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path: root/Operations.hs
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module Operations where

import Data.List
import Data.Maybe
import Data.Bits
import qualified Data.Map as M

import Control.Monad.State

import System.Posix.Process
import System.Environment

import Graphics.X11.Xlib
import Graphics.X11.Xlib.Extras

import XMonad

import qualified StackSet as W


-- ---------------------------------------------------------------------
-- Managing windows

-- | refresh. Refresh the currently focused window. Resizes to full
-- screen and raises the window.
refresh :: X ()
refresh = do
    XState {workspace = ws, wsOnScreen = ws2sc, xineScreens = xinesc
           ,display   = d ,layoutDescs = fls  ,defaultLayoutDesc = dfltfl } <- get

    flip mapM_ (M.assocs ws2sc) $ \(n, scn) -> do
        let sc = xinesc !! scn
            fl = M.findWithDefault dfltfl n fls
        mapM_ (\(w, rect) -> io $ moveWindowInside d w rect) $
            case layoutType fl of
                Full -> fmap (flip (,) sc) $ maybeToList $ W.peekStack n ws
                Tall -> tile (tileFraction fl) sc $ W.index n ws
                Wide -> vtile (tileFraction fl) sc $ W.index n ws
        whenJust (W.peekStack n ws) (io . raiseWindow d)
    whenJust (W.peek ws) setFocus

-- | tile.  Compute the positions for windows in horizontal layout
-- mode.
tile :: Rational -> Rectangle -> [Window] -> [(Window, Rectangle)]
tile _ _ []    = []
tile _ d [w]   = [(w, d)]
tile r (Rectangle sx sy sw sh) (w:s)
 = (w, Rectangle sx sy (fromIntegral lw) sh) : zipWith f [sy, sy + rh ..] s
 where
    lw = floor $ fromIntegral sw * r
    rw = sw - fromIntegral lw
    rh = fromIntegral sh `div` fromIntegral (length s)
    f i a = (a, Rectangle (sx + lw) i rw (fromIntegral rh))

-- | vtile. Tile vertically.
vtile :: Rational -> Rectangle -> [Window] -> [(Window, Rectangle)]
vtile r rect ws = map (\(w, wr) -> (w, flipRect wr)) $ tile r (flipRect rect) ws

flipRect :: Rectangle -> Rectangle
flipRect (Rectangle { rect_x = rx, rect_y = ry, rect_width = rw, rect_height = rh })
        = Rectangle { rect_x = ry, rect_y = rx, rect_width = rh, rect_height = rw }

-- | switchLayout.  Switch to another layout scheme.  Switches the
-- current workspace.
switchLayout :: X ()
switchLayout = layout $ \fl -> fl { layoutType = rot (layoutType fl) }

-- | changeSplit.  Changes the window split.
changeSplit :: Rational -> X ()
changeSplit delta = layout $ \fl ->
    fl { tileFraction = min 1 (max 0 (tileFraction fl + delta)) }

-- | layout. Modify the current workspace's layout with a pure
-- function and refresh.
layout :: (LayoutDesc -> LayoutDesc) -> X ()
layout f = do
    modify $ \s ->
        let fls = layoutDescs s
            n   = W.current . workspace $ s
            fl  = M.findWithDefault (defaultLayoutDesc s) n fls
        in s { layoutDescs = M.insert n (f fl) fls }
    refresh

-- | windows. Modify the current window list with a pure function, and refresh
windows :: (WorkSpace -> WorkSpace) -> X ()
windows f = do
    modify $ \s -> s { workspace = f (workspace s) }
    refresh
    ws <- gets workspace
    trace (show ws) -- log state changes to stderr

-- | hide. Hide a window by moving it offscreen.
hide :: Window -> X ()
hide w = withDisplay $ \d -> do
    (sw,sh) <- gets dimensions
    io $ moveWindow d w (2*fromIntegral sw) (2*fromIntegral sh)

-- ---------------------------------------------------------------------
-- Window operations

-- | setButtonGrab. Tell whether or not to intercept clicks on a given window
buttonsToGrab :: [Button]
buttonsToGrab = [button1, button2, button3]

setButtonGrab :: Bool -> Window -> X ()
setButtonGrab True  w = withDisplay $ \d -> io $
    flip mapM_ buttonsToGrab $ \b ->
        grabButton d b anyModifier w False
                   (buttonPressMask .|. buttonReleaseMask)
                   grabModeAsync grabModeSync none none

setButtonGrab False w = withDisplay $ \d -> io $
    flip mapM_ buttonsToGrab $ \b ->
        ungrabButton d b anyModifier w

-- | moveWindowInside. Moves and resizes w such that it fits inside the given
-- rectangle, including its border.
moveWindowInside :: Display -> Window -> Rectangle -> IO ()
moveWindowInside d w r = do
    bw <- (fromIntegral . waBorderWidth) `liftM` getWindowAttributes d w
    moveResizeWindow d w (rect_x r) (rect_y r)
                         (rect_width  r - bw*2)
                         (rect_height r - bw*2)

-- | manage. Add a new window to be managed in the current workspace. Bring it into focus.
-- If the window is already under management, it is just raised.
--
manage :: Window -> X ()
manage w = do
    withDisplay $ \d -> io $ do
        selectInput d w $ structureNotifyMask .|. enterWindowMask .|. propertyChangeMask
        mapWindow d w
    windows $ W.push w

-- | unmanage. A window no longer exists, remove it from the window
-- list, on whatever workspace it is.
unmanage :: Window -> X ()
unmanage w = do
    windows $ W.delete w
    withServerX $ do
      setTopFocus
      withDisplay $ \d -> io (sync d False)
      -- TODO, everything operates on the current display, so wrap it up.

