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authorJ. Alexander Treuman <jat@spatialrift.net>2007-04-03 20:22:10 +0000
committerJ. Alexander Treuman <jat@spatialrift.net>2007-04-03 20:22:10 +0000
commit059494e8e482bd974c011111e6f650cbae43a2f7 (patch)
tree084ae741e1b433362fa3a0a225a6e2e0b3182adf /src
parent2caf18ad433791b5738f95121feadc0c74cd6ad7 (diff)
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Don't stop decoding when unpausing fails because no audio device can be
opened. Instead just remain in paused state. git-svn-id: https://svn.musicpd.org/mpd/trunk@5820 09075e82-0dd4-0310-85a5-a0d7c8717e4f
Diffstat (limited to 'src')
-rw-r--r--src/decode.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/decode.c b/src/decode.c
index 625a40523..349ef48f3 100644
--- a/src/decode.c
+++ b/src/decode.c
@@ -222,18 +222,18 @@ static int decodeSeek(PlayerControl * pc, DecoderControl * dc,
pause = !pause; \
if (pause) pc->state = PLAYER_STATE_PAUSE; \
else { \
- if (openAudioDevice(NULL) < 0) { \
+ if (openAudioDevice(NULL) >= 0) pc->state = PLAYER_STATE_PLAY; \
+ else { \
pathcpy_trunc(pc->erroredUrl, pc->utf8url); \
pc->error = PLAYER_ERROR_AUDIO; \
ERROR("problems opening audio device while playing \"%s\"\n", pc->utf8url); \
- quitDecode(pc, dc); \
- return; \
+ pause = -1; \
} \
- pc->state = PLAYER_STATE_PLAY; \
} \
pc->pause = 0; \
kill(getppid(), SIGUSR1); \
- if (pause) { \
+ if (pause == -1) pause = 1; \
+ else if (pause) { \
dropBufferedAudio(); \
closeAudioDevice(); \
} \