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authorjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-20 06:36:58 +0000
committerjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-20 06:36:58 +0000
commitdb82b7e30a1b58b56fdb4bfc6089b47200ca1da1 (patch)
treeca00bcb8355baf814762e3dfb4932020632667e2 /Game/Code/Classes/ULanguage.pas
parent77ac0ce6d082dfc0bfd2c9a7efaa304aadfe3683 (diff)
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Ultrastar-DX now compiles in linux
(using lazarus) Bass etc is commented out.. but it compiles, and im working through the runtime errors. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@408 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/ULanguage.pas')
-rw-r--r--Game/Code/Classes/ULanguage.pas470
1 files changed, 236 insertions, 234 deletions
diff --git a/Game/Code/Classes/ULanguage.pas b/Game/Code/Classes/ULanguage.pas
index f693694b..679f6405 100644
--- a/Game/Code/Classes/ULanguage.pas
+++ b/Game/Code/Classes/ULanguage.pas
@@ -1,234 +1,236 @@
-unit ULanguage;
-
-interface
-
-{$IFDEF FPC}
- {$MODE DELPHI}
-{$ENDIF}
-
-
-type
- TLanguageEntry = record
- ID: string;
- Text: string;
- end;
-
- TLanguageList = record
- Name: string;
- {FileName: string; }
- end;
-
- TLanguage = class
- public
- Entry: array of TLanguageEntry; //Entrys of Chosen Language
- SEntry: array of TLanguageEntry; //Entrys of Standard Language
- CEntry: array of TLanguageEntry; //Constant Entrys e.g. Version
- Implode_Glue1, Implode_Glue2: String;
- public
- List: array of TLanguageList;
-
- constructor Create;
- procedure LoadList;
- function Translate(Text: String): String;
- procedure ChangeLanguage(Language: String);
- procedure AddConst(ID, Text: String);
- procedure ChangeConst(ID, Text: String);
- function Implode(Pieces: Array of String): String;
- end;
-
-var
- Language: TLanguage;
-
-implementation
-
-uses UMain,
- // UFiles,
- UIni,
- IniFiles,
- Classes,
- SysUtils,
- Windows,
- ULog;
-
-//----------
-//Create - Construct Class then LoadList + Standard Language + Set Standard Implode Glues
-//----------
-constructor TLanguage.Create;
-var
- I, J: Integer;
-begin
- LoadList;
-
- //Set Implode Glues for Backward Compatibility
- Implode_Glue1 := ', ';
- Implode_Glue2 := ' and ';
-
- if (Length(List) = 0) then //No Language Files Loaded -> Abort Loading
- Log.CriticalError('Could not load any Language File');
-
- //Standard Language (If a Language File is Incomplete)
- //Then use English Language
- for I := 0 to high(List) do //Search for English Language
- begin
- //English Language Found -> Load
- if Uppercase(List[I].Name) = 'ENGLISH' then
- begin
- ChangeLanguage('English');
-
- SetLength(SEntry, Length(Entry));
- for J := low(Entry) to high(Entry) do
- SEntry[J] := Entry[J];
-
- SetLength(Entry, 0);
-
- Break;
- end;
-
- if (I = high(List)) then
- Log.LogError('English Languagefile missing! No standard Translation loaded');
- end;
- //Standard Language END
-
-end;
-
-//----------
-//LoadList - Parse the Language Dir searching Translations
-//----------
-procedure TLanguage.LoadList;
-var
- SR: TSearchRec; // for parsing directory
-begin
- SetLength(List, 0);
- SetLength(ILanguage, 0);
-
- if FindFirst(LanguagesPath + '*.ini', 0, SR) = 0 then begin
- repeat
- SetLength(List, Length(List)+1);
- SetLength(ILanguage, Length(ILanguage)+1);
- SR.Name := ChangeFileExt(SR.Name, '');
-
- List[High(List)].Name := SR.Name;
- ILanguage[High(ILanguage)] := SR.Name;
-
- until FindNext(SR) <> 0;
- SysUtils.FindClose(SR);
- end; // if FindFirst
-end;
-
-//----------
-//ChangeLanguage - Load the specified LanguageFile
-//----------
-procedure TLanguage.ChangeLanguage(Language: String);
-var
- IniFile: TIniFile;
