aboutsummaryrefslogtreecommitdiffstats
path: root/src/base/UParty.pas
blob: 52eb5a058deddace5af865222446b888bfffca2e (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
{* UltraStar Deluxe - Karaoke Game
 *
 * UltraStar Deluxe is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; see the file COPYING. If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *}

unit UParty;

interface

{$IFDEF FPC}
  {$MODE DELPHI}
{$ENDIF}

{$I switches.inc}

uses
  ModiSDK;

type
  TRoundInfo = record
    Plugin: word;
    Winner: byte;
  end;

  TeamOrderEntry = record
    TeamNum: byte;
    Score:   byte;
  end;

  TeamOrderArray = array[0..5] of byte;

  TPartyPlugin = record
    ID:          byte;
    TimesPlayed: byte;
  end;

  TPartySession = class
  private
    function GetRandomPlayer(Team: byte): byte;
    function GetRandomPlugin(Plugins: array of TPartyPlugin): byte;
    function IsWinner(Player, Winner: byte): boolean;
    procedure GenScores;
  public
    Teams:    TTeamInfo;
    Rounds:   array of TRoundInfo;
    CurRound: byte;

    constructor Create;

    procedure StartNewParty(NumRounds: byte);
    procedure StartRound;
    procedure EndRound;
    function  GetTeamOrder: TeamOrderArray;
    function  GetWinnerString(Round: byte): UTF8String;
  end;

var
  PartySession: TPartySession;

implementation

uses
  UDLLManager,
  UGraphic,
  UNote,
  ULanguage,
  ULog;

constructor TPartySession.Create;
begin
  inherited;
end;

//----------
// Returns a number of a random plugin
//----------
function TPartySession.GetRandomPlugin(Plugins: array of TPartyPlugin): byte;
var
  LowestTP:    byte;
  NumPwithLTP: word;
  I:           integer;
  R:           word;
begin
  LowestTP := high(byte);
  NumPwithLTP := 0;

  //Search for Plugins not often played yet
  for I := 0 to high(Plugins) do
  begin
    if (Plugins[I].TimesPlayed < lowestTP) then
    begin
      lowestTP := Plugins[I].TimesPlayed;
      NumPwithLTP := 1;
    end
    else if (Plugins[I].TimesPlayed = lowestTP) then
    begin
      Inc(NumPwithLTP);
    end;
  end;

  //Create random no
  R := Random(NumPwithLTP);

  //Search for random plugin
  for I := 0 to high(Plugins) do
  begin
    if Plugins[I].TimesPlayed = LowestTP then
    begin
      //Plugin found
      if (R = 0) then
      begin
        Result := Plugins[I].ID;
        Inc(Plugins[I].TimesPlayed);
        Break;
      end;
      Dec(R);
    end;
  end;
end;

//----------
//StartNewParty - Reset and prepares for new party
//----------
procedure TPartySession.StartNewParty(NumRounds: byte);
var
  Plugins:  array of TPartyPlugin;
  TeamMode: boolean;
  Len:      integer;
  I, J:     integer;
begin
  //Set current round to 1
  CurRound := 255;

  PlayersPlay := Teams.NumTeams;

  //Get team-mode and set joker, also set TimesPlayed
  TeamMode := true;
  for I := 0 to Teams.NumTeams - 1 do
  begin
    if Teams.Teaminfo[I].NumPlayers < 2 then
    begin
      TeamMode := false;
    end;
    //Set player attributes
    for J := 0 to Teams.TeamInfo[I].NumPlayers-1 do
    begin
      Teams.TeamInfo[I].Playerinfo[J].TimesPlayed := 0;
    end;
    Teams.Teaminfo[I].Joker := Round(NumRounds * 0.7);
    Teams.Teaminfo[I].Score := 0;
  end;

  //Fill plugin array
  SetLength(Plugins, 0);
  for I := 0 to high(DLLMan.Plugins) do
  begin
    if TeamMode or (not DLLMan.Plugins[I].TeamModeOnly) then
    begin 
      //Add only those plugins playable with current PlayerConfiguration
      Len := Length(Plugins);
      SetLength(Plugins, Len + 1);
      Plugins[Len].ID := I;
      Plugins[Len].TimesPlayed := 0;
    end;
  end;

  //Set rounds
  if (Length(Plugins) >= 1) then
  begin
    SetLength (Rounds, NumRounds);
    for I := 0 to NumRounds - 1 do
    begin
      PartySession.Rounds[I].Plugin := GetRandomPlugin(Plugins);
      PartySession.Rounds[I].Winner := 255;
    end;
  end
  else
    SetLength (Rounds, 0);
end;

{**
 * Returns a random player to play next round
 *}
function TPartySession.GetRandomPlayer(Team: byte): byte;
var
  I, R:        integer;
  LowestTP:    byte;
  NumPwithLTP: byte;
begin
  LowestTP    := high(byte);
  NumPwithLTP := 0;
  Result      := 0;

