aboutsummaryrefslogtreecommitdiffstats
path: root/unicode/src/screens/UScreenOpen.pas
blob: 8c03ba50bba8a33310a126b3c97345cf3b957d1b (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
{* UltraStar Deluxe - Karaoke Game
 *
 * UltraStar Deluxe is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; see the file COPYING. If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *}

unit UScreenOpen;

interface

{$IFDEF FPC}
  {$MODE Delphi}
{$ENDIF}

{$I switches.inc}

uses UMenu, UMusic, SDL, SysUtils, UFiles, UTime, USongs, UIni, ULog, UTexture, UMenuText,
  ULyrics, Math, gl, UThemes;

type
  TScreenOpen = class(TMenu)
    private
      TextF:    array[0..1] of integer;
      TextN:    integer;
    public
      Tex_Background:     TTexture;
      FadeOut:            boolean;
      Path:               string;
      BackScreen:         pointer;
      procedure AddBox(X, Y, W, H: real);
      constructor Create; override;
      procedure onShow; override;
      function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
//      function Draw: boolean; override;
//      procedure Finish;
  end;

implementation
uses UGraphic, UDraw, UMain, USkins;

function TScreenOpen.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
begin
  Result := true;

  if (PressedDown) then begin // Key Down
    // check normal keys
    case CharCode of
      '0'..'9', 'a'..'z', 'A'..'Z', ' ', '-', '.', ':', '\':
        begin
          if Interaction = 0 then begin
            Text[TextN].Text := Text[TextN].Text + CharCode;
          end;
        end;
    end;

    // check special keys
    case PressedKey of
      SDLK_Q:
        begin
          Result := false;
        end;
      8: // del
        begin
            if Interaction = 0 then
            begin
              Text[TextN].DeleteLastLetter;
            end;
        end;


      SDLK_ESCAPE :
        begin
          //Empty Filename and go to last Screen
            ConversionFileName := '';
            AudioPlayback.PlaySound(SoundLib.Back);
            FadeTo(BackScreen);
        end;

      SDLK_RETURN:
        begin
          if (Interaction = 2) then begin
            //Update Filename and go to last Screen
            ConversionFileName := Text[TextN].Text;
            AudioPlayback.PlaySound(SoundLib.Back);
            FadeTo(BackScreen);
          end
          else if (Interaction = 1) then
          begin
            //Empty Filename and go to last Screen
            ConversionFileName := '';
            AudioPlayback.PlaySound(SoundLib.Back);
            FadeTo(BackScreen);
          end;
        end;

      SDLK_LEFT:
        begin
          InteractPrev;
        end;

      SDLK_RIGHT:
        begin
          InteractNext;
        end;

      SDLK_DOWN:
        begin
        end;

      SDLK_UP:
        begin
        end;
    end;
  end;
end;

procedure TScreenOpen.AddBox(X, Y, W, H: real);
begin
  AddStatic(X,   Y,   W,   H,   0, 0, 0, Skin.GetTextureFileName('MainBar'), TEXTURE_TYPE_COLORIZED);
  AddStatic(X+2, Y+2, W-4, H-4, 1, 1, 1, Skin.GetTextureFileName('MainBar'), TEXTURE_TYPE_COLORIZED);
end;

constructor TScreenOpen.Create;
begin
  inherited Create;

  // linijka
{  AddStatic(20, 10, 80, 30, 0, 0, 0, 'MainBar', 'JPG', TEXTURE_TYPE_COLORIZED);
  AddText(35, 17, 1, 18, 1, 1, 1, 'Linijka');
  TextSentence := AddText(120, 14, 1, 24, 0, 0, 0, '0 / 0');}

  // file list
//  AddBox(400, 100, 350, 450);

//  TextF[0] :=  AddText(430, 155,  0, 24, 0, 0, 0, 'a');
//  TextF[1] :=  AddText(430, 180,  0, 24, 0, 0, 0, 'a');

  // file name
  AddBox(20, 540, 500, 40);
  TextN := AddText(50, 548, 0, 24, 0, 0, 0, ConversionFileName);
  AddInteraction(iText, TextN);

  // buttons
  {AddButton(540, 540, 100, 40, Skin.SkinPath + Skin.ButtonF);
  AddButtonText(10, 5, 0, 0, 0, 'Cancel');

  AddButton(670, 540, 100, 40, Skin.SkinPath + Skin.ButtonF);
  AddButtonText(30, 5, 0, 0, 0, 'OK');}
  // buttons
  AddButton(540, 540, 100, 40, Skin.GetTextureFileName('ButtonF'));
  AddButtonText(10, 5, 0, 0, 0, 'Cancel');

  AddButton(670, 540, 100, 40, Skin.GetTextureFileName('ButtonF'));
  AddButtonText(30, 5, 0, 0, 0, 'OK');


end;

procedure TScreenOpen.onShow;
begin
  inherited;

  Interaction := 0;
end;

(*function TScreenEditSub.Draw: boolean;
var
  Min:    integer;
  Sec:    integer;
  Tekst:  string;
  Pet:    integer;
  AktBeat:  integer;
begin

end;

procedure TScreenEditSub.Finish;
begin
//
end;*)

end.