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/*
* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef SONGLOADER_HPP
#define SONGLOADER_HPP
#include <map>
#include <boost/filesystem.hpp>
#include <log4cpp/Category.hh>
#include "../song.hpp"
#include "utils/base_exception.hpp"
#include "songloading_strategy_base_factory.hpp"
namespace usdx
{
class NoStrategyException : public BaseException
{
public:
NoStrategyException(const std::string& message) : BaseException(message) {};
~NoStrategyException () throw () {};
};
class Songloader
{
private:
static log4cpp::Category& log;
Songloader(void);
std::map<std::string, SongloadingStrategyBaseFactory*> strategies;
/**
* Singleton
*/
static Songloader *instance;
public:
static Songloader *get_instance(void);
virtual ~Songloader(void);
Song* load_header(const boost::filesystem::wpath& filename);
Song* load_song(Song* song);
void add_strategy(SongloadingStrategyBaseFactory* strategie);
};
};
#endif
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