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/*
* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef TEXTURE_HPP
#define TEXTURE_HPP
#include <boost/filesystem.hpp>
#include <GL/gl.h>
#include <log4cpp/Category.hh>
#include "utils/point_3d.hpp"
#include "utils/dimension.hpp"
#include "utils/rectangle.hpp"
#include "utils/image.hpp"
#include "drawable.hpp"
namespace usdx
{
class TextureLoadException
{
public:
TextureLoadException() {};
virtual ~TextureLoadException() {};
};
class TextureSizeException : public TextureLoadException
{
private:
Dimension<int> size;
public:
TextureSizeException(Dimension<int> size) : size(size) { };
virtual ~TextureSizeException() { };
};
class TextureColorDepthException : public TextureLoadException
{
private:
unsigned int number_of_colors;
public:
TextureColorDepthException(unsigned int number_of_colors) : number_of_colors(number_of_colors) {};
virtual ~TextureColorDepthException() {};
};
class Texture
{
private:
static log4cpp::Category& log;
boost::filesystem::wpath filename;
GLuint texture;
GLenum texture_format;
Dimension<int> size;
float rotation; ///< radiant (0 - 2*pi)
public:
Texture(boost::filesystem::wpath filename);
virtual ~Texture();
GLuint get_texture(void) const;
};
};
#endif
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