From 3359f8785ef9b595b3ad943fdd2227f98ce56990 Mon Sep 17 00:00:00 2001 From: Max Kellermann Date: Mon, 9 Nov 2009 22:16:26 +0100 Subject: output_thread: added command DRAIN This command manually drains the hardware buffer. This is useful when the player thread want to make sure that everything has been played. --- src/output_control.c | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'src/output_control.c') diff --git a/src/output_control.c b/src/output_control.c index 842b89030..795d04a8c 100644 --- a/src/output_control.c +++ b/src/output_control.c @@ -229,6 +229,15 @@ void audio_output_pause(struct audio_output *ao) g_mutex_unlock(ao->mutex); } +void +audio_output_drain_async(struct audio_output *ao) +{ + g_mutex_lock(ao->mutex); + if (audio_output_is_open(ao)) + ao_command_async(ao, AO_COMMAND_DRAIN); + g_mutex_unlock(ao->mutex); +} + void audio_output_cancel(struct audio_output *ao) { g_mutex_lock(ao->mutex); -- cgit v1.2.3