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{-# OPTIONS -fglasgow-exts #-}
-----------------------------------------------------------------------------
-- |
-- Module : Operations.hs
-- Copyright : (c) Spencer Janssen 2007
-- License : BSD3-style (see LICENSE)
--
-- Maintainer : dons@cse.unsw.edu.au
-- Stability : unstable
-- Portability : not portable, mtl, posix
--
-----------------------------------------------------------------------------
module Operations where
import XMonad
import qualified StackSet as W
import {-# SOURCE #-} Config (borderWidth)
import Data.Maybe
import Data.List (genericIndex)
import Data.Bits ((.|.))
import qualified Data.Map as M
import System.Mem (performGC)
import Control.Monad.State
import Control.Monad.Reader
import Control.Arrow
import Graphics.X11.Xlib
import Graphics.X11.Xlib.Extras
-- ---------------------------------------------------------------------
-- Window manager operations
-- | manage. Add a new window to be managed in the current workspace.
-- Bring it into focus. If the window is already managed, nothing happens.
--
manage :: Window -> X ()
manage w = do
withDisplay $ \d -> io $ do
selectInput d w $ structureNotifyMask .|. enterWindowMask .|. propertyChangeMask
mapWindow d w
setWindowBorderWidth d w borderWidth
windows $ W.insertLeft w
-- | unmanage. A window no longer exists, remove it from the window
-- list, on whatever workspace it is.
unmanage :: Window -> X ()
unmanage = windows . W.delete
-- | focus. focus window to the left or right.
focusLeft, focusRight :: X ()
focusLeft = windows W.focusLeft
focusRight = windows W.focusRight
-- | swap. Move the currently focused window into the master frame
swap :: X ()
swap = windows W.swap
-- | shift. Move a window to a new workspace, 0 indexed.
shift :: WorkspaceId -> X ()
shift n = withFocused hide >> windows (W.shift n)
-- refresh will raise it if we didn't need to move it.
-- | view. Change the current workspace to workspace at offset n (0 indexed).
view :: WorkspaceId -> X ()
view n = withWorkspace $ \w -> when (n /= (W.tag (W.current w))) $ do
windows $ W.view n -- move in new workspace first, to avoid flicker
-- Hide the old workspace if it is no longer visible
oldWsNotVisible <- (not . M.member (W.tag . W.current $ w) . W.screens) `liftM` gets workspace
when oldWsNotVisible $ mapM_ hide (W.index w)
clearEnterEvents -- better clear any events from the old workspace
-- | Kill the currently focused client. If we do kill it, we'll get a
-- delete notify back from X.
--
-- There are two ways to delete a window. Either just kill it, or if it
-- supports the delete protocol, send a delete event (e.g. firefox)
--
kill :: X ()
kill = withDisplay $ \d -> withFocused $ \w -> do
XConf {wmdelete = wmdelt, wmprotocols = wmprot} <- ask
protocols <- io $ getWMProtocols d w
io $ if wmdelt `elem` protocols
then allocaXEvent $ \ev -> do
setEventType ev clientMessage
setClientMessageEvent ev w wmprot 32 wmdelt 0
sendEvent d w False noEventMask ev
else killClient d w >> return ()
-- ---------------------------------------------------------------------
-- Managing windows
-- | windows. Modify the current window list with a pure function, and refresh
windows :: (WindowSet -> WindowSet) -> X ()
windows f = modify (\s -> s { workspace = f (workspace s) }) >> refresh
-- | hide. Hide a window by moving it off screen.
hide :: Window -> X ()
hide w = withDisplay $ \d -> do
(sw,sh) <- asks dimensions
io $ moveWindow d w (2*fromIntegral sw) (2*fromIntegral sh)
-- | refresh. Render the currently visible workspaces, as determined by
-- the StackSet. Also, set focus to the focused window.
--
-- This is our 'view' operation (MVC), in that it pretty prints our model
-- with X calls.
