From 059494e8e482bd974c011111e6f650cbae43a2f7 Mon Sep 17 00:00:00 2001 From: "J. Alexander Treuman" Date: Tue, 3 Apr 2007 20:22:10 +0000 Subject: Don't stop decoding when unpausing fails because no audio device can be opened. Instead just remain in paused state. git-svn-id: https://svn.musicpd.org/mpd/trunk@5820 09075e82-0dd4-0310-85a5-a0d7c8717e4f --- src/decode.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src') diff --git a/src/decode.c b/src/decode.c index 625a40523..349ef48f3 100644 --- a/src/decode.c +++ b/src/decode.c @@ -222,18 +222,18 @@ static int decodeSeek(PlayerControl * pc, DecoderControl * dc, pause = !pause; \ if (pause) pc->state = PLAYER_STATE_PAUSE; \ else { \ - if (openAudioDevice(NULL) < 0) { \ + if (openAudioDevice(NULL) >= 0) pc->state = PLAYER_STATE_PLAY; \ + else { \ pathcpy_trunc(pc->erroredUrl, pc->utf8url); \ pc->error = PLAYER_ERROR_AUDIO; \ ERROR("problems opening audio device while playing \"%s\"\n", pc->utf8url); \ - quitDecode(pc, dc); \ - return; \ + pause = -1; \ } \ - pc->state = PLAYER_STATE_PLAY; \ } \ pc->pause = 0; \ kill(getppid(), SIGUSR1); \ - if (pause) { \ + if (pause == -1) pause = 1; \ + else if (pause) { \ dropBufferedAudio(); \ closeAudioDevice(); \ } \ -- cgit v1.2.3