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{* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*}
unit UBeatTimer;
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
{$I switches.inc}
uses
UTime;
type
(**
* TLyricsState contains all information concerning the
* state of the lyrics, e.g. the current beat or duration of the lyrics.
*)
TLyricsState = class
private
fTimer: TRelativeTimer; // keeps track of the current time
fSyncSource: TSyncSource;
fAvgSyncDiff: real;
fLastClock: real; // last master clock value
// Note: do not use Timer.GetState() to check if lyrics are paused as
// Timer.Pause() is used for synching.
fPaused: boolean;
function Synchronize(LyricTime: real): real;
public
OldBeat: integer; // previous discovered beat
CurrentBeat: integer; // current beat (rounded)
MidBeat: real; // current beat (float)
// now we use this for super synchronization!
// only used when analyzing voice
// TODO: change ...D to ...Detect(ed)
OldBeatD: integer; // previous discovered beat
CurrentBeatD: integer; // current discovered beat (rounded)
MidBeatD: real; // current discovered beat (float)
// we use this for audible clicks
// TODO: Change ...C to ...Click
OldBeatC: integer; // previous discovered beat
CurrentBeatC: integer;
MidBeatC: real; // like CurrentBeatC
OldLine: integer; // previous displayed sentence
StartTime: real; // time till start of lyrics (= Gap)
TotalTime: real; // total song time
constructor Create();
{**
* Resets the LyricsState state.
*}
procedure Reset();
procedure UpdateBeats();
{**
* Sets a master clock for this LyricsState. If no sync-source is set
* or SyncSource is nil the internal timer is used.
*}
procedure SetSyncSource(SyncSource: TSyncSource);
{**
* Starts the timer. This is either done
* - immediately if WaitForTrigger is false or
* - after the first call to GetCurrentTime()/SetCurrentTime() or Start(false)
*}
procedure Start(WaitForTrigger: boolean = false);
{**
* Pauses the timer.
* The counter is preserved and can be resumed by a call to Start().
*}
procedure Pause();
{**
* Stops the timer.
* The counter is reset to 0.
*}
procedure Stop();
(**
* Returns/Sets the current song time (in seconds) used as base-timer for lyrics etc.
* If GetCurrentTime()/SetCurrentTime() if Start() was called
*)
function GetCurrentTime(): real;
procedure SetCurrentTime(Time: real);
end;
implementation
uses
UNote,
ULog,
SysUtils,
Math;
constructor TLyricsState.Create();
begin
// create a triggered timer, so we can Pause() it, set the time
// and Resume() it afterwards for better synching.
fTimer := TRelativeTimer.Create();
// reset state
Reset();
end;
procedure TLyricsState.Pause();
begin
fTimer.Pause();
fPaused := true;
end;
procedure TLyricsState.Start(WaitForTrigger: boolean);
begin
fTimer.Start(WaitForTrigger);
fPaused := false;
fLastClock := -1;
fAvgSyncDiff := -1;
end;
procedure TLyricsState.Stop();
begin
fTimer.Stop();
fPaused := false;
end;
procedure TLyricsState.SetCurrentTime(Time: real);
begin
fTimer.SetTime(Time);
fLastClock := -1;
fAvgSyncDiff := -1;
end;
{.$DEFINE LOG_SYNC}
function TLyricsState.Synchronize(LyricTime: real): real;
var
MasterClock: real;
TimeDiff: real;
const
AVG_HISTORY_FACTOR = 0.7;
PAUSE_THRESHOLD = 0.010; // 10ms
FORWARD_THRESHOLD = 0.010; // 10ms
begin
MasterClock := fSyncSource.GetClock();
Result := LyricTime;
// do not sync if lyrics are paused externally or if the timestamp is old
if (fPaused or (MasterClock = fLastClock)) then
Exit;
// calculate average time difference (some sort of weighted mean).
// The bigger AVG_HISTORY_FACTOR is, the smoother is the average diff.
// This is done as some timestamps might be wrong or even lower
// than their predecessor.
TimeDiff := MasterClock - LyricTime;
if (fAvgSyncDiff = -1) then
fAvgSyncDiff := TimeDiff
else
fAvgSyncDiff := TimeDiff * (1-AVG_HISTORY_FACTOR) +
fAvgSyncDiff * AVG_HISTORY_FACTOR;
{$IFDEF LOG_SYNC}
//Log.LogError(Format('TimeDiff: %.3f', [TimeDiff]));
{$ENDIF}
// do not go backwards in time as this could mess up the score
if (fAvgSyncDiff > FORWARD_THRESHOLD) then
begin
{$IFDEF LOG_SYNC}
Log.LogError('Sync: ' + floatToStr(MasterClock) + ' > ' + floatToStr(LyricTime));
{$ENDIF}
Result := LyricTime + fAvgSyncDiff;
fTimer.SetTime(Result);
fTimer.Start();
fAvgSyncDiff := -1;
end
else if (fAvgSyncDiff < -PAUSE_THRESHOLD) then
begin
// wait until timer and master clock are in sync (> 10ms)
fTimer.Pause();
{$IFDEF LOG_SYNC}
Log.LogError('Pause: ' + floatToStr(MasterClock) + ' < ' + floatToStr(LyricTime));
{$ENDIF}
end
else if (fTimer.GetState = rtsPaused) and (fAvgSyncDiff >= 0) then
begin
fTimer.Start();
{$IFDEF LOG_SYNC}
Log.LogError('Unpause: ' + floatToStr(LyricTime));
{$ENDIF}
end;
fLastClock := MasterClock;
end;
function TLyricsState.GetCurrentTime(): real;
var
LyricTime: real;
begin
LyricTime := fTimer.GetTime();
if Assigned(fSyncSource) then
Result := Synchronize(LyricTime)
else
Result := LyricTime;
end;
procedure TLyricsState.SetSyncSource(SyncSource: TSyncSource);
begin
fSyncSource := SyncSource;
end;
(**
* Resets the timer and state of the lyrics.
* The timer will be stopped afterwards so you have to call Resume()
* to start the lyrics timer.
*)
procedure TLyricsState.Reset();
begin
Stop();
fPaused := false;
fSyncSource := nil;
StartTime := 0;
TotalTime := 0;
OldBeat := -1;
MidBeat := -1;
CurrentBeat := -1;
OldBeatC := -1;
MidBeatC := -1;
CurrentBeatC := -1;
OldBeatD := -1;
MidBeatD := -1;
CurrentBeatD := -1;
end;
(**
* Updates the beat information (CurrentBeat/MidBeat/...) according to the
* current lyric time.
*)
procedure TLyricsState.UpdateBeats();
var
CurLyricsTime: real;
begin
CurLyricsTime := GetCurrentTime();
OldBeat := CurrentBeat;
MidBeat := GetMidBeat(CurLyricsTime - StartTime / 1000);
CurrentBeat := Floor(MidBeat);
OldBeatC := CurrentBeatC;
MidBeatC := GetMidBeat(CurLyricsTime - StartTime / 1000);
CurrentBeatC := Floor(MidBeatC);
OldBeatD := CurrentBeatD;
// MidBeatD = MidBeat with additional GAP
MidBeatD := -0.5 + GetMidBeat(CurLyricsTime - (StartTime + 120 + 20) / 1000);
CurrentBeatD := Floor(MidBeatD);
end;
end.
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