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/*
* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include <GL/gl.h>
#include "static_rectangle.hpp"
namespace usdx
{
StaticRectangle::StaticRectangle(const RgbColor& stroke, const Dimension<int>& size)
: Static(stroke)
{
GLfloat vertices[] = {0, 0,
(float)size.get_width(), 0,
(float)size.get_width(), (float)size.get_height(),
0, (float)size.get_height()};
this->register_vertices(vertices, 4);
}
StaticRectangle::~StaticRectangle()
{
}
void StaticRectangle::draw_stroke(void)
{
glDrawArrays(GL_LINE_LOOP, 0, 4);
}
void StaticRectangle::draw_fill(void)
{
glDrawArrays(GL_QUADS, 0, 4);
}
}
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