{* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*}
unit UMenuBackgroundVideo;
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
{$I switches.inc}
uses
UThemes,
UMenuBackground,
UVideo;
//TMenuBackgroundColor - Background Color
//--------
type
//DefaultBGVideoPlayback = TVideoPlayback_FFmpeg;
{type
TBGVideoPool = class;
PBGVideoPoolItem = ^TBGVideoPoolItem;
TBGVideoPoolItem = record
Parent: TBGVideoPool;
VideoPlayback = IVideoPlayback;
ReferenceCounter: cardinal; //Number of Creations
end;
TBGVideo = class
private
myItem: PBGVideoPoolItem;
public
constructor Create(Item: PBGVideoPoolItem); override;
function GetVideoPlayback: IVideoPlayback;
procedure Draw;
destructor Destroy;
end;
TBGVideoPool = class
private
Items: PBGVideoPoolItem;
public
constructor Create;
function GetBGVideo(filename: string): TBGVideo;
procedure RemoveItem(
procedure FreeAllItems;
destructor Destroy;
end;
type }
TMenuBackgroundVideo = class (TMenuBackground)
private
fFilename: string;
public
constructor Create(const ThemedSettings: TThemeBackground); override;
procedure OnShow; override;
procedure Draw; override;
procedure OnFinish; override;
destructor Destroy; override;
end;
{var
BGVideoPool: TBGVideoPool; }
const
SUPPORTED_EXTS_BACKGROUNDVIDEO: array[0..6] of string = ('.avi', '.mov', '.divx', '.mpg', '.mp4', '.mpeg', '.m2v');
implementation
uses
gl,
glext,
UMusic,
SysUtils,
UTime,
USkins,
UCommon,
UGraphic;
constructor TMenuBackgroundVideo.Create(const ThemedSettings: TThemeBackground);
begin
inherited;
if (Length(ThemedSettings.Tex) = 0) then
raise EMenuBackgroundError.Create('TMenuBackgroundVideo: No video filename present');
fFileName := Skin.GetTextureFileName(ThemedSettings.Tex);
fFileName := AdaptFilePaths( fFileName );
if fileexists(fFilename) AND VideoPlayback.Open( fFileName ) then
begin
VideoBGTimer.SetTime(0);
VideoPlayback.Play;
end
else
raise EMenuBackgroundError.Create('TMenuBackgroundVideo: Can''t load background video: ' + fFilename);
end;
destructor TMenuBackgroundVideo.Destroy;
begin
end;
procedure TMenuBackgroundVideo.OnShow;
begin
if VideoPlayback.Open( fFileName ) then
begin
VideoBGTimer.SetTime(0);
VideoPlayback.Play;
end;
end;
procedure TMenuBackgroundVideo.OnFinish;
begin
end;
procedure TMenuBackgroundVideo.Draw;
begin
If (ScreenAct = 1) then //Clear just once when in dual screen mode
glClear(GL_DEPTH_BUFFER_BIT);
VideoPlayback.GetFrame(VideoBGTimer.GetTime());
// FIXME: why do we draw on screen 2? Seems to be wrong.
VideoPlayback.DrawGL(2);
end;
// Implementation of TBGVideo
//--------
{constructor TBGVideo.Create(Item: PBGVideoPoolItem);
begin
myItem := PBGVideoPoolItem;
Inc(myItem.ReferenceCounter);
end;
destructor TBGVideo.Destroy;
begin
Dec(myItem.ReferenceCounter);
end;
function TBGVideo.GetVideoPlayback: IVideoPlayback;
begin
end;
procedure TBGVideo.Draw;
begin
end;
// Implementation of TBGVideoPool
//--------
constructor TBGVideoPool.Create;
begin
end;
destructor TBGVideoPool.Destroy;
begin
end;
function TBGVideoPool.GetBGVideo(filename: string): TBGVideo;
begin
end;
procedure TBGVideoPool.FreeAllItems;
begin
end; }
end.