- E: integer; // entry
- S: TStringList;
-begin
- SetLength(Entry, 0);
- IniFile := TIniFile.Create(LanguagesPath + Language + '.ini');
- S := TStringList.Create;
-
- IniFile.ReadSectionValues('Text', S);
- SetLength(Entry, S.Count);
- for E := 0 to high(Entry) do
- begin
- if S.Names[E] = 'IMPLODE_GLUE1' then
- Implode_Glue1 := S.ValueFromIndex[E]+ ' '
- else if S.Names[E] = 'IMPLODE_GLUE2' then
- Implode_Glue2 := ' ' + S.ValueFromIndex[E] + ' ';
-
- Entry[E].ID := S.Names[E];
- Entry[E].Text := S.ValueFromIndex[E];
- end;
-
- S.Free;
- IniFile.Free;
-end;
-
-//----------
-//Translate - Translate the Text
-//----------
-Function TLanguage.Translate(Text: String): String;
-var
- E: integer; // entry
-begin
- Result := Text;
- Text := Uppercase(Result);
-
- //Const Mod
- for E := 0 to high(CEntry) do
- if Text = CEntry[E].ID then
- begin
- Result := CEntry[E].Text;
- exit;
- end;
- //Const Mod End
-
- for E := 0 to high(Entry) do
- if Text = Entry[E].ID then
- begin
- Result := Entry[E].Text;
- exit;
- end;
-
- //Standard Language (If a Language File is Incomplete)
- //Then use Standard Language
- for E := low(SEntry) to high(SEntry) do
- if Text = SEntry[E].ID then
- begin
- Result := SEntry[E].Text;
- Break;
- end;
- //Standard Language END
-end;
-
-//----------
-//AddConst - Add a Constant ID that will be Translated but not Loaded from the LanguageFile
-//----------
-procedure TLanguage.AddConst (ID, Text: String);
-begin
- SetLength (CEntry, Length(CEntry) + 1);
- CEntry[high(CEntry)].ID := ID;
- CEntry[high(CEntry)].Text := Text;
-end;
-
-//----------
-//ChangeConst - Change a Constant Value by ID
-//----------
-procedure TLanguage.ChangeConst(ID, Text: String);
-var
- I: Integer;
-begin
- for I := 0 to high(CEntry) do
- begin
- if CEntry[I].ID = ID then
- begin
- CEntry[I].Text := Text;
- Break;
- end;
- end;
-end;
-
-//----------
-//Implode - Connect an Array of Strings with ' and ' or ', ' to one String
-//----------
-function TLanguage.Implode(Pieces: Array of String): String;
-var
- I: Integer;
-begin
- Result := '';
- //Go through Pieces
- for I := low(Pieces) to high(Pieces) do
- begin
- //Add Value
- Result := Result + Pieces[I];
-
- //Add Glue
- if (I < high(Pieces) - 1) then
- Result := Result + Implode_Glue1
- else if (I < high(Pieces)) then
- Result := Result + Implode_Glue2;
- end;
-end;
-
-end.
+unit ULanguage;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE DELPHI}
+{$ENDIF}
+
+
+type
+ TLanguageEntry = record
+ ID: string;
+ Text: string;
+ end;
+
+ TLanguageList = record
+ Name: string;
+ {FileName: string; }
+ end;
+
+ TLanguage = class
+ public
+ Entry: array of TLanguageEntry; //Entrys of Chosen Language
+ SEntry: array of TLanguageEntry; //Entrys of Standard Language
+ CEntry: array of TLanguageEntry; //Constant Entrys e.g. Version
+ Implode_Glue1, Implode_Glue2: String;
+ public
+ List: array of TLanguageList;
+
+ constructor Create;
+ procedure LoadList;
+ function Translate(Text: String): String;
+ procedure ChangeLanguage(Language: String);
+ procedure AddConst(ID, Text: String);
+ procedure ChangeConst(ID, Text: String);
+ function Implode(Pieces: Array of String): String;
+ end;
+
+var
+ Language: TLanguage;
+
+implementation
+
+uses UMain,
+ // UFiles,
+ UIni,
+ IniFiles,
+ Classes,
+ SysUtils,
+ {$IFDEF win32}
+ windows,
+ {$ENDIF}
+ ULog;
+
+//----------
+//Create - Construct Class then LoadList + Standard Language + Set Standard Implode Glues
+//----------
+constructor TLanguage.Create;
+var
+ I, J: Integer;
+begin
+ LoadList;
+
+ //Set Implode Glues for Backward Compatibility
+ Implode_Glue1 := ', ';
+ Implode_Glue2 := ' and ';
+
+ if (Length(List) = 0) then //No Language Files Loaded -> Abort Loading
