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authorMax Kellermann <max@duempel.org>2013-10-28 10:12:21 +0100
committerMax Kellermann <max@duempel.org>2013-10-28 10:12:33 +0100
commit5b5675cc121eff6ba4b89719a523bfbe3993ce2f (patch)
tree92bd72d3f460d184d5769256270c76db0fb6080b
parente699f6781e144d02336856d460a74fbaf988447d (diff)
downloadmpd-5b5675cc121eff6ba4b89719a523bfbe3993ce2f.tar.gz
mpd-5b5675cc121eff6ba4b89719a523bfbe3993ce2f.tar.xz
mpd-5b5675cc121eff6ba4b89719a523bfbe3993ce2f.zip
player_control: rename to PlayerControl
-rw-r--r--src/Client.hxx2
-rw-r--r--src/OutputAll.cxx4
-rw-r--r--src/OutputAll.hxx6
-rw-r--r--src/OutputControl.hxx1
-rw-r--r--src/OutputInit.cxx2
-rw-r--r--src/OutputInternal.hxx7
-rw-r--r--src/Partition.hxx2
-rw-r--r--src/PlayerControl.cxx44
-rw-r--r--src/PlayerControl.hxx14
-rw-r--r--src/PlayerThread.cxx18
-rw-r--r--src/PlayerThread.hxx6
-rw-r--r--src/Playlist.cxx20
-rw-r--r--src/Playlist.hxx64
-rw-r--r--src/PlaylistControl.cxx16
-rw-r--r--src/PlaylistEdit.cxx32
-rw-r--r--src/PlaylistQueue.cxx4
-rw-r--r--src/PlaylistQueue.hxx6
-rw-r--r--src/PlaylistSave.cxx2
-rw-r--r--src/PlaylistSave.hxx4
-rw-r--r--src/PlaylistState.cxx6
-rw-r--r--src/PlaylistState.hxx8
-rw-r--r--test/run_output.cxx6
22 files changed, 137 insertions, 137 deletions
diff --git a/src/Client.hxx b/src/Client.hxx
index 586c1f264..37a3eb667 100644
--- a/src/Client.hxx
+++ b/src/Client.hxx
@@ -42,7 +42,7 @@ class Client final : private FullyBufferedSocket, TimeoutMonitor {
public:
Partition &partition;
struct playlist &playlist;
- struct player_control &player_control;
+ struct PlayerControl &player_control;
unsigned permission;
diff --git a/src/OutputAll.cxx b/src/OutputAll.cxx
index 57bc486ce..a1207cd7a 100644
--- a/src/OutputAll.cxx
+++ b/src/OutputAll.cxx
@@ -103,7 +103,7 @@ audio_output_config_count(void)
}
void
-audio_output_all_init(player_control &pc)
+audio_output_all_init(PlayerControl &pc)
{
const struct config_param *param = nullptr;
unsigned int i;
@@ -469,7 +469,7 @@ audio_output_all_check(void)
}
bool
-audio_output_all_wait(player_control &pc, unsigned threshold)
+audio_output_all_wait(PlayerControl &pc, unsigned threshold)
{
pc.Lock();
diff --git a/src/OutputAll.hxx b/src/OutputAll.hxx
index 55b7a9617..6f3ea4039 100644
--- a/src/OutputAll.hxx
+++ b/src/OutputAll.hxx
@@ -32,7 +32,7 @@
struct AudioFormat;
class MusicBuffer;
struct music_chunk;
-struct player_control;
+struct PlayerControl;
class Error;
/**
@@ -40,7 +40,7 @@ class Error;
* file and initialize them.
*/
void
-audio_output_all_init(player_control &pc);
+audio_output_all_init(PlayerControl &pc);
/**
* Global finalization: free memory occupied by audio outputs. All
@@ -135,7 +135,7 @@ audio_output_all_check(void);
* @return true if there are less than #threshold chunks in the pipe
*/
bool
-audio_output_all_wait(player_control &pc, unsigned threshold);
+audio_output_all_wait(PlayerControl &pc, unsigned threshold);
/**
* Puts all audio outputs into pause mode. Most implementations will
diff --git a/src/OutputControl.hxx b/src/OutputControl.hxx
index 416b07c39..d8f0b432d 100644
--- a/src/OutputControl.hxx
+++ b/src/OutputControl.hxx
@@ -28,7 +28,6 @@ struct audio_output;
struct AudioFormat;
struct config_param;
class MusicPipe;
-struct player_control;
void
audio_output_set_replay_gain_mode(struct audio_output *ao,
diff --git a/src/OutputInit.cxx b/src/OutputInit.cxx
index af777ca17..91f7b306f 100644
--- a/src/OutputInit.cxx
+++ b/src/OutputInit.cxx
@@ -281,7 +281,7 @@ audio_output_setup(struct audio_output *ao, const config_param &param,
struct audio_output *
audio_output_new(const config_param &param,
- player_control &pc,
+ PlayerControl &pc,
Error &error)
{
const struct audio_output_plugin *plugin;
diff --git a/src/OutputInternal.hxx b/src/OutputInternal.hxx
index a6233c5b5..2b3136f94 100644
--- a/src/OutputInternal.hxx
+++ b/src/OutputInternal.hxx
@@ -32,6 +32,7 @@ class Error;
class Filter;
class MusicPipe;
struct config_param;
+struct PlayerControl;
typedef struct _GTimer GTimer;
enum audio_output_command {
@@ -225,10 +226,10 @@ struct audio_output {
Cond cond;
/**
- * The player_control object which "owns" this output. This
+ * The PlayerControl object which "owns" this output. This
* object is needed to signal command completion.
