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authorMax Kellermann <max@duempel.org>2009-11-03 21:08:48 +0100
committerMax Kellermann <max@duempel.org>2011-01-10 19:46:23 +0100
commitb6995ca0113611613d311250eabfc354658d46a7 (patch)
tree713bff7fe8b8dcbd48b2ea67f95e3ec9e018104b /src/playlist_internal.h
parent715844fd089d3baf17d7080b47434fca8fb60b1d (diff)
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player_control: removed the global variable "pc"
Allocate a player_control object where needed, and pass it around. Each "client" object is associated with a "player_control" instance. This prepares multi-player support.
Diffstat (limited to 'src/playlist_internal.h')
-rw-r--r--src/playlist_internal.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/playlist_internal.h b/src/playlist_internal.h
index 9d205188f..173ff9cea 100644
--- a/src/playlist_internal.h
+++ b/src/playlist_internal.h
@@ -27,6 +27,8 @@
#include "playlist.h"
+struct player_control;
+
/**
* Returns the song object which is currently queued. Returns none if
* there is none (yet?) or if MPD isn't playing.
@@ -44,9 +46,11 @@ playlist_get_queued_song(struct playlist *playlist);
*/
void
playlist_update_queued_song(struct playlist *playlist,
+ struct player_control *pc,
const struct song *prev);
void
-playlist_play_order(struct playlist *playlist, int orderNum);
+playlist_play_order(struct playlist *playlist, struct player_control *pc,
+ int orderNum);
#endif