--
refresh :: X ()
refresh = do
XState { workspace = ws, layouts = fls } <- get
XConf { xineScreens = xinesc, display = d } <- ask
-- for each workspace, layout the currently visible workspaces
flip mapM_ (M.assocs (W.screens ws)) $ \(n, scn) -> do
let this = W.view n ws
Just l = fmap fst $ M.lookup n fls
-- now tile the windows on this workspace
rs <- doLayout l (genericIndex xinesc scn) (W.index this)
mapM_ (\(w,rect) -> io (tileWindow d w rect)) rs
-- and raise the focused window if there is one.
whenJust (W.peek this) $ io . raiseWindow d
setTopFocus
clearEnterEvents
io performGC -- really helps
-- | clearEnterEvents. Remove all window entry events from the event queue.
clearEnterEvents :: X ()
clearEnterEvents = withDisplay $ \d -> io $ do
sync d False
allocaXEvent $ \p -> fix $ \again -> do
more <- checkMaskEvent d enterWindowMask p
when more again -- beautiful
-- | tileWindow. Moves and resizes w such that it fits inside the given
-- rectangle, including its border.
tileWindow :: Display -> Window -> Rectangle -> IO ()
tileWindow d w r = do
bw <- (fromIntegral . wa_border_width) `liftM` getWindowAttributes d w
moveResizeWindow d w (rect_x r) (rect_y r)
(rect_width r - bw*2) (rect_height r - bw*2)
-- ---------------------------------------------------------------------
buttonsToGrab :: [Button]
buttonsToGrab = [button1, button2, button3]
-- | setButtonGrab. Tell whether or not to intercept clicks on a given window
setButtonGrab :: Bool -> Window -> X ()
setButtonGrab True w = withDisplay $ \d -> io $ flip mapM_ buttonsToGrab $ \b ->
grabButton d b anyModifier w False (buttonPressMask .|. buttonReleaseMask)
grabModeAsync grabModeSync none none
setButtonGrab False w = withDisplay $ \d -> io $ flip mapM_ buttonsToGrab $ \b ->
ungrabButton d b anyModifier w
-- ---------------------------------------------------------------------
-- Setting keyboard focus
-- | Set the focus to the window on top of the stack, or root
setTopFocus :: X ()
setTopFocus = withWorkspace $ \ws -> maybe (asks theRoot >>= setFocusX) setFocusX (W.peek ws)
-- | Set focus explicitly to window 'w' if it is managed by us, or root.
focus :: Window -> X ()
focus w = withWorkspace $ \s -> do
if W.member w s then do modify $ \st -> st { workspace = W.focusWindow w s } -- avoid 'refresh'
setFocusX w
else whenX (isRoot w) $ setFocusX w
-- | Call X to set the keyboard focus details.
setFocusX :: Window -> X ()
setFocusX w = withWorkspace $ \ws -> do
XConf { display = dpy , normalBorder = nbc, focusedBorder = fbc } <- ask
-- clear mouse button grab and border on other windows
(`mapM_` (M.keys . W.screens $ ws)) $ \n -> do
(`mapM_` (W.index (W.view n ws))) $ \otherw -> do
setButtonGrab True otherw
io $ setWindowBorder dpy otherw (color_pixel nbc)
withDisplay $ \d -> io $ setInputFocus d w revertToPointerRoot 0
setButtonGrab False w
io $ setWindowBorder dpy w (color_pixel fbc)
-- ---------------------------------------------------------------------
-- Managing layout
-- | switchLayout. Switch to another layout scheme. Switches the
-- layout of the current workspace. By convention, a window set as
-- master in Tall mode remains as master in Wide mode. When switching
-- from full screen to a tiling mode, the currently focused window
-- becomes a master. When switching back , the focused window is
-- uppermost.
--
switchLayout :: X ()
switchLayout = layout (\(x, xs) -> let xs' = xs ++ [x] in (head xs', tail xs'))
-- | Throw an (extensible) message value to the current Layout scheme,
-- possibly modifying how we layout the windows, then refresh.
--
-- TODO, this will refresh on Nothing.
