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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-01-27 10:16:40 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-01-27 10:16:40 +0000
commit1e473d07c13c60a49a590e46314eb653c15b15e9 (patch)
tree076e784ef09fff6189a589c42361664e4769bd08 /Game/Code/Classes/UTexture.pas
parentd97013cb176bdda64e85db47d8e61a50e7e8bfb7 (diff)
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Bugfix: In glTextWidth() "text := pchar(Copy(text, 2, Length(text)-1))" does not work with FPC, probably because a part of text is assigned to itself.
Note: Why is the string copied so many times just to get the current character? I just simplified this method to use Text[index] instead. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@806 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UTexture.pas')
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