  //Search for players that have not often played yet
  for I := 0 to Teams.Teaminfo[Team].NumPlayers - 1 do
  begin
    if (Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed < lowestTP) then
    begin
      lowestTP := Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed;
      NumPwithLTP := 1;
    end
    else if (Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed = lowestTP) then
    begin
      Inc(NumPwithLTP);
    end;
  end;

  //Create random number
  R := Random(NumPwithLTP);

  //Search for random player
  for I := 0 to Teams.Teaminfo[Team].NumPlayers - 1 do
  begin
    if Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed = lowestTP then
    begin
      //Player found
      if (R = 0) then
      begin
        Result := I;
        Break;
      end;
      
      Dec(R);
    end;
  end;
end;

{**
 * Prepares ScreenSingModi for next round and loads plugin
 *}
procedure TPartySession.StartRound;
var
  I: integer;
begin
  if ((CurRound < high(Rounds)) or (CurRound = high(CurRound))) then
  begin
    // Increase Current Round but not beyond its limit
    // CurRound is set to 255 to begin with!
    // Ugly solution if you ask me.
    if CurRound < high(CurRound) then
      Inc(CurRound)
    else
      CurRound := 0;

    Rounds[CurRound].Winner := 255;
    DllMan.LoadPlugin(Rounds[CurRound].Plugin);

    //Select Players
    for I := 0 to Teams.NumTeams - 1 do
      Teams.Teaminfo[I].CurPlayer := GetRandomPlayer(I);

    //Set ScreenSingModie Variables
    ScreenSingModi.TeamInfo := Teams;
  end;
end;

//----------
//EndRound - Get Winner from ScreenSingModi and Save Data to RoundArray
//----------
procedure TPartySession.EndRound;
var
  I: Integer;
begin
  //Copy Winner
  Rounds[CurRound].Winner := ScreenSingModi.Winner;
  //Set Scores
  GenScores;

  //Increase TimesPlayed 4 all Players
  For I := 0 to Teams.NumTeams-1 do
    Inc(Teams.Teaminfo[I].Playerinfo[Teams.Teaminfo[I].CurPlayer].TimesPlayed);

end;

//----------
//IsWinner - returns true if the player's bit is set in the winner byte
//----------
function TPartySession.IsWinner(Player, Winner: byte): boolean;
var
  Mask: byte;
begin
  Mask := 1 shl Player;
  Result := (Winner and Mask) <> 0;
end;

//----------
//GenScores - increase scores for current round
//----------
procedure TPartySession.GenScores;
var
  I: byte;
begin
  for I := 0 to Teams.NumTeams - 1 do
  begin
    if isWinner(I, Rounds[CurRound].Winner) then
      Inc(Teams.Teaminfo[I].Score);
  end;
end;

//----------
//GetTeamOrder - returns the placement of each Team [First Position of Array is Teamnum of first placed Team, ...]
//----------
function TPartySession.GetTeamOrder: TeamOrderArray;
var
  I, J:     integer;
  ATeams:   array [0..5] of TeamOrderEntry;
  TempTeam: TeamOrderEntry;
begin
  // TODO: PartyMode: Write this in another way, so that teams with the same score get the same place
  //Fill Team array
  for I := 0 to Teams.NumTeams - 1 do
  begin
    ATeams[I].Teamnum := I;
    ATeams[I].Score := Teams.Teaminfo[I].Score;
  end;

  //Sort teams
  for J := 0 to Teams.NumTeams - 1 do
    for I := 1 to Teams.NumTeams - 1 do
      if ATeams[I].Score > ATeams[I-1].Score then
      begin
        TempTeam    := ATeams[I-1];
        ATeams[I-1] := ATeams[I];
        ATeams[I]   := TempTeam;
      end;

  //Copy to Result
  for I := 0 to Teams.NumTeams-1 do
    Result[I] := ATeams[I].TeamNum;
end;

//----------
//GetWinnerString - Get string with WinnerTeam Name, when there is more than one Winner than Connect with and or ,
//----------
function  TPartySession.GetWinnerString(Round: byte): UTF8String;
var
  Winners: array of UTF8String;
  I:       integer;
begin
  Result := Language.Translate('PARTY_NOBODY');
  
  if (Round > High(Rounds)) then
    exit;

  if (Rounds[Round].Winner = 0) then
  begin
    exit;
  end;

  if (Rounds[Round].Winner = 255) then
  begin
    Result := Language.Translate('PARTY_NOTPLAYEDYET');
    exit;
  end;

  SetLength(Winners, 0);
  for I := 0 to Teams.NumTeams - 1 do
  begin
    if isWinner(I, Rounds[Round].Winner) then
    begin
      SetLength(Winners, Length(Winners) + 1);
      Winners[high(Winners)] := Teams.TeamInfo[I].Name;
    end;
  end;
  Result := Language.Implode(Winners);
end;

end.