*/
- struct player_control *player_control;
+ PlayerControl *player_control;
/**
* The #music_chunk which is currently being played. All
@@ -264,7 +265,7 @@ audio_output_command_is_finished(const struct audio_output *ao)
struct audio_output *
audio_output_new(const config_param &param,
- player_control &pc,
+ PlayerControl &pc,
Error &error);
bool
diff --git a/src/Partition.hxx b/src/Partition.hxx
index dbc79b4ba..512ba3bca 100644
--- a/src/Partition.hxx
+++ b/src/Partition.hxx
@@ -34,7 +34,7 @@ struct Partition {
struct playlist playlist;
- player_control pc;
+ PlayerControl pc;
Partition(Instance &_instance,
unsigned max_length,
diff --git a/src/PlayerControl.cxx b/src/PlayerControl.cxx
index a0c72b4c9..c6fb7ad06 100644
--- a/src/PlayerControl.cxx
+++ b/src/PlayerControl.cxx
@@ -27,8 +27,8 @@
#include <assert.h>
-player_control::player_control(unsigned _buffer_chunks,
- unsigned _buffered_before_play)
+PlayerControl::PlayerControl(unsigned _buffer_chunks,
+ unsigned _buffered_before_play)
:buffer_chunks(_buffer_chunks),
buffered_before_play(_buffered_before_play),
command(PlayerCommand::NONE),
@@ -50,7 +50,7 @@ player_control::player_control(unsigned _buffer_chunks,
{
}
-player_control::~player_control()
+PlayerControl::~PlayerControl()
{
if (next_song != nullptr)
next_song->Free();
@@ -60,7 +60,7 @@ player_control::~player_control()
}
void
-player_control::Play(Song *song)
+PlayerControl::Play(Song *song)
{
assert(song != nullptr);
@@ -79,14 +79,14 @@ player_control::Play(Song *song)
}
void
-player_control::Cancel()
+PlayerControl::Cancel()
{
LockSynchronousCommand(PlayerCommand::CANCEL);
assert(next_song == nullptr);
}
void
-player_control::Stop()
+PlayerControl::Stop()
{
LockSynchronousCommand(PlayerCommand::CLOSE_AUDIO);
assert(next_song == nullptr);
@@ -95,13 +95,13 @@ player_control::Stop()
}
void
-player_control::UpdateAudio()
+PlayerControl::UpdateAudio()
{
LockSynchronousCommand(PlayerCommand::UPDATE_AUDIO);
}
void
-player_control::Kill()
+PlayerControl::Kill()
{
assert(thread.IsDefined());
@@ -112,7 +112,7 @@ player_control::Kill()
}
void
-player_control::PauseLocked()
+PlayerControl::PauseLocked()
{
if (state != PlayerState::STOP) {
SynchronousCommand(PlayerCommand::PAUSE);
@@ -121,7 +121,7 @@ player_control::PauseLocked()
}
void
-player_control::Pause()
+PlayerControl::Pause()
{
Lock();
PauseLocked();
@@ -129,7 +129,7 @@ player_control::Pause()
}
void
-player_control::SetPause(bool pause_flag)
+PlayerControl::SetPause(bool pause_flag)
{
Lock();
@@ -152,7 +152,7 @@ player_control::SetPause(bool pause_flag)
}
void
-player_control::SetBorderPause(bool _border_pause)
+PlayerControl::SetBorderPause(bool _border_pause)
{
Lock();
border_pause = _border_pause;
@@ -160,7 +160,7 @@ player_control::SetBorderPause(bool _border_pause)
}
player_status
-player_control::GetStatus()
+PlayerControl::GetStatus()
{
player_status status;
@@ -182,7 +182,7 @@ player_control::GetStatus()
}
void
-player_control::SetError(PlayerError type, Error &&_error)
+PlayerControl::SetError(PlayerError type, Error &&_error)
{
assert(type != PlayerError::NONE);
assert(_error.IsDefined());
@@ -192,7 +192,7 @@ player_control::SetError(PlayerError type, Error &&_error)
}
void
-player_control::ClearError()
+PlayerControl::ClearError()
{
Lock();
@@ -205,7 +205,7 @@ player_control::ClearError()
}
void
-player_control::LockSetTaggedSong(const Song &song)
+PlayerControl::LockSetTaggedSong(const Song &song)
{
Lock();
if (tagged_song != nullptr)
@@ -215,7 +215,7 @@ player_control::LockSetTaggedSong(const Song &song)
}
void
-player_control::ClearTaggedSong()
