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{* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*}
unit UScreenOptionsSound;
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
{$I switches.inc}
uses
SDL,
UMenu,
UDisplay,
UMusic,
UFiles,
UIni,
UThemes;
type
TScreenOptionsSound = class(TMenu)
public
constructor Create; override;
function ParseInput(PressedKey: cardinal; CharCode: widechar;
PressedDown: boolean): boolean; override;
procedure onShow; override;
end;
implementation
uses
UGraphic,
UUnicodeUtils,
SysUtils;
function TScreenOptionsSound.ParseInput(PressedKey: cardinal;
CharCode: widechar; PressedDown: boolean): boolean;
begin
Result := True;
if (PressedDown) then
begin // Key Down
// check normal keys
case WideStringUpperCase(CharCode)[1] of
'Q':
begin
Result := False;
Exit;
end;
end;
// check special keys
case PressedKey of
SDLK_ESCAPE,
SDLK_BACKSPACE:
begin
// Escape -> save nothing - just leave this screen
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenOptions);
end;
SDLK_RETURN:
begin
if SelInteraction = 8 then
begin
Ini.Save;
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenOptions);
end;
end;
SDLK_DOWN:
InteractNext;
SDLK_UP:
InteractPrev;
SDLK_RIGHT:
begin
if (SelInteraction >= 0) and (SelInteraction < 8) then
begin
AudioPlayback.PlaySound(SoundLib.Option);
InteractInc;
end;
end;
SDLK_LEFT:
begin
if (SelInteraction >= 0) and (SelInteraction < 8) then
begin
AudioPlayback.PlaySound(SoundLib.Option);
InteractDec;
end;
end;
end;
end;
{**
* Actually this one isn't pretty - but it does the trick of
* turning the background music on/off in "real time"
* bgm = background music
* TODO: - Fetching the SelectInteraction via something more descriptive
* - Obtaining the current value of a select is imho ugly
*}
if (SelInteraction = 1) then
begin
if TBackgroundMusicOption(SelectsS[1].SelectedOption) = bmoOn then
SoundLib.StartBgMusic
else
SoundLib.PauseBgMusic;
end;
end;
constructor TScreenOptionsSound.Create;
begin
inherited Create;
LoadFromTheme(Theme.OptionsSound);
AddSelectSlide(Theme.OptionsSound.SelectSlideVoicePassthrough,
Ini.VoicePassthrough, IVoicePassthrough);
AddSelectSlide(Theme.OptionsSound.SelectBackgroundMusic,
Ini.BackgroundMusicOption, IBackgroundMusic);
AddSelectSlide(Theme.OptionsSound.SelectMicBoost, Ini.MicBoost, IMicBoost);
// TODO: - MicBoost needs to be moved to ScreenOptionsRecord
AddSelectSlide(Theme.OptionsSound.SelectClickAssist, Ini.ClickAssist, IClickAssist);
AddSelectSlide(Theme.OptionsSound.SelectBeatClick, Ini.BeatClick, IBeatClick);
AddSelectSlide(Theme.OptionsSound.SelectThreshold, Ini.ThresholdIndex, IThreshold);
AddSelectSlide(Theme.OptionsSound.SelectSlidePreviewVolume,
Ini.PreviewVolume, IPreviewVolume);
AddSelectSlide(Theme.OptionsSound.SelectSlidePreviewFading,
Ini.PreviewFading, IPreviewFading);
AddButton(Theme.OptionsSound.ButtonExit);
if (Length(Button[0].Text) = 0) then
AddButtonText(14, 20, Theme.Options.Description[7]);
Interaction := 0;
end;
procedure TScreenOptionsSound.onShow;
begin
inherited;
Interaction := 0;
end;
end.
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