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authorMax Kellermann <max@duempel.org>2009-11-03 21:08:48 +0100
committerMax Kellermann <max@duempel.org>2011-01-10 19:46:23 +0100
commitb6995ca0113611613d311250eabfc354658d46a7 (patch)
tree713bff7fe8b8dcbd48b2ea67f95e3ec9e018104b /src/listen.c
parent715844fd089d3baf17d7080b47434fca8fb60b1d (diff)
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player_control: removed the global variable "pc"
Allocate a player_control object where needed, and pass it around. Each "client" object is associated with a "player_control" instance. This prepares multi-player support.
Diffstat (limited to 'src/listen.c')
-rw-r--r--src/listen.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/listen.c b/src/listen.c
index da2e79909..ee139d47f 100644
--- a/src/listen.c
+++ b/src/listen.c
@@ -23,6 +23,7 @@
#include "client.h"
#include "conf.h"
#include "glib_compat.h"
+#include "main.h"
#include <string.h>
#include <assert.h>
@@ -39,7 +40,7 @@ static void
listen_callback(int fd, const struct sockaddr *address,
size_t address_length, int uid, G_GNUC_UNUSED void *ctx)
{
- client_new(fd, address, address_length, uid);
+ client_new(global_player_control, fd, address, address_length, uid);
}
static bool