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authork-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-27 13:28:57 +0000
committerk-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-27 13:28:57 +0000
commit1ba91d5a0e1df7419a561f6dcf16a0839509a5e7 (patch)
tree3f76e96fc5a3f5b738dabce28642ff2415748ccb /Game/Code/Screens/UScreenEdit.pas
parente9fd8ce40b4cbf006695fd6e56f84071407843c9 (diff)
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Reordering of the directories[1]: moving Game/Code to src
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1302 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens/UScreenEdit.pas')
-rw-r--r--Game/Code/Screens/UScreenEdit.pas121
1 files changed, 0 insertions, 121 deletions
diff --git a/Game/Code/Screens/UScreenEdit.pas b/Game/Code/Screens/UScreenEdit.pas
deleted file mode 100644
index bf664eb1..00000000
--- a/Game/Code/Screens/UScreenEdit.pas
+++ /dev/null
@@ -1,121 +0,0 @@
-unit UScreenEdit;
-
-interface
-
-{$I switches.inc}
-
-uses UMenu, SDL, UThemes;
-
-type
- TScreenEdit = class(TMenu)
- public
-{ Tex_Background: TTexture;
- FadeOut: boolean;
- Path: string;
- FileName: string;}
- constructor Create; override;
- procedure onShow; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
-{ function Draw: boolean; override;
- procedure Finish;}
- end;
-
-implementation
-
-uses UGraphic, UMusic, USkins, SysUtils;
-
-function TScreenEdit.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
-begin
- Result := true;
- If (PressedDown) Then
- begin // Key Down
- // check normal keys
- case WideCharUpperCase(CharCode)[1] of
- 'Q':
- begin
- Result := false;
- Exit;
- end;
- end;
-
- // check special keys
- case PressedKey of
- SDLK_ESCAPE,
- SDLK_BACKSPACE :
- begin
- AudioPlayback.PlaySound(SoundLib.Back);
- FadeTo(@ScreenMain);
-// Result := false;
- end;
- SDLK_RETURN:
- begin
- if Interaction = 0 then
- begin
- AudioPlayback.PlaySound(SoundLib.Start);
- FadeTo(@ScreenEditConvert);
- end;
-// if Interaction = 1 then begin
-// Music.PlayStart;
-// FadeTo(@ScreenEditHeader);
-// end;
-
- if Interaction = 1 then
- begin
- AudioPlayback.PlaySound(SoundLib.Back);
- FadeTo(@ScreenMain);
- end;
- end;
-
- SDLK_DOWN:
- begin
- InteractNext;
- end;
- SDLK_UP:
- begin
- InteractPrev;
- end;
- end;
- end;
-end;
-
-constructor TScreenEdit.Create;
-begin
- inherited Create;
- AddButton(400-200, 100 + 0*70, 400, 40, Skin.GetTextureFileName('ButtonF'));
- AddButtonText(10, 5, 0, 0, 0, 'Convert Midi to Txt');
-// Button[High(Button)].Text[0].Size := 11;
-
-// AddButton(400-200, 100 + 1*60, 400, 40, 'ButtonF');
-// AddButtonText(10, 5, 0, 0, 0, 'Edit Headers');
-
-// AddButton(400-200, 100 + 2*60, 400, 40, 'ButtonF');
-// AddButtonText(10, 5, 0, 0, 0, 'Set GAP');
-
- AddButton(400-200, 100 + 3*60, 400, 40, Skin.GetTextureFileName('ButtonF'));
- AddButtonText(10, 5, 0, 0, 0, 'Exit');
-
-end;
-
-procedure TScreenEdit.onShow;
-begin
- inherited;
-
-// Interaction := 0;
-end;
-
-(*function TScreenEdit.Draw: boolean;
-var
- Min: integer;
- Sec: integer;
- Tekst: string;
- Pet: integer;
- AktBeat: integer;
-begin
-end;
-
-procedure TScreenEdit.Finish;
-begin
-//
-end;*)
-
-end.