+PlayerControl::ClearTaggedSong()
{
if (tagged_song != nullptr) {
tagged_song->Free();
@@ -224,7 +224,7 @@ player_control::ClearTaggedSong()
}
void
-player_control::EnqueueSong(Song *song)
+PlayerControl::EnqueueSong(Song *song)
{
assert(song != nullptr);
@@ -234,7 +234,7 @@ player_control::EnqueueSong(Song *song)
}
bool
-player_control::Seek(Song *song, float seek_time)
+PlayerControl::Seek(Song *song, float seek_time)
{
assert(song != nullptr);
@@ -256,7 +256,7 @@ player_control::Seek(Song *song, float seek_time)
}
void
-player_control::SetCrossFade(float _cross_fade_seconds)
+PlayerControl::SetCrossFade(float _cross_fade_seconds)
{
if (_cross_fade_seconds < 0)
_cross_fade_seconds = 0;
@@ -266,7 +266,7 @@ player_control::SetCrossFade(float _cross_fade_seconds)
}
void
-player_control::SetMixRampDb(float _mixramp_db)
+PlayerControl::SetMixRampDb(float _mixramp_db)
{
mixramp_db = _mixramp_db;
@@ -274,7 +274,7 @@ player_control::SetMixRampDb(float _mixramp_db)
}
void
-player_control::SetMixRampDelay(float _mixramp_delay_seconds)
+PlayerControl::SetMixRampDelay(float _mixramp_delay_seconds)
{
mixramp_delay_seconds = _mixramp_delay_seconds;
diff --git a/src/PlayerControl.hxx b/src/PlayerControl.hxx
index bdfc10fec..97e15b06c 100644
--- a/src/PlayerControl.hxx
+++ b/src/PlayerControl.hxx
@@ -50,18 +50,18 @@ enum class PlayerCommand : uint8_t {
*/
UPDATE_AUDIO,
- /** player_control.next_song has been updated */
+ /** PlayerControl.next_song has been updated */
QUEUE,
/**
- * cancel pre-decoding player_control.next_song; if the player
+ * cancel pre-decoding PlayerControl.next_song; if the player
* has already started playing this song, it will completely
* stop
*/
CANCEL,
/**
- * Refresh status information in the #player_control struct,
+ * Refresh status information in the #PlayerControl struct,
* e.g. elapsed_time.
*/
REFRESH,
@@ -89,7 +89,7 @@ struct player_status {
float elapsed_time;
};
-struct player_control {
+struct PlayerControl {
unsigned buffer_chunks;
unsigned int buffered_before_play;
@@ -169,9 +169,9 @@ struct player_control {
*/
bool border_pause;
- player_control(unsigned buffer_chunks,
- unsigned buffered_before_play);
- ~player_control();
+ PlayerControl(unsigned buffer_chunks,
+ unsigned buffered_before_play);
+ ~PlayerControl();
/**
* Locks the object.
diff --git a/src/PlayerThread.cxx b/src/PlayerThread.cxx
index 19ca23fac..79bfc4018 100644
--- a/src/PlayerThread.cxx
+++ b/src/PlayerThread.cxx
@@ -51,7 +51,7 @@ enum class CrossFadeState : int8_t {
};
class Player {
- player_control &pc;
+ PlayerControl &pc;
DecoderControl &dc;
@@ -130,7 +130,7 @@ class Player {
float elapsed_time;
public:
- Player(player_control &_pc, DecoderControl &_dc,
+ Player(PlayerControl &_pc, DecoderControl &_dc,
MusicBuffer &_buffer)
:pc(_pc), dc(_dc), buffer(_buffer),
buffering(false),
@@ -275,7 +275,7 @@ public:
};
static void
-player_command_finished(player_control &pc)
+player_command_finished(PlayerControl &pc)
{
pc.Lock();
pc.CommandFinished();
@@ -349,7 +349,7 @@ Player::WaitForDecoder()
pc.Lock();
- /* update player_control's song information */
+ /* update PlayerControl's song information */
pc.total_time = pc.next_song->GetDuration();
pc.bit_rate = 0;
pc.audio_format.Clear();
@@ -686,7 +686,7 @@ Player::ProcessCommand()
}
static void
-update_song_tag(player_control &pc, Song *song, const Tag &new_tag)
+update_song_tag(PlayerControl &pc, Song *song, const Tag &new_tag)
{
if (song->IsFile())
/* don't update tags of local files, only remote
@@ -717,7 +717,7 @@ update_song_tag(player_control &pc, Song *song, const Tag &new_tag)
* Player lock is not held.
