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/*
* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "loading_frame.hpp"
#include "menu/background_image.hpp"
#include "menu/background_color.hpp"
#include "menu/text.hpp"
namespace usdx
{
log4cpp::Category& LoadingFrame::log =
log4cpp::Category::getInstance("usdx.frames.loading_frame");
LoadingFrame::LoadingFrame(Application* app) :
Frame(app)
{
// RgbColor background(100, 100, 100);
// set_background(new BackgroundColor(*this, background));
set_background(new BackgroundImage(*this, "game/themes/Deluxe/[bg-load]blue.jpg"));
DrawableControl *c = new Text(this, "Halloäöüß");
c->set_position(100, 100);
}
LoadingFrame::~LoadingFrame()
{
}
};
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