+ Log.CriticalError('Could not load any Language File');
+
+ //Standard Language (If a Language File is Incomplete)
+ //Then use English Language
+ for I := 0 to high(List) do //Search for English Language
+ begin
+ //English Language Found -> Load
+ if Uppercase(List[I].Name) = 'ENGLISH' then
+ begin
+ ChangeLanguage('English');
+
+ SetLength(SEntry, Length(Entry));
+ for J := low(Entry) to high(Entry) do
+ SEntry[J] := Entry[J];
+
+ SetLength(Entry, 0);
+
+ Break;
+ end;
+
+ if (I = high(List)) then
+ Log.LogError('English Languagefile missing! No standard Translation loaded');
+ end;
+ //Standard Language END
+
+end;
+
+//----------
+//LoadList - Parse the Language Dir searching Translations
+//----------
+procedure TLanguage.LoadList;
+var
+ SR: TSearchRec; // for parsing directory
+begin
+ SetLength(List, 0);
+ SetLength(ILanguage, 0);
+
+ if FindFirst(LanguagesPath + '*.ini', 0, SR) = 0 then begin
+ repeat
+ SetLength(List, Length(List)+1);
+ SetLength(ILanguage, Length(ILanguage)+1);
+ SR.Name := ChangeFileExt(SR.Name, '');
+
+ List[High(List)].Name := SR.Name;
+ ILanguage[High(ILanguage)] := SR.Name;
+
+ until FindNext(SR) <> 0;
+ SysUtils.FindClose(SR);
+ end; // if FindFirst
+end;
+
+//----------
+//ChangeLanguage - Load the specified LanguageFile
+//----------
+procedure TLanguage.ChangeLanguage(Language: String);
+var
+ IniFile: TIniFile;
+ E: integer; // entry
+ S: TStringList;
+begin
+ SetLength(Entry, 0);
+ IniFile := TIniFile.Create(LanguagesPath + Language + '.ini');
+ S := TStringList.Create;
+
+ IniFile.ReadSectionValues('Text', S);
+ SetLength(Entry, S.Count);
+ for E := 0 to high(Entry) do
+ begin
+ if S.Names[E] = 'IMPLODE_GLUE1' then
+ Implode_Glue1 := S.ValueFromIndex[E]+ ' '
+ else if S.Names[E] = 'IMPLODE_GLUE2' then
+ Implode_Glue2 := ' ' + S.ValueFromIndex[E] + ' ';
+
+ Entry[E].ID := S.Names[E];
+ Entry[E].Text := S.ValueFromIndex[E];
+ end;
+
+ S.Free;
+ IniFile.Free;
+end;
+
+//----------
+//Translate - Translate the Text
+//----------
+Function TLanguage.Translate(Text: String): String;
+var
+ E: integer; // entry
+begin
+ Result := Text;
+ Text := Uppercase(Result);
+
+ //Const Mod
+ for E := 0 to high(CEntry) do
+ if Text = CEntry[E].ID then
+ begin
+ Result := CEntry[E].Text;
+ exit;
+ end;
+ //Const Mod End
+
+ for E := 0 to high(Entry) do
+ if Text = Entry[E].ID then
+ begin
+ Result := Entry[E].Text;
+ exit;
+ end;
+
+ //Standard Language (If a Language File is Incomplete)
+ //Then use Standard Language
+ for E := low(SEntry) to high(SEntry) do
+ if Text = SEntry[E].ID then
+ begin
+ Result := SEntry[E].Text;
+ Break;
+ end;
+ //Standard Language END
+end;
+
+//----------
+//AddConst - Add a Constant ID that will be Translated but not Loaded from the LanguageFile
+//----------
+procedure TLanguage.AddConst (ID, Text: String);
+begin
+ SetLength (CEntry, Length(CEntry) + 1);
+ CEntry[high(CEntry)].ID := ID;
+ CEntry[high(CEntry)].Text := Text;
+end;
+
+//----------
+//ChangeConst - Change a Constant Value by ID
+//----------
+procedure TLanguage.ChangeConst(ID, Text: String);
+var
+ I: Integer;
+begin
+ for I := 0 to high(CEntry) do
+ begin
+ if CEntry[I].ID = ID then
+ begin
+ CEntry[I].Text := Text;
+ Break;
+ end;
+ end;
+end;
+
+//----------
+//Implode - Connect an Array of Strings with ' and ' or ', ' to one String
+//----------
+function TLanguage.Implode(Pieces: Array of String): String;
+var
+ I: Integer;
+begin
+ Result := '';
+ //Go through Pieces
+ for I := low(Pieces) to high(Pieces) do
+ begin
+ //Add Value
+ Result := Result + Pieces[I];
+
+ //Add Glue
+ if (I < high(Pieces) - 1) then
+ Result := Result + Implode_Glue1
+ else if (I < high(Pieces)) then
+ Result := Result + Implode_Glue2;
+ end;
+end;
+
+end.