--
sendMessage :: Message a => a -> X ()
sendMessage a = layout $ \x@(l, ls) -> maybe x (flip (,) ls) (modifyLayout l (SomeMessage a))
--
-- Builtin layout algorithms:
--
-- fullscreen mode
-- tall mode
-- wide mode
--
-- The latter algorithms support the following operations:
--
-- Shrink
-- Expand
--
data Resize = Shrink | Expand deriving Typeable
instance Message Resize
data IncMasterN = IncMasterN Int deriving Typeable
instance Message IncMasterN
full :: Layout
full = Layout { doLayout = \sc ws -> return [ (w,sc) | w <- ws ]
, modifyLayout = const Nothing } -- no changes
tall, wide :: Int -> Rational -> Rational -> Layout
wide nmaster delta frac = mirrorLayout (tall nmaster delta frac)
tall nmaster delta frac = Layout { doLayout = \r w -> return $ zip w $ tile frac r nmaster (length w)
, modifyLayout = \m -> fmap resize (fromMessage m) `mplus` fmap incmastern (fromMessage m) }
where resize Shrink = tall nmaster delta (frac-delta)
resize Expand = tall nmaster delta (frac+delta)
incmastern (IncMasterN d) = tall (max 1 (nmaster+d)) delta frac
-- | Mirror a rectangle
mirrorRect :: Rectangle -> Rectangle
mirrorRect (Rectangle rx ry rw rh) = (Rectangle ry rx rh rw)
-- | Mirror a layout
mirrorLayout :: Layout -> Layout
mirrorLayout (Layout { doLayout = dl, modifyLayout = ml }) =
Layout { doLayout = \sc w -> map (second mirrorRect) `fmap` dl (mirrorRect sc) w
, modifyLayout = fmap mirrorLayout . ml }
-- | tile. Compute the positions for windows in our default tiling modes
-- Tiling algorithms in the core should satisify the constraint that
--
-- * no windows overlap
-- * no gaps exist between windows.
--
tile :: Rational -> Rectangle -> Int -> Int -> [Rectangle]
tile _ r nmaster n | n <= nmaster = splitVertically n r
tile f r nmaster n = splitVertically nmaster r1 ++ splitVertically (n-nmaster) r2
where (r1,r2) = splitHorizontallyBy f r
splitVertically, splitHorizontally :: Int -> Rectangle -> [Rectangle]
splitVertically n r | n < 2 = [r]
splitVertically n (Rectangle sx sy sw sh) = Rectangle sx sy sw smallh :
splitVertically (n-1) (Rectangle sx (sy+fromIntegral smallh) sw (sh-smallh))
where smallh = sh `div` fromIntegral n
splitHorizontally n r = map mirrorRect $ splitVertically n $ mirrorRect r
splitHorizontallyBy, splitVerticallyBy :: Rational -> Rectangle -> (Rectangle, Rectangle)
splitHorizontallyBy f (Rectangle sx sy sw sh) =
(Rectangle sx sy leftw sh, Rectangle (sx + fromIntegral leftw) sy (sw-fromIntegral leftw) sh)
where leftw = floor $ fromIntegral sw * f
splitVerticallyBy f r = (\(a,b)->(mirrorRect a,mirrorRect b)) $ splitHorizontallyBy f $ mirrorRect r
------------------------------------------------------------------------
-- | layout. Modify the current workspace's layout with a pure
-- function and refresh.
layout :: ((Layout, [Layout]) -> (Layout, [Layout])) -> X ()
layout f = do
modify $ \s ->
let n = W.tag . W.current . workspace $ s
(Just fl) = M.lookup n $ layouts s
in s { layouts = M.insert n (f fl) (layouts s) }
refresh
------------------------------------------------------------------------
-- Utilities
-- | Return workspace visible on screen 'sc', or 0.
screenWorkspace :: ScreenId -> X WorkspaceId
screenWorkspace sc = withWorkspace $ return . fromMaybe 0 . W.lookupWorkspace sc
-- | Apply an X operation to the currently focused window, if there is one.
withFocused :: (Window -> X ()) -> X ()
withFocused f = withWorkspace $ \w -> whenJust (W.peek w) f
-- | True if window is under management by us
isClient :: Window -> X Bool
isClient w = withWorkspace $ return . W.member w
|