From db82b7e30a1b58b56fdb4bfc6089b47200ca1da1 Mon Sep 17 00:00:00 2001 From: jaybinks Date: Thu, 20 Sep 2007 06:36:58 +0000 Subject: Ultrastar-DX now compiles in linux (using lazarus) Bass etc is commented out.. but it compiles, and im working through the runtime errors. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@408 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Classes/ULanguage.pas | 470 ++++++++++++++++++++-------------------- 1 file changed, 236 insertions(+), 234 deletions(-) (limited to 'Game/Code/Classes/ULanguage.pas') diff --git a/Game/Code/Classes/ULanguage.pas b/Game/Code/Classes/ULanguage.pas index f693694b..679f6405 100644 --- a/Game/Code/Classes/ULanguage.pas +++ b/Game/Code/Classes/ULanguage.pas @@ -1,234 +1,236 @@ -unit ULanguage; - -interface - -{$IFDEF FPC} - {$MODE DELPHI} -{$ENDIF} - - -type - TLanguageEntry = record - ID: string; - Text: string; - end; - - TLanguageList = record - Name: string; - {FileName: string; } - end; - - TLanguage = class - public - Entry: array of TLanguageEntry; //Entrys of Chosen Language - SEntry: array of TLanguageEntry; //Entrys of Standard Language - CEntry: array of TLanguageEntry; //Constant Entrys e.g. Version - Implode_Glue1, Implode_Glue2: String; - public - List: array of TLanguageList; - - constructor Create; - procedure LoadList; - function Translate(Text: String): String; - procedure ChangeLanguage(Language: String); - procedure AddConst(ID, Text: String); - procedure ChangeConst(ID, Text: String); - function Implode(Pieces: Array of String): String; - end; - -var - Language: TLanguage; - -implementation - -uses UMain, - // UFiles, - UIni, - IniFiles, - Classes, - SysUtils, - Windows, - ULog; - -//---------- -//Create - Construct Class then LoadList + Standard Language + Set Standard Implode Glues -//---------- -constructor TLanguage.Create; -var - I, J: Integer; -begin - LoadList; - - //Set Implode Glues for Backward Compatibility - Implode_Glue1 := ', '; - Implode_Glue2 := ' and '; - - if (Length(List) = 0) then //No Language Files Loaded -> Abort Loading - Log.CriticalError('Could not load any Language File'); - - //Standard Language (If a Language File is Incomplete) - //Then use English Language - for I := 0 to high(List) do //Search for English Language - begin - //English Language Found -> Load - if Uppercase(List[I].Name) = 'ENGLISH' then - begin - ChangeLanguage('English'); - - SetLength(SEntry, Length(Entry)); - for J := low(Entry) to high(Entry) do - SEntry[J] := Entry[J]; - - SetLength(Entry, 0); - - Break; - end; - - if (I = high(List)) then - Log.LogError('English Languagefile missing! No standard Translation loaded'); - end; - //Standard Language END - -end; - -//---------- -//LoadList - Parse the Language Dir searching Translations -//---------- -procedure TLanguage.LoadList; -var - SR: TSearchRec; // for parsing directory -begin - SetLength(List, 0); - SetLength(ILanguage, 0); - - if FindFirst(LanguagesPath + '*.ini', 0, SR) = 0 then begin - repeat - SetLength(List, Length(List)+1); - SetLength(ILanguage, Length(ILanguage)+1); - SR.Name := ChangeFileExt(SR.Name, ''); - - List[High(List)].Name := SR.Name; - ILanguage[High(ILanguage)] := SR.Name; - - until FindNext(SR) <> 0; - SysUtils.FindClose(SR); - end; // if FindFirst -end; - -//---------- -//ChangeLanguage - Load the specified LanguageFile -//---------- -procedure TLanguage.ChangeLanguage(Language: String); -var - IniFile: TIniFile; - E: integer; // entry - S: TStringList; -begin - SetLength(Entry, 0); - IniFile := TIniFile.Create(LanguagesPath + Language + '.ini'); - S := TStringList.Create; - - IniFile.ReadSectionValues('Text', S); - SetLength(Entry, S.Count); - for E := 0 to high(Entry) do - begin - if S.Names[E] = 'IMPLODE_GLUE1' then - Implode_Glue1 := S.ValueFromIndex[E]+ ' ' - else if S.Names[E] = 'IMPLODE_GLUE2' then - Implode_Glue2 := ' ' + S.ValueFromIndex[E] + ' '; - - Entry[E].ID := S.Names[E]; - Entry[E].Text := S.ValueFromIndex[E]; - end; - - S.Free; - IniFile.Free; -end; - -//---------- -//Translate - Translate the Text -//---------- -Function TLanguage.Translate(Text: String): String; -var - E: integer; // entry -begin - Result := Text; - Text := Uppercase(Result); - - //Const Mod - for E := 0 to high(CEntry) do - if Text = CEntry[E].ID then - begin - Result := CEntry[E].Text; - exit; - end; - //Const Mod End - - for E := 0 to high(Entry) do - if Text = Entry[E].ID then - begin - Result := Entry[E].Text; - exit; - end; - - //Standard Language (If a Language File is Incomplete) - //Then use Standard Language - for E := low(SEntry) to high(SEntry) do - if Text = SEntry[E].ID then - begin - Result := SEntry[E].Text; - Break; - end; - //Standard Language END -end; - -//---------- -//AddConst - Add a Constant ID that will be Translated but not Loaded from the LanguageFile -//---------- -procedure TLanguage.AddConst (ID, Text: String); -begin - SetLength (CEntry, Length(CEntry) + 1); - CEntry[high(CEntry)].ID := ID; - CEntry[high(CEntry)].Text := Text; -end; - -//---------- -//ChangeConst - Change a Constant Value by ID -//---------- -procedure TLanguage.ChangeConst(ID, Text: String); -var - I: Integer; -begin - for I := 0 to high(CEntry) do - begin - if CEntry[I].ID = ID then - begin - CEntry[I].Text := Text; - Break; - end; - end; -end; - -//---------- -//Implode - Connect an Array of Strings with ' and ' or ', ' to one String -//---------- -function TLanguage.Implode(Pieces: Array of String): String; -var - I: Integer; -begin - Result := ''; - //Go through Pieces - for I := low(Pieces) to high(Pieces) do - begin - //Add Value - Result := Result + Pieces[I]; - - //Add Glue - if (I < high(Pieces) - 1) then - Result := Result + Implode_Glue1 - else if (I < high(Pieces)) then - Result := Result + Implode_Glue2; - end; -end; - -end. +unit ULanguage; + +interface + +{$IFDEF FPC} + {$MODE DELPHI} +{$ENDIF} + + +type + TLanguageEntry = record + ID: string; + Text: string; + end; + + TLanguageList = record + Name: string; + {FileName: string; } + end; + + TLanguage = class + public + Entry: array of TLanguageEntry; //Entrys of Chosen Language + SEntry: array of TLanguageEntry; //Entrys of Standard Language + CEntry: array of TLanguageEntry; //Constant Entrys e.g. Version + Implode_Glue1, Implode_Glue2: String; + public + List: array of TLanguageList; + + constructor Create; + procedure LoadList; + function Translate(Text: String): String; + procedure ChangeLanguage(Language: String); + procedure AddConst(ID, Text: String); + procedure ChangeConst(ID, Text: String); + function Implode(Pieces: Array of String): String; + end; + +var + Language: TLanguage; + +implementation + +uses UMain, + // UFiles, + UIni, + IniFiles, + Classes, + SysUtils, + {$IFDEF win32} + windows, + {$ENDIF} + ULog; + +//---------- +//Create - Construct Class then LoadList + Standard Language + Set Standard Implode Glues +//---------- +constructor TLanguage.Create; +var + I, J: Integer; +begin + LoadList; + + //Set Implode Glues for Backward Compatibility + Implode_Glue1 := ', '; + Implode_Glue2 := ' and '; + + if (Length(List) = 0) then //No Language Files Loaded -> Abort Loading + Log.CriticalError('Could not load any Language File'); + + //Standard Language (If a Language File is Incomplete) + //Then