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/*
 * UltraStar Deluxe - Karaoke Game
 *
 * UltraStar Deluxe is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; see the file COPYING. If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 */

#ifndef MOUSE_MANAGER_HPP
#define MOUSE_MANAGER_HPP

#include <log4cpp/Category.hh>

#include <boost/signals2.hpp>
#include "event_manager.hpp"
#include "drawable_control.hpp"
#include "utils/point.hpp"
#include "mouse_event.hpp"

namespace usdx
{
	class Application;

    class MouseManager
	{
	private:
		static log4cpp::Category&  log;

		Application *app;
		DrawableControl *last_active;
		MouseEvent event;

		void find_active_element(const Point<int>& p);
		DrawableControl* find_parent(DrawableControl* current, const Point<int>& p) const;

		boost::signals2::connection mouse_move_connection;
		boost::signals2::connection mouse_down_connection;
		boost::signals2::connection mouse_up_connection;

		void on_mouse_move(const Point<int>& p);
		void on_mouse_down(uint8_t button, const Point<int>& p);
		void on_mouse_up(uint8_t button, const Point<int>& p);

	public:
		MouseManager(Application* app, EventManager& event_manager);
		virtual ~MouseManager();

		/**
		 * This method used to remove the internal reference to the active
		 * control. This should be called during deconstruction of each drawable
		 * control.
		 */
		void deactivate_control(const DrawableControl* control);
	};
}

#endif