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{* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* $URL: $
* $Id: $
*}
unit UScreenAbout;
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
{$I switches.inc}
uses
SysUtils,
SDL,
UDisplay,
UIni,
UMusic,
UMenu,
UThemes;
type
TScreenAbout = class(TMenu)
public
TextOverview: integer;
constructor Create; override;
function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
procedure OnShow; override;
procedure SetAnimationProgress(Progress: real); override;
procedure SetOverview;
end;
implementation
uses
Classes,
UCommon,
UDataBase,
UGraphic,
ULanguage,
ULog,
USong,
USongs,
UUnicodeUtils;
function TScreenAbout.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
begin
Result := true;
if (PressedDown) then
begin // Key Down
// check normal keys
case UCS4UpperCase(CharCode) of
Ord('Q'):
begin
Result := false;
Exit;
end;
end;
// check special keys
case PressedKey of
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
Ini.Save;
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenMain);
end;
SDLK_RETURN:
begin
//Exit Button Pressed
if Interaction = 1 then
begin
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenMain);
end;
// ultrastar deluxe team credits
if Interaction = 0 then
begin
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenCredits);
end;
end;
SDLK_LEFT:
begin
InteractPrev;
end;
SDLK_RIGHT:
begin
InteractNext;
end;
SDLK_UP:
begin
InteractPrev;
end;
SDLK_DOWN:
begin
InteractNext;
end;
end;
end;
end;
constructor TScreenAbout.Create;
begin
inherited Create;
TextOverview := AddText(Theme.AboutMain.TextOverview);
LoadFromTheme(Theme.AboutMain);
AddButton(Theme.AboutMain.ButtonCredits);
AddButton(Theme.AboutMain.ButtonExit);
Interaction := 0;
end;
procedure TScreenAbout.OnShow;
begin
inherited;
//Set Overview Text:
SetOverview;
end;
procedure TScreenAbout.SetOverview;
var
Overview: UTF8String;
begin
// Format overview
Overview := Language.Translate('ABOUT_OVERVIEW');
Text[0].Text := Overview;
end;
procedure TScreenAbout.SetAnimationProgress(Progress: real);
var
I: integer;
begin
for I := 0 to high(Button) do
Button[I].Texture.ScaleW := Progress;
end;
end.
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