*/
static bool
-play_chunk(player_control &pc,
+play_chunk(PlayerControl &pc,
Song *song, struct music_chunk *chunk,
MusicBuffer &buffer,
const AudioFormat format,
@@ -1095,7 +1095,7 @@ Player::Run()
}
static void
-do_play(player_control &pc, DecoderControl &dc,
+do_play(PlayerControl &pc, DecoderControl &dc,
MusicBuffer &buffer)
{
Player player(pc, dc, buffer);
@@ -1105,7 +1105,7 @@ do_play(player_control &pc, DecoderControl &dc,
static void
player_task(void *arg)
{
- player_control &pc = *(player_control *)arg;
+ PlayerControl &pc = *(PlayerControl *)arg;
DecoderControl dc;
decoder_thread_start(dc);
@@ -1193,7 +1193,7 @@ player_task(void *arg)
}
void
-player_create(player_control &pc)
+player_create(PlayerControl &pc)
{
assert(!pc.thread.IsDefined());
diff --git a/src/PlayerThread.hxx b/src/PlayerThread.hxx
index 97e773606..efdcf05ca 100644
--- a/src/PlayerThread.hxx
+++ b/src/PlayerThread.hxx
@@ -26,7 +26,7 @@
* audio outputs via audio_output_all_play().
*
* It is controlled by the main thread (the playlist code), see
- * player_control.h. The playlist enqueues new songs into the player
+ * PlayerControl.hxx. The playlist enqueues new songs into the player
* thread and sends it commands.
*
* The player thread itself does not do any I/O. It synchronizes with
@@ -37,9 +37,9 @@
#ifndef MPD_PLAYER_THREAD_HXX
#define MPD_PLAYER_THREAD_HXX
-struct player_control;
+struct PlayerControl;
void
-player_create(player_control &pc);
+player_create(PlayerControl &pc);
#endif
diff --git a/src/Playlist.cxx b/src/Playlist.cxx
index 134abf7ff..8d9ab24a3 100644
--- a/src/Playlist.cxx
+++ b/src/Playlist.cxx
@@ -49,7 +49,7 @@ playlist::TagModified(Song &&song)
* Queue a song, addressed by its order number.
*/
static void
-playlist_queue_song_order(playlist &playlist, player_control &pc,
+playlist_queue_song_order(playlist &playlist, PlayerControl &pc,
unsigned order)
{
assert(playlist.queue.IsValidOrder(order));
@@ -71,7 +71,7 @@ playlist_queue_song_order(playlist &playlist, player_control &pc,
* Called if the player thread has started playing the "queued" song.
*/
static void
-playlist_song_started(playlist &playlist, player_control &pc)
+playlist_song_started(playlist &playlist, PlayerControl &pc)
{
assert(pc.next_song == nullptr);
assert(playlist.queued >= -1);
@@ -98,7 +98,7 @@ playlist::GetQueuedSong() const
}
void
-playlist::UpdateQueuedSong(player_control &pc, const Song *prev)
+playlist::UpdateQueuedSong(PlayerControl &pc, const Song *prev)
{
if (!playing)
return;
@@ -144,7 +144,7 @@ playlist::UpdateQueuedSong(player_control &pc, const Song *prev)
}
void
-playlist::PlayOrder(player_control &pc, int order)
+playlist::PlayOrder(PlayerControl &pc, int order)
{
playing = true;
queued = -1;
@@ -162,10 +162,10 @@ playlist::PlayOrder(player_control &pc, int order)
}
static void
-playlist_resume_playback(playlist &playlist, player_control &pc);
+playlist_resume_playback(playlist &playlist, PlayerControl &pc);
void
-playlist::SyncWithPlayer(player_control &pc)
+playlist::SyncWithPlayer(PlayerControl &pc)
{
if (!playing)
/* this event has reached us out of sync: we aren't
@@ -205,7 +205,7 @@ playlist::SyncWithPlayer(player_control &pc)
* decide whether to re-start playback
*/
static void
-playlist_resume_playback(playlist &playlist, player_control &pc)
+playlist_resume_playback(playlist &playlist, PlayerControl &pc)
{
assert(playlist.playing);
assert(pc.GetState() == PlayerState::STOP);
@@ -228,7 +228,7 @@ playlist_resume_playback(playlist &playlist, player_control &pc)
}
void
-playlist::SetRepeat(player_control &pc, bool status)
+playlist::SetRepeat(PlayerControl &pc, bool status)
{
if (status == queue.repeat)
return;
@@ -255,7 +255,7 @@ playlist_order(playlist &playlist)
}
void
-playlist::SetSingle(player_control &pc, bool status)
+playlist::SetSingle(PlayerControl &pc, bool status)
{
if (status == queue.single)
return;
@@ -282,7 +282,7 @@ playlist::SetConsume(bool status)
}
void
-playlist::SetRandom(player_control &pc, bool status)
+playlist::SetRandom(PlayerControl &pc, bool status)
{
if (status == queue.random)
return;
diff --git a/src/Playlist.hxx b/src/Playlist.hxx
index ed397eadc..5875ff4d8 100644
--- a/src/Playlist.hxx
+++ b/src/Playlist.hxx
@@ -23,7 +23,7 @@
#include "Queue.hxx"
#include "PlaylistError.hxx"
-struct player_control;
+struct PlayerControl;
struct Song;
struct playlist {
@@ -105,7 +105,7 @@ struct playlist {
* player thread whenever it requests a new queued song, or
* when it exits.
