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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-07-02 07:50:39 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-07-02 07:50:39 +0000
commitfaf4c13bf41a17ce920a2194fc396f8bf7b44331 (patch)
tree0049a0dacad82a08b934167660bfabd6c8ea47a8 /Game/Code/Classes/UAudioInput_Portaudio.pas
parent67d0be6741c5466c786d8d389e34c83e1be7e3c0 (diff)
downloadusdx-faf4c13bf41a17ce920a2194fc396f8bf7b44331.tar.gz
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Audio/Video engine update:
- lyrics<->audio synchronisation (TSyncSource) - better resampling (optional support for libsamplerate) - cleaner termination of audio/video streams/devices - improved decoders and decoder infrastructure - many other improvements/cleanups Currently just for testing (not enabled by default): - Background music - Voice-Passthrough (hear what you sing) - Video VSync git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1157 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Classes/UAudioInput_Portaudio.pas')
-rw-r--r--Game/Code/Classes/UAudioInput_Portaudio.pas9
1 files changed, 1 insertions, 8 deletions
diff --git a/Game/Code/Classes/UAudioInput_Portaudio.pas b/Game/Code/Classes/UAudioInput_Portaudio.pas
index 50543e17..9a1c3e99 100644
--- a/Game/Code/Classes/UAudioInput_Portaudio.pas
+++ b/Game/Code/Classes/UAudioInput_Portaudio.pas
@@ -63,9 +63,6 @@ function MicrophoneTestCallback(input: Pointer; output: Pointer; frameCount: Lon
timeInfo: PPaStreamCallbackTimeInfo; statusFlags: TPaStreamCallbackFlags;
inputDevice: Pointer): Integer; cdecl; forward;
-var
- singleton_AudioInputPortaudio : IAudioInput;
-
{ TPortaudioInputDevice }
@@ -472,10 +469,6 @@ end;
initialization
- singleton_AudioInputPortaudio := TAudioInput_Portaudio.create();
- AudioManager.add( singleton_AudioInputPortaudio );
-
-finalization
- AudioManager.Remove( singleton_AudioInputPortaudio );
+ MediaManager.add(TAudioInput_Portaudio.Create);
end.