{* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*}
unit UScreenEdit;
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
{$I switches.inc}
uses
UMenu,
SDL,
UThemes;
type
TScreenEdit = class(TMenu)
public
TextDescription: integer;
TextDescriptionLong: integer;
constructor Create; override;
function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
procedure InteractNext; override;
procedure InteractPrev; override;
procedure InteractInc; override;
procedure InteractDec; override;
procedure SetAnimationProgress(Progress: real); override;
end;
implementation
uses
UGraphic,
UMusic,
USkins,
UUnicodeUtils,
SysUtils;
function TScreenEdit.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
var
SDL_ModState: word;
begin
Result := true;
SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT +
KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT);
if (PressedDown) then
begin // Key Down
// check normal keys
case UCS4UpperCase(CharCode) of
Ord('Q'):
begin
Result := false;
Exit;
end;
end;
// check special keys
case PressedKey of
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenMain);
end;
SDLK_RETURN:
begin
if Interaction = 0 then
begin
AudioPlayback.PlaySound(SoundLib.Start);
//FadeTo(@ScreenEditConvert);
end;
if Interaction = 1 then
begin
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenMain);
end;
end;
SDLK_DOWN: InteractInc;
SDLK_UP: InteractDec;
SDLK_RIGHT: InteractNext;
SDLK_LEFT: InteractPrev;
end;
end;
end;
constructor TScreenEdit.Create;
begin
inherited Create;
TextDescription := AddText(Theme.Edit.TextDescription);
LoadFromTheme(Theme.Edit);
AddButton(Theme.Edit.ButtonConvert);
{ Some ideas for more:
AddButton(Theme.Edit.ButtonEditHeaders);
AddButton(Theme.Edit.ButtonAdjustGap);
}
AddButton(Theme.Edit.ButtonExit);
Interaction := 0;
end;
procedure TScreenEdit.InteractNext;
begin
inherited InteractNext;
Text[TextDescription].Text := Theme.Edit.Description[Interaction];
end;
procedure TScreenEdit.InteractPrev;
begin
inherited InteractPrev;
Text[TextDescription].Text := Theme.Edit.Description[Interaction];
end;
procedure TScreenEdit.InteractDec;
begin
inherited InteractDec;
Text[TextDescription].Text := Theme.Edit.Description[Interaction];
end;
procedure TScreenEdit.InteractInc;
begin
inherited InteractInc;
Text[TextDescription].Text := Theme.Edit.Description[Interaction];
end;
procedure TScreenEdit.SetAnimationProgress(Progress: real);
begin
Statics[0].Texture.ScaleW := Progress;
Statics[0].Texture.ScaleH := Progress;
end;
end.