*/
- void SyncWithPlayer(player_control &pc);
+ void SyncWithPlayer(PlayerControl &pc);
protected:
/**
@@ -123,10 +123,10 @@ protected:
* @param prev the song which was previously queued, as
* determined by playlist_get_queued_song()
*/
- void UpdateQueuedSong(player_control &pc, const Song *prev);
+ void UpdateQueuedSong(PlayerControl &pc, const Song *prev);
public:
- void Clear(player_control &pc);
+ void Clear(PlayerControl &pc);
/**
* A tag in the play queue has been modified by the player
@@ -140,7 +140,7 @@ public:
*/
void DatabaseModified();
- PlaylistResult AppendSong(player_control &pc,
+ PlaylistResult AppendSong(PlayerControl &pc,
Song *song,
unsigned *added_id=nullptr);
@@ -150,28 +150,28 @@ public:
*
* Note: the caller is responsible for checking permissions.
*/
- PlaylistResult AppendFile(player_control &pc,
+ PlaylistResult AppendFile(PlayerControl &pc,
const char *path_utf8,
unsigned *added_id=nullptr);
- PlaylistResult AppendURI(player_control &pc,
+ PlaylistResult AppendURI(PlayerControl &pc,
const char *uri_utf8,
unsigned *added_id=nullptr);
protected:
- void DeleteInternal(player_control &pc,
+ void DeleteInternal(PlayerControl &pc,
unsigned song, const Song **queued_p);
public:
- PlaylistResult DeletePosition(player_control &pc,
+ PlaylistResult DeletePosition(PlayerControl &pc,
unsigned position);
- PlaylistResult DeleteOrder(player_control &pc,
+ PlaylistResult DeleteOrder(PlayerControl &pc,
unsigned order) {
return DeletePosition(pc, queue.OrderToPosition(order));
}
- PlaylistResult DeleteId(player_control &pc, unsigned id);
+ PlaylistResult DeleteId(PlayerControl &pc, unsigned id);
/**
* Deletes a range of songs from the playlist.
@@ -179,49 +179,49 @@ public:
* @param start the position of the first song to delete
* @param end the position after the last song to delete
*/
- PlaylistResult DeleteRange(player_control &pc,
+ PlaylistResult DeleteRange(PlayerControl &pc,
unsigned start, unsigned end);
- void DeleteSong(player_control &pc, const Song &song);
+ void DeleteSong(PlayerControl &pc, const Song &song);
- void Shuffle(player_control &pc, unsigned start, unsigned end);
+ void Shuffle(PlayerControl &pc, unsigned start, unsigned end);
- PlaylistResult MoveRange(player_control &pc,
+ PlaylistResult MoveRange(PlayerControl &pc,
unsigned start, unsigned end, int to);
- PlaylistResult MoveId(player_control &pc, unsigned id, int to);
+ PlaylistResult MoveId(PlayerControl &pc, unsigned id, int to);
- PlaylistResult SwapPositions(player_control &pc,
+ PlaylistResult SwapPositions(PlayerControl &pc,
unsigned song1, unsigned song2);
- PlaylistResult SwapIds(player_control &pc,
+ PlaylistResult SwapIds(PlayerControl &pc,
unsigned id1, unsigned id2);
- PlaylistResult SetPriorityRange(player_control &pc,
+ PlaylistResult SetPriorityRange(PlayerControl &pc,
unsigned start_position,
unsigned end_position,
uint8_t priority);
- PlaylistResult SetPriorityId(player_control &pc,
+ PlaylistResult SetPriorityId(PlayerControl &pc,
unsigned song_id, uint8_t priority);
- void Stop(player_control &pc);
+ void Stop(PlayerControl &pc);
- PlaylistResult PlayPosition(player_control &pc, int position);
+ PlaylistResult PlayPosition(PlayerControl &pc, int position);
- void PlayOrder(player_control &pc, int order);
+ void PlayOrder(PlayerControl &pc, int order);
- PlaylistResult PlayId(player_control &pc, int id);
+ PlaylistResult PlayId(PlayerControl &pc, int id);
- void PlayNext(player_control &pc);
+ void PlayNext(PlayerControl &pc);
- void PlayPrevious(player_control &pc);
+ void PlayPrevious(PlayerControl &pc);
- PlaylistResult SeekSongPosition(player_control &pc,
+ PlaylistResult SeekSongPosition(PlayerControl &pc,
unsigned song_position,
float seek_time);
- PlaylistResult SeekSongId(player_control &pc,
+ PlaylistResult SeekSongId(PlayerControl &pc,
unsigned song_id, float seek_time);
/**
@@ -232,26 +232,26 @@ public:
* @param relative if true, then the specified time is relative to the
* current position
*/
- PlaylistResult SeekCurrent(player_control &pc,
