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authorMax Kellermann <max@duempel.org>2009-11-09 22:16:26 +0100
committerMax Kellermann <max@duempel.org>2009-11-09 22:16:26 +0100
commit3359f8785ef9b595b3ad943fdd2227f98ce56990 (patch)
tree248b51245d424b4700fffffb2eb8efd89f1ed6a0 /src/output_control.c
parent96b974bc452e6b33ada281c5ccb4df7b9492e1da (diff)
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output_thread: added command DRAIN
This command manually drains the hardware buffer. This is useful when the player thread want to make sure that everything has been played.
Diffstat (limited to 'src/output_control.c')
-rw-r--r--src/output_control.c9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/output_control.c b/src/output_control.c
index 842b89030..795d04a8c 100644
--- a/src/output_control.c
+++ b/src/output_control.c
@@ -229,6 +229,15 @@ void audio_output_pause(struct audio_output *ao)
g_mutex_unlock(ao->mutex);
}
+void
+audio_output_drain_async(struct audio_output *ao)
+{
+ g_mutex_lock(ao->mutex);
+ if (audio_output_is_open(ao))
+ ao_command_async(ao, AO_COMMAND_DRAIN);
+ g_mutex_unlock(ao->mutex);
+}
+
void audio_output_cancel(struct audio_output *ao)
{
g_mutex_lock(ao->mutex);