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-----------------------------------------------------------------------------
-- |
-- Module      :  Main.hs
-- Copyright   :  (c) Spencer Janssen 2007
-- License     :  BSD3-style (see LICENSE)
-- 
-- Maintainer  :  sjanssen@cse.unl.edu
-- Stability   :  unstable
-- Portability :  not portable, uses mtl, X11, posix
--
-----------------------------------------------------------------------------
--
-- thunk, a minimal window manager for X11
--

import qualified Data.Map as Map
import Data.Map (Map)
import Data.Sequence as Seq
import qualified Data.Foldable as Fold
import Data.Bits
import Control.Monad.State
import System.IO
import Graphics.X11.Xlib
import Graphics.X11.Xlib.Extras
import System.Process (runCommand)
import System.Exit

import W

------------------------------------------------------------------------

--
-- let's get underway
-- 
main :: IO ()
main = do
    dpy <- openDisplay ""
    runW realMain $ WState
            { display = dpy
            , screenWidth  = displayWidth  dpy (defaultScreen dpy)
            , screenHeight = displayHeight dpy (defaultScreen dpy)
            , windows = Seq.empty
            }
    return ()

--
-- Grab the display and input, and jump into the input loop
--
realMain :: W ()
realMain = do
    dpy <- getDisplay
    let screen = defaultScreen dpy
    io $ do root <- rootWindow dpy screen
            selectInput dpy root (substructureRedirectMask .|. substructureNotifyMask)
            sync dpy False
    grabkeys
    loop

--
-- The main event handling loop
--
loop :: W ()
loop = do
    dpy <- getDisplay
    forever $ do
        e <- io $ allocaXEvent $ \ev -> nextEvent dpy ev >> getEvent ev
        handler e
  where
    forever a = a >> forever a

--
-- The event handler
-- 
handler :: Event -> W ()
handler (MapRequestEvent {window = w}) = manage w

handler (DestroyWindowEvent {window = w}) = do
    modifyWindows (Seq.fromList . filter (/= w) . Fold.toList)
    refresh

handler (KeyEvent {event_type = t, state = mod, keycode = code}) 
 | t == keyPress = do
    dpy <- getDisplay
    sym <- io $ keycodeToKeysym dpy code 0
    case filter (\(mod', sym', _) -> mod == mod' && sym == sym') keys of
        []              -> return ()
        ((_, _, act):_) -> act
handler _ = return ()

--
-- switch focus (?)
--
switch :: W ()
switch = do
    ws' <- getWindows
    case viewl ws' of
        EmptyL -> return ()
        (w :< ws) -> do
            setWindows (ws |> w)
            refresh

--
-- | spawn. Launch an external application
--
spawn :: String -> W ()
spawn = io_ . runCommand

--
-- | Keys we understand.
--
keys :: [(KeyMask, KeySym, W ())]
keys =
    [ (mod1Mask .|. shiftMask, xK_Return, spawn "xterm")
    , (controlMask,            xK_space,  spawn "gmrun")
    , (mod1Mask,               xK_Tab,    switch)
    , (mod1Mask .|. shiftMask, xK_q,      io $ exitWith ExitSuccess)
    ]

--
-- | grabkeys. Register key commands
--
grabkeys :: W ()
grabkeys = do
    dpy <- getDisplay
    root <- io $ rootWindow dpy (defaultScreen dpy)
    forM_ keys $ \(mod, sym, _) -> do
        code <- io $ keysymToKeycode dpy sym
        io $ grabKey dpy code mod root True grabModeAsync grabModeAsync

--
--
--
manage :: Window -> W ()
manage w = do
    trace "manage"
    d <- getDisplay
    ws <- getWindows
    when (Fold.notElem w ws) $ do
        trace "modifying"
        modifyWindows (w <|)
        io $ mapWindow d w
        refresh

--
-- refresh the windows
--
refresh :: W ()
refresh = do
    v  <- getWindows
    case viewl v of
        EmptyL   -> return ()
        (w :< _) -> do
            d  <- getDisplay
            sw <- getScreenWidth
            sh <- getScreenHeight
            io $ do moveResizeWindow d w 0 0 (fromIntegral sw) (fromIntegral sh)
                    raiseWindow d w