+ PlaylistResult SeekCurrent(PlayerControl &pc,
float seek_time, bool relative);
bool GetRepeat() const {
return queue.repeat;
}
- void SetRepeat(player_control &pc, bool new_value);
+ void SetRepeat(PlayerControl &pc, bool new_value);
bool GetRandom() const {
return queue.random;
}
- void SetRandom(player_control &pc, bool new_value);
+ void SetRandom(PlayerControl &pc, bool new_value);
bool GetSingle() const {
return queue.single;
}
- void SetSingle(player_control &pc, bool new_value);
+ void SetSingle(PlayerControl &pc, bool new_value);
bool GetConsume() const {
return queue.consume;
diff --git a/src/PlaylistControl.cxx b/src/PlaylistControl.cxx
index 97db2a184..2dbd75d6e 100644
--- a/src/PlaylistControl.cxx
+++ b/src/PlaylistControl.cxx
@@ -30,7 +30,7 @@
#include "Log.hxx"
void
-playlist::Stop(player_control &pc)
+playlist::Stop(PlayerControl &pc)
{
if (!playing)
return;
@@ -57,7 +57,7 @@ playlist::Stop(player_control &pc)
}
PlaylistResult
-playlist::PlayPosition(player_control &pc, int song)
+playlist::PlayPosition(PlayerControl &pc, int song)
{
pc.ClearError();
@@ -107,7 +107,7 @@ playlist::PlayPosition(player_control &pc, int song)
}
PlaylistResult
-playlist::PlayId(player_control &pc, int id)
+playlist::PlayId(PlayerControl &pc, int id)
{
if (id == -1)
return PlayPosition(pc, id);
@@ -120,7 +120,7 @@ playlist::PlayId(player_control &pc, int id)
}
void
-playlist::PlayNext(player_control &pc)
+playlist::PlayNext(PlayerControl &pc)
{
if (!playing)
return;
@@ -166,7 +166,7 @@ playlist::PlayNext(player_control &pc)
}
void
-playlist::PlayPrevious(player_control &pc)
+playlist::PlayPrevious(PlayerControl &pc)
{
if (!playing)
return;
@@ -190,7 +190,7 @@ playlist::PlayPrevious(player_control &pc)
}
PlaylistResult
-playlist::SeekSongPosition(player_control &pc, unsigned song, float seek_time)
+playlist::SeekSongPosition(PlayerControl &pc, unsigned song, float seek_time)
{
if (!queue.IsValidPosition(song))
return PlaylistResult::BAD_RANGE;
@@ -229,7 +229,7 @@ playlist::SeekSongPosition(player_control &pc, unsigned song, float seek_time)
}
PlaylistResult
-playlist::SeekSongId(player_control &pc, unsigned id, float seek_time)
+playlist::SeekSongId(PlayerControl &pc, unsigned id, float seek_time)
{
int song = queue.IdToPosition(id);
if (song < 0)
@@ -239,7 +239,7 @@ playlist::SeekSongId(player_control &pc, unsigned id, float seek_time)
}
PlaylistResult
-playlist::SeekCurrent(player_control &pc, float seek_time, bool relative)
+playlist::SeekCurrent(PlayerControl &pc, float seek_time, bool relative)
{
if (!playing)
return PlaylistResult::NOT_PLAYING;
diff --git a/src/PlaylistEdit.cxx b/src/PlaylistEdit.cxx
index 80916adaf..668612a1a 100644
--- a/src/PlaylistEdit.cxx
+++ b/src/PlaylistEdit.cxx
@@ -46,7 +46,7 @@ playlist::OnModified()
}
void
-playlist::Clear(player_control &pc)
+playlist::Clear(PlayerControl &pc)
{
Stop(pc);
@@ -57,7 +57,7 @@ playlist::Clear(player_control &pc)
}
PlaylistResult
-playlist::AppendFile(struct player_control &pc,
+playlist::AppendFile(PlayerControl &pc,
const char *path_utf8, unsigned *added_id)
{
Song *song = Song::LoadFile(path_utf8, nullptr);
@@ -70,7 +70,7 @@ playlist::AppendFile(struct player_control &pc,
}
PlaylistResult
-playlist::AppendSong(struct player_control &pc,
+playlist::AppendSong(PlayerControl &pc,
Song *song, unsigned *added_id)
{
unsigned id;
@@ -105,7 +105,7 @@ playlist::AppendSong(struct player_control &pc,
}
PlaylistResult
-playlist::AppendURI(struct player_control &pc,
+playlist::AppendURI(PlayerControl &pc,
const char *uri, unsigned *added_id)
{
FormatDebug(playlist_domain, "add to playlist: %s", uri);
@@ -134,7 +134,7 @@ playlist::AppendURI(struct player_control &pc,
}
PlaylistResult
-playlist::SwapPositions(player_control &pc, unsigned song1, unsigned song2)
+playlist::SwapPositions(PlayerControl &pc, unsigned song1, unsigned song2)
{
if (!queue.IsValidPosition(song1) || !queue.IsValidPosition(song2))
return PlaylistResult::BAD_RANGE;
@@ -165,7 +165,7 @@ playlist::SwapPositions(player_control &pc, unsigned song1, unsigned song2)
}
PlaylistResult