use English Language + for I := 0 to high(List) do //Search for English Language + begin + //English Language Found -> Load + if Uppercase(List[I].Name) = 'ENGLISH' then + begin + ChangeLanguage('English'); + + SetLength(SEntry, Length(Entry)); + for J := low(Entry) to high(Entry) do + SEntry[J] := Entry[J]; + + SetLength(Entry, 0); + + Break; + end; + + if (I = high(List)) then + Log.LogError('English Languagefile missing! No standard Translation loaded'); + end; + //Standard Language END + +end; + +//---------- +//LoadList - Parse the Language Dir searching Translations +//---------- +procedure TLanguage.LoadList; +var + SR: TSearchRec; // for parsing directory +begin + SetLength(List, 0); + SetLength(ILanguage, 0); + + if FindFirst(LanguagesPath + '*.ini', 0, SR) = 0 then begin + repeat + SetLength(List, Length(List)+1); + SetLength(ILanguage, Length(ILanguage)+1); + SR.Name := ChangeFileExt(SR.Name, ''); + + List[High(List)].Name := SR.Name; + ILanguage[High(ILanguage)] := SR.Name; + + until FindNext(SR) <> 0; + SysUtils.FindClose(SR); + end; // if FindFirst +end; + +//---------- +//ChangeLanguage - Load the specified LanguageFile +//---------- +procedure TLanguage.ChangeLanguage(Language: String); +var + IniFile: TIniFile; + E: integer; // entry + S: TStringList; +begin + SetLength(Entry, 0); + IniFile := TIniFile.Create(LanguagesPath + Language + '.ini'); + S := TStringList.Create; + + IniFile.ReadSectionValues('Text', S); + SetLength(Entry, S.Count); + for E := 0 to high(Entry) do + begin + if S.Names[E] = 'IMPLODE_GLUE1' then + Implode_Glue1 := S.ValueFromIndex[E]+ ' ' + else if S.Names[E] = 'IMPLODE_GLUE2' then + Implode_Glue2 := ' ' + S.ValueFromIndex[E] + ' '; + + Entry[E].ID := S.Names[E]; + Entry[E].Text := S.ValueFromIndex[E]; + end; + + S.Free; + IniFile.Free; +end; + +//---------- +//Translate - Translate the Text +//---------- +Function TLanguage.Translate(Text: String): String; +var + E: integer; // entry +begin + Result := Text; + Text := Uppercase(Result); + + //Const Mod + for E := 0 to high(CEntry) do + if Text = CEntry[E].ID then + begin + Result := CEntry[E].Text; + exit; + end; + //Const Mod End + + for E := 0 to high(Entry) do + if Text = Entry[E].ID then + begin + Result := Entry[E].Text; + exit; + end; + + //Standard Language (If a Language File is Incomplete) + //Then use Standard Language + for E := low(SEntry) to high(SEntry) do + if Text = SEntry[E].ID then + begin + Result := SEntry[E].Text; + Break; + end; + //Standard Language END +end; + +//---------- +//AddConst - Add a Constant ID that will be Translated but not Loaded from the LanguageFile +//---------- +procedure TLanguage.AddConst (ID, Text: String); +begin + SetLength (CEntry, Length(CEntry) + 1); + CEntry[high(CEntry)].ID := ID; + CEntry[high(CEntry)].Text := Text; +end; + +//---------- +//ChangeConst - Change a Constant Value by ID +//---------- +procedure TLanguage.ChangeConst(ID, Text: String); +var + I: Integer; +begin + for I := 0 to high(CEntry) do + begin + if CEntry[I].ID = ID then + begin + CEntry[I].Text := Text; + Break; + end; + end; +end; + +//---------- +//Implode - Connect an Array of Strings with ' and ' or ', ' to one String +//---------- +function TLanguage.Implode(Pieces: Array of String): String; +var + I: Integer; +begin + Result := ''; + //Go through Pieces + for I := low(Pieces) to high(Pieces) do + begin + //Add Value + Result := Result + Pieces[I]; + + //Add Glue + if (I < high(Pieces) - 1) then + Result := Result + Implode_Glue1 + else if (I < high(Pieces)) then + Result := Result + Implode_Glue2; + end; +end; + +end. -- cgit v1.2.3