From 1ba91d5a0e1df7419a561f6dcf16a0839509a5e7 Mon Sep 17 00:00:00 2001 From: k-m_schindler Date: Wed, 27 Aug 2008 13:28:57 +0000 Subject: Reordering of the directories[1]: moving Game/Code to src git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1302 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Screens/UScreenEdit.pas | 121 -------------------------------------- 1 file changed, 121 deletions(-) delete mode 100644 Game/Code/Screens/UScreenEdit.pas (limited to 'Game/Code/Screens/UScreenEdit.pas') diff --git a/Game/Code/Screens/UScreenEdit.pas b/Game/Code/Screens/UScreenEdit.pas deleted file mode 100644 index bf664eb1..00000000 --- a/Game/Code/Screens/UScreenEdit.pas +++ /dev/null @@ -1,121 +0,0 @@ -unit UScreenEdit; - -interface - -{$I switches.inc} - -uses UMenu, SDL, UThemes; - -type - TScreenEdit = class(TMenu) - public -{ Tex_Background: TTexture; - FadeOut: boolean; - Path: string; - FileName: string;} - constructor Create; override; - procedure onShow; override; - function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; -{ function Draw: boolean; override; - procedure Finish;} - end; - -implementation - -uses UGraphic, UMusic, USkins, SysUtils; - -function TScreenEdit.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; -begin - Result := true; - If (PressedDown) Then - begin // Key Down - // check normal keys - case WideCharUpperCase(CharCode)[1] of - 'Q': - begin - Result := false; - Exit; - end; - end; - - // check special keys - case PressedKey of - SDLK_ESCAPE, - SDLK_BACKSPACE : - begin - AudioPlayback.PlaySound(SoundLib.Back); - FadeTo(@ScreenMain); -// Result := false; - end; - SDLK_RETURN: - begin - if Interaction = 0 then - begin - AudioPlayback.PlaySound(SoundLib.Start); - FadeTo(@ScreenEditConvert); - end; -// if Interaction = 1 then begin -// Music.PlayStart; -// FadeTo(@ScreenEditHeader); -// end; - - if Interaction = 1 then - begin - AudioPlayback.PlaySound(SoundLib.Back); - FadeTo(@ScreenMain); - end; - end; - - SDLK_DOWN: - begin - InteractNext; - end; - SDLK_UP: - begin - InteractPrev; - end; - end; - end; -end; - -constructor TScreenEdit.Create; -begin - inherited Create; - AddButton(400-200, 100 + 0*70, 400, 40, Skin.GetTextureFileName('ButtonF')); - AddButtonText(10, 5, 0, 0, 0, 'Convert Midi to Txt'); -// Button[High(Button)].Text[0].Size := 11; - -// AddButton(400-200, 100 + 1*60, 400, 40, 'ButtonF'); -// AddButtonText(10, 5, 0, 0, 0, 'Edit Headers'); - -// AddButton(400-200, 100 + 2*60, 400, 40, 'ButtonF'); -// AddButtonText(10, 5, 0, 0, 0, 'Set GAP'); - - AddButton(400-200, 100 + 3*60, 400, 40, Skin.GetTextureFileName('ButtonF')); - AddButtonText(10, 5, 0, 0, 0, 'Exit'); - -end; - -procedure TScreenEdit.onShow; -begin - inherited; - -// Interaction := 0; -end; - -(*function TScreenEdit.Draw: boolean; -var - Min: integer; - Sec: integer; - Tekst: string; - Pet: integer; - AktBeat: integer; -begin -end; - -procedure TScreenEdit.Finish; -begin -// -end;*) - -end. -- cgit v1.2.3