-playlist::SwapIds(player_control &pc, unsigned id1, unsigned id2)
+playlist::SwapIds(PlayerControl &pc, unsigned id1, unsigned id2)
{
int song1 = queue.IdToPosition(id1);
int song2 = queue.IdToPosition(id2);
@@ -177,7 +177,7 @@ playlist::SwapIds(player_control &pc, unsigned id1, unsigned id2)
}
PlaylistResult
-playlist::SetPriorityRange(player_control &pc,
+playlist::SetPriorityRange(PlayerControl &pc,
unsigned start, unsigned end,
uint8_t priority)
{
@@ -211,7 +211,7 @@ playlist::SetPriorityRange(player_control &pc,
}
PlaylistResult
-playlist::SetPriorityId(struct player_control &pc,
+playlist::SetPriorityId(PlayerControl &pc,
unsigned song_id, uint8_t priority)
{
int song_position = queue.IdToPosition(song_id);
@@ -224,7 +224,7 @@ playlist::SetPriorityId(struct player_control &pc,
}
void
-playlist::DeleteInternal(player_control &pc,
+playlist::DeleteInternal(PlayerControl &pc,
unsigned song, const Song **queued_p)
{
assert(song < GetLength());
@@ -270,7 +270,7 @@ playlist::DeleteInternal(player_control &pc,
}
PlaylistResult
-playlist::DeletePosition(struct player_control &pc, unsigned song)
+playlist::DeletePosition(PlayerControl &pc, unsigned song)
{
if (song >= queue.GetLength())
return PlaylistResult::BAD_RANGE;
@@ -286,7 +286,7 @@ playlist::DeletePosition(struct player_control &pc, unsigned song)
}
PlaylistResult
-playlist::DeleteRange(struct player_control &pc, unsigned start, unsigned end)
+playlist::DeleteRange(PlayerControl &pc, unsigned start, unsigned end)
{
if (start >= queue.GetLength())
return PlaylistResult::BAD_RANGE;
@@ -310,7 +310,7 @@ playlist::DeleteRange(struct player_control &pc, unsigned start, unsigned end)
}
PlaylistResult
-playlist::DeleteId(struct player_control &pc, unsigned id)
+playlist::DeleteId(PlayerControl &pc, unsigned id)
{
int song = queue.IdToPosition(id);
if (song < 0)
@@ -320,7 +320,7 @@ playlist::DeleteId(struct player_control &pc, unsigned id)
}
void
-playlist::DeleteSong(struct player_control &pc, const struct Song &song)
+playlist::DeleteSong(PlayerControl &pc, const struct Song &song)
{
for (int i = queue.GetLength() - 1; i >= 0; --i)
if (SongEquals(song, queue.Get(i)))
@@ -328,7 +328,7 @@ playlist::DeleteSong(struct player_control &pc, const struct Song &song)
}
PlaylistResult
-playlist::MoveRange(player_control &pc, unsigned start, unsigned end, int to)
+playlist::MoveRange(PlayerControl &pc, unsigned start, unsigned end, int to)
{
if (!queue.IsValidPosition(start) || !queue.IsValidPosition(end - 1))
return PlaylistResult::BAD_RANGE;
@@ -381,7 +381,7 @@ playlist::MoveRange(player_control &pc, unsigned start, unsigned end, int to)
}
PlaylistResult
-playlist::MoveId(player_control &pc, unsigned id1, int to)
+playlist::MoveId(PlayerControl &pc, unsigned id1, int to)
{
int song = queue.IdToPosition(id1);
if (song < 0)
@@ -391,7 +391,7 @@ playlist::MoveId(player_control &pc, unsigned id1, int to)
}
void
-playlist::Shuffle(player_control &pc, unsigned start, unsigned end)
+playlist::Shuffle(PlayerControl &pc, unsigned start, unsigned end)
{
if (end > GetLength())
/* correct the "end" offset */
diff --git a/src/PlaylistQueue.cxx b/src/PlaylistQueue.cxx
index 5d7773a86..a8359d427 100644
--- a/src/PlaylistQueue.cxx
+++ b/src/PlaylistQueue.cxx
@@ -32,7 +32,7 @@
PlaylistResult
playlist_load_into_queue(const char *uri, SongEnumerator &e,
unsigned start_index, unsigned end_index,
- playlist &dest, player_control &pc,
+ playlist &dest, PlayerControl &pc,
bool secure)
{
const std::string base_uri = uri != nullptr
@@ -66,7 +66,7 @@ playlist_load_into_queue(const char *uri, SongEnumerator &e,
PlaylistResult
playlist_open_into_queue(const char *uri,
unsigned start_index, unsigned end_index,
- playlist &dest, player_control &pc,
+ playlist &dest, PlayerControl &pc,
bool secure)
{
Mutex mutex;
diff --git a/src/PlaylistQueue.hxx b/src/PlaylistQueue.hxx
index 503b6bbb0..fc566ec78 100644
--- a/src/PlaylistQueue.hxx
+++ b/src/PlaylistQueue.hxx
@@ -28,7 +28,7 @@
class SongEnumerator;
struct playlist;
-struct player_control;
+struct PlayerControl;
/**
