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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-06-08 15:33:48 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-06-08 15:33:48 +0000
commit46bb010ca7c5eb04551c030105f9999ca80e472f (patch)
tree3cb6a6bdd7e4e62623c6a83b5d22c1c0dfad73e8 /Game/Code/Screens/UScreenEdit.pas
parentf4425b4558b7fd86de874035f81ea290c987e96d (diff)
downloadusdx-46bb010ca7c5eb04551c030105f9999ca80e472f.tar.gz
usdx-46bb010ca7c5eb04551c030105f9999ca80e472f.tar.xz
usdx-46bb010ca7c5eb04551c030105f9999ca80e472f.zip
- set svn:eol-style to native
- removed some svn:executable properties from non-executable files git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1144 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens/UScreenEdit.pas')
-rw-r--r--Game/Code/Screens/UScreenEdit.pas242
1 files changed, 121 insertions, 121 deletions
diff --git a/Game/Code/Screens/UScreenEdit.pas b/Game/Code/Screens/UScreenEdit.pas
index 492191ee..bf664eb1 100644
--- a/Game/Code/Screens/UScreenEdit.pas
+++ b/Game/Code/Screens/UScreenEdit.pas
@@ -1,121 +1,121 @@
-unit UScreenEdit;
-
-interface
-
-{$I switches.inc}
-
-uses UMenu, SDL, UThemes;
-
-type
- TScreenEdit = class(TMenu)
- public
-{ Tex_Background: TTexture;
- FadeOut: boolean;
- Path: string;
- FileName: string;}
- constructor Create; override;
- procedure onShow; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
-{ function Draw: boolean; override;
- procedure Finish;}
- end;
-
-implementation
-
-uses UGraphic, UMusic, USkins, SysUtils;
-
-function TScreenEdit.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
-begin
- Result := true;
- If (PressedDown) Then
- begin // Key Down
- // check normal keys
- case WideCharUpperCase(CharCode)[1] of
- 'Q':
- begin
- Result := false;
- Exit;
- end;
- end;
-
- // check special keys
- case PressedKey of
- SDLK_ESCAPE,
- SDLK_BACKSPACE :
- begin
- AudioPlayback.PlaySound(SoundLib.Back);
- FadeTo(@ScreenMain);
-// Result := false;
- end;
- SDLK_RETURN:
- begin
- if Interaction = 0 then
- begin
- AudioPlayback.PlaySound(SoundLib.Start);
- FadeTo(@ScreenEditConvert);
- end;
-// if Interaction = 1 then begin
-// Music.PlayStart;
-// FadeTo(@ScreenEditHeader);
-// end;
-
- if Interaction = 1 then
- begin
- AudioPlayback.PlaySound(SoundLib.Back);
- FadeTo(@ScreenMain);
- end;
- end;
-
- SDLK_DOWN:
- begin
- InteractNext;
- end;
- SDLK_UP:
- begin
- InteractPrev;
- end;
- end;
- end;
-end;
-
-constructor TScreenEdit.Create;
-begin
- inherited Create;
- AddButton(400-200, 100 + 0*70, 400, 40, Skin.GetTextureFileName('ButtonF'));
- AddButtonText(10, 5, 0, 0, 0, 'Convert Midi to Txt');
-// Button[High(Button)].Text[0].Size := 11;
-
-// AddButton(400-200, 100 + 1*60, 400, 40, 'ButtonF');
-// AddButtonText(10, 5, 0, 0, 0, 'Edit Headers');
-
-// AddButton(400-200, 100 + 2*60, 400, 40, 'ButtonF');
-// AddButtonText(10, 5, 0, 0, 0, 'Set GAP');
-
- AddButton(400-200, 100 + 3*60, 400, 40, Skin.GetTextureFileName('ButtonF'));
- AddButtonText(10, 5, 0, 0, 0, 'Exit');
-
-end;
-
-procedure TScreenEdit.onShow;
-begin
- inherited;
-
-// Interaction := 0;
-end;
-
-(*function TScreenEdit.Draw: boolean;
-var
- Min: integer;
- Sec: integer;
- Tekst: string;
- Pet: integer;
- AktBeat: integer;
-begin
-end;
-
-procedure TScreenEdit.Finish;
-begin
-//
-end;*)
-
-end.
+unit UScreenEdit;
+
+interface
+
+{$I switches.inc}
+
+uses UMenu, SDL, UThemes;
+
+type
+ TScreenEdit = class(TMenu)
+ public
+{ Tex_Background: TTexture;
+ FadeOut: boolean;
+ Path: string;
+ FileName: string;}
+ constructor Create; override;
+ procedure onShow; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
+{ function Draw: boolean; override;
+ procedure Finish;}
+ end;
+
+implementation
+
+uses UGraphic, UMusic, USkins, SysUtils;
+
+function TScreenEdit.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+begin
+ Result := true;
+ If (PressedDown) Then
+ begin // Key Down
+ // check normal keys
+ case WideCharUpperCase(CharCode)[1] of
+ 'Q':
+ begin
+ Result := false;
+ Exit;
+ end;
+ end;
+
+ // check special keys
+ case PressedKey of
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
+ begin
+ AudioPlayback.PlaySound(SoundLib.Back);
+ FadeTo(@ScreenMain);
+// Result := false;
+ end;
+ SDLK_RETURN:
+ begin
+ if Interaction = 0 then
+ begin
+ AudioPlayback.PlaySound(SoundLib.Start);
+ FadeTo(@ScreenEditConvert);
+ end;
+// if Interaction = 1 then begin
+// Music.PlayStart;
+// FadeTo(@ScreenEditHeader);
+// end;
+
+ if Interaction = 1 then
+ begin
+ AudioPlayback.PlaySound(SoundLib.Back);
+ FadeTo(@ScreenMain);
+ end;
+ end;
+
+ SDLK_DOWN:
+ begin
+ InteractNext;
+ end;
+ SDLK_UP:
+ begin
+ InteractPrev;
+ end;
+ end;
+ end;
+end;
+
+constructor TScreenEdit.Create;
+begin
+ inherited Create;
+ AddButton(400-200, 100 + 0*70, 400, 40, Skin.GetTextureFileName('ButtonF'));
+ AddButtonText(10, 5, 0, 0, 0, 'Convert Midi to Txt');
+// Button[High(Button)].Text[0].Size := 11;
+
+// AddButton(400-200, 100 + 1*60, 400, 40, 'ButtonF');
+// AddButtonText(10, 5, 0, 0, 0, 'Edit Headers');
+
+// AddButton(400-200, 100 + 2*60, 400, 40, 'ButtonF');
+// AddButtonText(10, 5, 0, 0, 0, 'Set GAP');
+
+ AddButton(400-200, 100 + 3*60, 400, 40, Skin.GetTextureFileName('ButtonF'));
+ AddButtonText(10, 5, 0, 0, 0, 'Exit');
+
+end;
+
+procedure TScreenEdit.onShow;
+begin
+ inherited;
+
+// Interaction := 0;
+end;
+
+(*function TScreenEdit.Draw: boolean;
+var
+ Min: integer;
+ Sec: integer;
+ Tekst: string;
+ Pet: integer;
+ AktBeat: integer;
+begin
+end;
+
+procedure TScreenEdit.Finish;
+begin
+//
+end;*)
+
+end.