.Difficulty, Ini.Name[I], Round(Player[I].ScoreTotalI));
+
+ DataBase.WriteScore(AktSong);
+ DataBase.ReadScore(AktSong);
+
+ Text[TextArtistTitle].Text := AktSong.Artist + ' - ' + AktSong.Title;
+
+ for I := 1 to Length(AktSong.Score[Ini.Difficulty]) do begin
+ Static[StaticNumber[I]].Visible := true;
+ Text[TextNumber[I]].Visible := true;
+ Text[TextName[I]].Visible := true;
+ Text[TextScore[I]].Visible := true;
+
+ Text[TextName[I]].Text := AktSong.Score[Ini.Difficulty, I-1].Name;
+ Text[TextScore[I]].Text := IntToStr(AktSong.Score[Ini.Difficulty, I-1].Score);
+ end;
+
+ for I := Length(AktSong.Score[Ini.Difficulty])+1 to 5 do begin
+ Static[StaticNumber[I]].Visible := false;
+ Text[TextNumber[I]].Visible := false;
+ Text[TextName[I]].Visible := false;
+ Text[TextScore[I]].Visible := false;
+ end;
+
+ Text[TextLevel].Text := IDifficulty[Ini.Difficulty];
+end;
+
+function TScreenTop5.Draw: boolean;
+//var
+{ Min: real;
+ Max: real;
+ Wsp: real;
+ Wsp2: real;
+ Pet: integer;}
+
+{ Item: integer;
+ P: integer;
+ C: integer;}
+begin
+ // Singstar - let it be...... with 6 statics
+(* if PlayersPlay = 6 then begin
+ for Item := 4 to 6 do begin
+ if ScreenAct = 1 then P := Item-4;
+ if ScreenAct = 2 then P := Item-1;
+
+ FillPlayer(Item, P);
+
+{ if ScreenAct = 1 then begin
+ LoadColor(
+ Static[StaticBoxLightest[Item]].Texture.ColR,
+ Static[StaticBoxLightest[Item]].Texture.ColG,
+ Static[StaticBoxLightest[Item]].Texture.ColB,
+ 'P1Dark');
+ end;
+
+ if ScreenAct = 2 then begin
+ LoadColor(
+ Static[StaticBoxLightest[Item]].Texture.ColR,
+ Static[StaticBoxLightest[Item]].Texture.ColG,
+ Static[StaticBoxLightest[Item]].Texture.ColB,
+ 'P4Dark');
+ end; }
+
+ end;
+ end; *)
+
+ inherited Draw;
+end;
+
+end.