/*
* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "background_color.hpp"
#include "drawable_control.hpp"
namespace usdx
{
BackgroundColor::BackgroundColor(const DrawableControl &control) :
Background(control)
{
this->color[0] = 0;
this->color[1] = 0;
this->color[2] = 0;
this->color[3] = 0;
this->color[4] = 0;
this->color[5] = 0;
this->color[6] = 0;
this->color[7] = 0;
this->color[8] = 0;
this->color[9] = 0;
this->color[10] = 0;
this->color[11] = 0;
}
BackgroundColor::BackgroundColor(const DrawableControl &control,
const RgbColor &color) :
Background(control)
{
this->color[0] = color.get_red();
this->color[1] = color.get_green();
this->color[2] = color.get_blue();
this->color[3] = color.get_red();
this->color[4] = color.get_green();
this->color[5] = color.get_blue();
this->color[6] = color.get_red();
this->color[7] = color.get_green();
this->color[8] = color.get_blue();
this->color[9] = color.get_red();
this->color[10] = color.get_green();
this->color[11] = color.get_blue();
}
void BackgroundColor::draw()
{
this->vertices[0] = 0;
this->vertices[1] = get_parent().get_height();
this->vertices[2] = get_parent().get_width();
this->vertices[3] = get_parent().get_height();
this->vertices[4] = get_parent().get_width();
this->vertices[5] = 0;
this->vertices[6] = 0;
this->vertices[7] = 0;
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glVertexPointer(2, GL_INT, 0, vertices);
glColorPointer(3, GL_UNSIGNED_BYTE, 0, color);
glDrawArrays(GL_QUADS, 0, 4);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
}
};