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/*
* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef SOFTWARE_MOUSE_POINTER_HPP
#define SOFTWARE_MOUSE_POINTER_HPP
#include "drawable_control.hpp"
#include "container.hpp"
#include "event_manager.hpp"
#include "texture.hpp"
#include "timer.hpp"
#include "utils/color/rgba.hpp"
#include "utils/disposer.hpp"
#include <boost/signals2.hpp>
#include <boost/thread/shared_mutex.hpp>
#include <GL/gl.h>
namespace usdx
{
class SoftwareMousePointer : public DrawableControl
{
private:
GLfloat vertices[8];
RgbaColor color;
bool down;
Disposer<Texture>* texture_normal;
Disposer<Texture>* texture_pressed;
Timer* fade_inactive;
boost::signals2::connection mouse_move_connection;
boost::signals2::connection mouse_down_connection;
boost::signals2::connection mouse_up_connection;
mutable boost::shared_mutex down_mutex;
Texture* get_current_texture() const;
void update(void);
protected:
void draw(void);
public:
SoftwareMousePointer(Container* parent, EventManager* event_manager);
virtual ~SoftwareMousePointer();
void on_mouse_move(const Point<int>& p);
void on_mouse_down(uint8_t button, const Point<int>& p);
void on_mouse_up(uint8_t button, const Point<int>& p);
bool is_down(void) const;
};
}
#endif
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