-- | Grab the X server (lock it) from the X monad
withServerX :: X () -> X ()
withServerX f = withDisplay $ \dpy -> do
    io $ grabServer dpy
    f
    io $ ungrabServer dpy

safeFocus :: Window -> X ()
safeFocus w = do ws <- gets workspace
                 if W.member w ws
                    then setFocus w
                    else do b <- isRoot w
                            when b setTopFocus

-- | Explicitly set the keyboard focus to the given window
setFocus :: Window -> X ()
setFocus w = do
    XState { workspace = ws, wsOnScreen = ws2sc} <- get

    -- clear mouse button grab and border on other windows
    flip mapM_ (M.keys ws2sc) $ \n -> do
        flip mapM_ (W.index n ws) $ \otherw -> do
            setButtonGrab True otherw
            setBorder otherw 0xdddddd

    withDisplay $ \d -> io $ setInputFocus d w revertToPointerRoot 0
    setButtonGrab False w
    setBorder w 0xff0000    -- make this configurable

    -- This does not use 'windows' intentionally.  'windows' calls refresh,
    -- which means infinite loops.
    modify $ \s -> s { workspace = W.raiseFocus w (workspace s) }

-- | Set the focus to the window on top of the stack, or root
setTopFocus :: X ()
setTopFocus = do
    ws <- gets workspace
    case W.peek ws of
        Just new -> setFocus new
        Nothing  -> gets theRoot >>= setFocus

-- | Set the border color for a particular window.
setBorder :: Window -> Pixel -> X ()
setBorder w p = withDisplay $ \d -> io $ setWindowBorder d w p

-- | raise. focus to window at offset 'n' in list.
-- The currently focused window is always the head of the list
raise :: Ordering -> X ()
raise = windows . W.rotate

-- | promote.  Make the focused window the master window in its
-- workspace
--
-- TODO: generic cycling clockwise and anticlockwise
--
promote :: X ()
promote = windows $ \w -> maybe w (\k -> W.promote k w) (W.peek w)

-- | Kill the currently focused client
kill :: X ()
kill = withDisplay $ \d -> do
    ws <- gets workspace
    whenJust (W.peek ws) $ \w -> do
        protocols <- io $ getWMProtocols d w
        XState {wmdelete = wmdelt, wmprotocols = wmprot} <- get
        if wmdelt `elem` protocols
            then io $ allocaXEvent $ \ev -> do
                    setEventType ev clientMessage
                    setClientMessageEvent ev w wmprot 32 wmdelt 0
                    sendEvent d w False noEventMask ev
            else io (killClient d w) >> return ()

-- | tag. Move a window to a new workspace
tag :: Int -> X ()
tag o = do
    ws <- gets workspace
    let m = W.current ws
    when (n /= m) $
        whenJust (W.peek ws) $ \w -> do
            hide w
            windows $ W.shift n
    where n = o-1

-- | view. Change the current workspace to workspce at offset 'n-1'.
view :: Int -> X ()
view o = do
    XState { workspace = ws, wsOnScreen = ws2sc } <- get
    let m = W.current ws
    -- is the workspace we want to switch to currently visible?
    if M.member n ws2sc
        then windows $ W.view n
        else do
            sc <- case M.lookup m ws2sc of
                Nothing -> do
                    trace "Current workspace isn't visible! This should never happen!"
                    -- we don't know what screen to use, just use the first one.
                    return 0
                Just sc -> return sc
            modify $ \s -> s { wsOnScreen = M.insert n sc (M.filter (/=sc) ws2sc) }
            gets wsOnScreen >>= trace . show
            windows $ W.view n
            mapM_ hide (W.index m ws)
    setTopFocus
    where n = o-1

-- | True if window is under management by us
isClient :: Window -> X Bool
isClient w = liftM (W.member w) (gets workspace)

-- | screenWS. Returns the workspace currently visible on screen n
screenWS :: Int -> X Int
screenWS n = do
    ws2sc <- gets wsOnScreen
    -- FIXME: It's ugly to have to query this way. We need a different way to
    -- keep track of screen <-> workspace mappings.
    let ws = fmap fst $ find (\(_, scn) -> scn == (n-1)) (M.assocs ws2sc)
    return $ (fromMaybe 0 ws) + 1

-- | Restart xmonad by exec()'ing self. This doesn't save state and xmonad has
-- to be in PATH for this to work.
restart :: IO ()
restart = do
    prog <- getProgName
    args <- getArgs
    executeFile prog True args Nothing

-- | Starts dmenu on the current screen. (Requires patches to dmenu for the -x
-- and -w options.)
dmenu :: X ()
dmenu = do
    XState { xineScreens = xinesc, workspace = ws, wsOnScreen = ws2sc } <- get
    let curscreen = fromMaybe 0 (M.lookup (W.current ws) ws2sc)
        sc = xinesc !! curscreen
    spawn $ concat [ "exe=`dmenu_path | dmenu -x ", show (rect_x sc)
                   , " -w " , show (rect_width sc) , "` && exec $exe" ]