* Loads the contents of a playlist and append it to the specified
@@ -42,7 +42,7 @@ struct player_control;
PlaylistResult
playlist_load_into_queue(const char *uri, SongEnumerator &e,
unsigned start_index, unsigned end_index,
- playlist &dest, player_control &pc,
+ playlist &dest, PlayerControl &pc,
bool secure);
/**
@@ -52,7 +52,7 @@ playlist_load_into_queue(const char *uri, SongEnumerator &e,
PlaylistResult
playlist_open_into_queue(const char *uri,
unsigned start_index, unsigned end_index,
- playlist &dest, player_control &pc,
+ playlist &dest, PlayerControl &pc,
bool secure);
#endif
diff --git a/src/PlaylistSave.cxx b/src/PlaylistSave.cxx
index bbac33a74..481d9bf75 100644
--- a/src/PlaylistSave.cxx
+++ b/src/PlaylistSave.cxx
@@ -101,7 +101,7 @@ spl_save_playlist(const char *name_utf8, const playlist &playlist)
}
bool
-playlist_load_spl(struct playlist &playlist, player_control &pc,
+playlist_load_spl(struct playlist &playlist, PlayerControl &pc,
const char *name_utf8,
unsigned start_index, unsigned end_index,
Error &error)
diff --git a/src/PlaylistSave.hxx b/src/PlaylistSave.hxx
index fb1bf2022..983563e3c 100644
--- a/src/PlaylistSave.hxx
+++ b/src/PlaylistSave.hxx
@@ -27,7 +27,7 @@
struct Song;
struct queue;
struct playlist;
-struct player_control;
+struct PlayerControl;
class Error;
void
@@ -53,7 +53,7 @@ spl_save_playlist(const char *name_utf8, const playlist &playlist);
* playlist.
*/
bool
-playlist_load_spl(struct playlist &playlist, player_control &pc,
+playlist_load_spl(struct playlist &playlist, PlayerControl &pc,
const char *name_utf8,
unsigned start_index, unsigned end_index,
Error &error);
diff --git a/src/PlaylistState.cxx b/src/PlaylistState.cxx
index 64b30f066..af89bc2d1 100644
--- a/src/PlaylistState.cxx
+++ b/src/PlaylistState.cxx
@@ -60,7 +60,7 @@
void
playlist_state_save(FILE *fp, const struct playlist &playlist,
- player_control &pc)
+ PlayerControl &pc)
{
const auto player_status = pc.GetStatus();
@@ -128,7 +128,7 @@ playlist_state_load(TextFile &file, struct playlist &playlist)
bool
playlist_state_restore(const char *line, TextFile &file,
- struct playlist &playlist, player_control &pc)
+ struct playlist &playlist, PlayerControl &pc)
{
int current = -1;
int seek_time = 0;
@@ -217,7 +217,7 @@ playlist_state_restore(const char *line, TextFile &file,
unsigned
playlist_state_get_hash(const playlist &playlist,
- player_control &pc)
+ PlayerControl &pc)
{
const auto player_status = pc.GetStatus();
diff --git a/src/PlaylistState.hxx b/src/PlaylistState.hxx
index 339ac1061..01cc94d03 100644
--- a/src/PlaylistState.hxx
+++ b/src/PlaylistState.hxx
@@ -28,16 +28,16 @@
#include <stdio.h>
struct playlist;
-struct player_control;
+struct PlayerControl;
class TextFile;
void
playlist_state_save(FILE *fp, const struct playlist &playlist,
- player_control &pc);
+ PlayerControl &pc);
bool
playlist_state_restore(const char *line, TextFile &file,
- struct playlist &playlist, player_control &pc);
+ struct playlist &playlist, PlayerControl &pc);
/**
* Generates a hash number for the current state of the playlist and
@@ -47,6 +47,6 @@ playlist_state_restore(const char *line, TextFile &file,
*/
unsigned
playlist_state_get_hash(const struct playlist &playlist,
- player_control &c);
+ PlayerControl &c);
#endif
diff --git a/test/run_output.cxx b/test/run_output.cxx
index 0bcad149f..7982bd7de 100644
--- a/test/run_output.cxx
+++ b/test/run_output.cxx
@@ -72,9 +72,9 @@ find_named_config_block(ConfigOption option, const char *name)
return NULL;
}
-player_control::player_control(gcc_unused unsigned _buffer_chunks,
+PlayerControl::PlayerControl(gcc_unused unsigned _buffer_chunks,
gcc_unused unsigned _buffered_before_play) {}
-player_control::~player_control() {}
+PlayerControl::~PlayerControl() {}
static struct audio_output *
load_audio_output(const char *name)
@@ -87,7 +87,7 @@ load_audio_output(const char *name)
return nullptr;
}
- static struct player_control dummy_player_control(32, 4);
+ static struct PlayerControl dummy_player_control(32, 4);
Error error;
struct audio_output *ao =